DirectX
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Coordinate System and Geometry-2
3D PrimitivesDirect3D中多边形都是由三角形组成,因三角形中三个顶点永远共面,对于不共面的图形进行渲染效率很差。因此,在Direct3D中各种几何体都是用三角形图元来构成的。Rasterization Rules(栅格化规则)Triangle Rasterization Rules:Direct3D使用top-left filling 来填充几何图形,屏幕设备上每个原创 2007-05-13 15:20:00 · 851 阅读 · 0 评论 -
Coordinate System and Geometry-1
3-D Coordinate system:Left-handed and Right-handed Coordinates左手系和右手系In DirectX,we use left-handed coordinate.在DirectX中,采用左手系。Face and Vertex Normal Vector:Each face in a mesh has a per原创 2007-05-13 14:19:00 · 1152 阅读 · 0 评论 -
Beginning Game Development: Part II - Introduction to DirectX
This is Part 2 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the basics of DirectX.转载 2008-02-08 22:44:00 · 1511 阅读 · 0 评论 -
Beginning Game Development: Part III - DirectX II
This is Part 3 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers more advanced DirectX prin转载 2008-02-08 23:58:00 · 1535 阅读 · 0 评论 -
Beginning Game Development: Part IV - DirectInput
This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of D转载 2008-02-09 20:04:00 · 1391 阅读 · 0 评论 -
Beginning Game Development: Part V - Adding Units
This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to th转载 2008-02-13 22:49:00 · 1506 阅读 · 0 评论