服务器端:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <error.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <unistd.h>
#define BACKLOG 10
int main(){
struct sockaddr_in server_sockaddr,client_sockaddr;
int sockfd,clientfd;
socklen_t clientsize;
server_sockaddr.sin_family = AF_INET;
server_sockaddr.sin_port = htons(9000);
server_sockaddr.sin_addr.s_addr = htonl(INADDR_ANY);
bzero(&(server_sockaddr.sin_zero),8);
if((sockfd = socket(AF_INET,SOCK_STREAM,0)) == -1){
perror("socket() error");
exit(-1);
}
if(bind(sockfd,(struct sockaddr *)&server_sockaddr,sizeof(struct sockaddr)) == -1){
perror("bind() error");
exit(-1);
}
if(listen(sockfd,BACKLOG) == -1){
perror("listen() error");
exit(-1);
}
pid_t pid;
ssize_t recvsize,sendsize;
char buf[128];
while(1){
clientsize = sizeof(struct sockaddr);
if((clientfd = accept(sockfd,(struct sockaddr*)&client_sockaddr,&clientsize)) == -1){
perror("accept() error");
exit(-1);
}
pid = fork();
if(pid == 0){
close(sockfd);
while(1){
if((recvsize = recv(clientfd,buf,sizeof(buf),0)) == -1){
perror("recv() error");
exit(-1);
}
if(recvsize == 0 || strncmp(buf,"quit",4) == 0)
exit(0);//child process exit
printf("Received: %s",buf);
bzero(buf,0);
printf("Input message to send client: ");
fgets(buf,128,stdin);
if((sendsize = send(clientfd,buf,sizeof(buf),0)) == -1){
perror("send() error");
exit(-1);
}
}
}
}
close(sockfd);
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <error.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <unistd.h>
#include <arpa/inet.h>
int main(){
struct sockaddr_in server_addr;
int sockfd;
if((sockfd = socket(AF_INET,SOCK_STREAM,0)) == -1){
perror("socket() error");
exit(-1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(9000);
inet_pton(AF_INET,"127.0.0.1",&server_addr.sin_addr);
bzero(&(server_addr.sin_zero),8);
if(connect(sockfd,(struct sockaddr*)&server_addr,sizeof(struct sockaddr)) == -1){
perror("connect() error");
exit(-1);
}
ssize_t sendsize,recvsize;
char buf[128];
while(1){
printf("Input message to send server: ");
bzero(buf,0);
fgets(buf,128,stdin);
if((sendsize = send(sockfd,buf,sizeof(buf),0)) == -1){
perror("send() error");
exit(-1);
}
if(sendsize == 0 || strncmp(buf,"quit",4) == 0)
break;
bzero(buf,0);
if((recvsize = recv(sockfd,buf,sizeof(buf),0)) == -1){
perror("recv() error");
exit(-1);
}
printf("Received: %s",buf);
}
close(sockfd);
return 0;
}
简单说明:客户端就是循环与服务端通信没啥可以解释的,服务端使用while循环来accept多个客户端的访问请求,但具体的通信操作交给子进程,父进程只负责监听客户端的请求。具体例子参考UNIX网络编程(套接字)