<!DOCTYPE html>
<html>
<head>
<title></title>
<style>
body{
font-size:9pt;
}
table{
border-collapse: collapse;
border:solid #333 1px;
}
td{
height: 15px;
width: 15px;
font-size: 0px;
}
.filled{
background-color:blue;
}
</style>
<script>
function $(id){
return document.getElementById(id);
}
var Snake = {
table1: null,
snakeBody:[],
//当前移动的方向,取值0,1,2,3, 分别表示向左,上,右,下
direction: 0,
timer: null,
speed: 250,
paused: true,
rowCount: 30,
colCount: 30,
colors:['red','orange','yellow','green','grey','blue','purple'],
init: function(){
//var colors = ['red','orange','yellow','green','grey','blue','purple'];
this.table1 = $('main');
var x = 0;
var y = 0;
var colorIndex = 0;
this.direction = Math.floor(Math.random()*4);
//构造表格
for(var row = 0; row < this.rowCount; row++ ){
var tr = this.table1.insertRow(-1);
for(var col = 0; col < this.colCount; col++){
var td = tr.insertCell(-1);
}
}
//产生10个点
for(var i = 0; i < 10; i++){
x = Math.floor(Math.random()*this.colCount);
y = Math.floor(Math.random()*this.rowCount);
colorIndex = Math.floor(Math.random()*7);
if(!this.isCellFilled(x, y)){
this.table1.rows[y].cells[x].style.backgroundColor = Snake.colors[colorIndex];
}
}
//产生蛇头
while(true){
x = Math.floor(Math.random()*this.colCount);
y = Math.floor(Math.random()*this.rowCount);
if(!this.isCellFilled(x,y)){
this.table1.rows[y].cells[x].style.backgroundColor = 'black';
this.snakeBody.push({x: x, y: y,color:'black'});
break;
}
}
this.paused = true;
//添加键盘事件
document.onkeydown = function(e){
if(!e) e = windown.event;
switch(e.keyCode| e.which | e.charCode){
case 13:{//enter
if(Snake.paused){
Snake.move();
Snake.paused = false;
break;
}
else{
Snake.pause();
Snake.paused = true;
break;
}
}
case 37:{//left
if(Snake.direction == 2){
break;
}
Snake.direction = 0;
break;
}
case 38:{//up
if(event.ctrlKey){
Snake.speedUp(-20);
break;
}
if(Snake.direction == 3){
break;
}
Snake.direction = 1;
break;
}
case 39:{//right
if(Snake.direction == 0){
break;
}
Snake.direction = 2;
break;
}
case 40:{//down
if(event.ctrlKey){
Snake.speedUp(20);
break;
}
if(Snake.direction == 1){
break;
}
Snake.direction = 3;
break;
}
}
}
},
move: function(){
this.timer = setInterval(function(){
Snake.erase();
Snake.moveOneStep();
Snake.paint();
}, this.speed);
},
moveOneStep: function(){
if(this.checkNextStep() == -1){
clearInterval(this.timer);//this
alert("Game Over!");
return;
}
var point = this.getNextPos();
if(this.checkNextStep() == 1){
var _point = this.getNextPos();
var _x = _point.x;
var _y = _point.y;
this.snakeBody.unshift({x:_x, y:_y, color:'black'});
this.generateFood();
return;
}
this.snakeBody.pop();
this.snakeBody.unshift({x:point.x, y: point.y, color:'black' });
},
pause: function(){
clearInterval(this.timer);//this
this.paint();
},
getNextPos: function(){
var x = this.snakeBody[0].x;
var y = this.snakeBody[0].y;
var color = this.snakeBody[0].color;
if(this.direction == 0){
x--;
}
else if( this.direction == 1){
y--;
}
else if(this.direction == 2){
x++;
}
else{
y++;
}
return {x:x, y:y};
},
checkNextStep: function(){
var point = this.getNextPos();
var x = point.x;
var y = point.y;
if(x < 0 || x >= this.colCount || y < 0 || y >= this.rowCount){
return -1;//game over
}
for(var i = 0; i < this.snakeBody.length; i++){
if(this.snakeBody[i].x == x && this.snakeBody[i].y == y){
return -1;
}
}
if(this.isCellFilled(x, y)){//因为如果没有因为-1返回且又有颜色,则只可能是食物
return 1;
}
return 0;
},
erase: function(){
for(var i = 0; i < this.snakeBody.length; i++){
this.eraseDot(this.snakeBody[i].x,this.snakeBody[i].y);
}
},
paint: function(){
for(var i = 0; i < this.snakeBody.length; i++){
this.paintDot(this.snakeBody[i].x, this.snakeBody[i].y, this.snakeBody[i].color);
}
},
eraseDot:function(x, y){
this.table1.rows[y].cells[x].style.backgroundColor = "";
},
paintDot: function(x, y, color){
this.table1.rows[y].cells[x].style.backgroundColor = color;
},
getColor: function(x,y){
return this.snakeBody.rows[y].cells[x].style.backgroundColor;
},
isCellFilled: function(x,y){
if(this.table1.rows[y].cells[x].style.backgroundColor == ""){
return false;
}
return true;
},
generateFood: function(){
while(true){
var x = Math.floor(Math.random()*this.colCount);
var y = Math.floor(Math.random()*this.rowCount);
var colorIndex = Math.floor(Math.random()*7);
if(!this.isCellFilled(x, y)){
this.table1.rows[y].cells[x].style.backgroundColor = this.colors[colorIndex];
break;
}
}
},
restart: function(){
if(this.timer){
clearInterval(this.timer);
}
for(var i = 0; i < this.rowCount; i++){
this.table1.deleteRow(0);
}
this.snakeBody = [];
this.init();
this.speed = 250;
// this.move();
},
speedUp: function(time){
if(!this.paused){
if(this.speed + time < 10 || this.speed + time > 2000){
return;
}
this.speed += time;
this.pause();//
this.move();
}
}
}
</script>
</head>
<body οnlοad="Snake.init();">
<table id="main" border="1"></table>
<input type="button" id="btn" value="start/pause"/>
<input type="button" id="reset" value="restart"/>
<input type="button" id="speedup" value="speedup"/>
<input type="button" id="slowdown" value="slowdown"/>
<script>
document.getElementById('btn').onclick = function(){
if(Snake.paused){
Snake.move();
Snake.paused = false;
}
else{
Snake.pause();
Snake.paused = true;
};
};
$('reset').onclick = function(){
Snake.restart();
};
$('speedup').onclick = function(){
Snake.speedUp(-20);
};
$('slowdown').onclick = function(){
Snake.speedUp(20);
};
</script>
</body>
</html>
总结一句话,想一天速成js还是不可能的。完全被this虐了~