<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>MiGL Tech. - 计算机图形学</title><link>http://blog.csdn.net/boymgl/category/345184.aspx</link><description>虚拟现实的基础，构造世界的工具~</description><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 28 Mar 2008 20:58:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>BoyMgl</dc:creator><title>双三次B样条曲面生成算法实现（非OpenGL）</title><link>http://blog.csdn.net/boymgl/archive/2007/11/29/1907273.aspx</link><pubDate>Thu, 29 Nov 2007 15:40:00 GMT</pubDate><guid>http://blog.csdn.net/boymgl/archive/2007/11/29/1907273.aspx</guid><wfw:comment>http://blog.csdn.net/boymgl/comments/1907273.aspx</wfw:comment><comments>http://blog.csdn.net/boymgl/archive/2007/11/29/1907273.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/boymgl/comments/commentRss/1907273.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1907273</trackback:ping><description>今天刚写了个双三次B样条曲面的生成算法的实现，同样没有使用OpenGL&lt;img src ="http://blog.csdn.net/boymgl/aggbug/1907273.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>BoyMgl</dc:creator><title>贝塞尔曲面的绘制</title><link>http://blog.csdn.net/boymgl/archive/2007/11/27/1904140.aspx</link><pubDate>Tue, 27 Nov 2007 14:19:00 GMT</pubDate><guid>http://blog.csdn.net/boymgl/archive/2007/11/27/1904140.aspx</guid><wfw:comment>http://blog.csdn.net/boymgl/comments/1904140.aspx</wfw:comment><comments>http://blog.csdn.net/boymgl/archive/2007/11/27/1904140.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/boymgl/comments/commentRss/1904140.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1904140</trackback:ping><description>网上很少有贝塞尔曲面运算的例子，大多都是OpenGL的，我自己写了一个，共需要的朋友参考一下o(∩_∩)o...&lt;img src ="http://blog.csdn.net/boymgl/aggbug/1904140.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>BoyMgl</dc:creator><title>简单的静态图形（1）- 向内旋转的三角形</title><link>http://blog.csdn.net/boymgl/archive/2007/11/01/1860770.aspx</link><pubDate>Thu, 01 Nov 2007 10:47:00 GMT</pubDate><guid>http://blog.csdn.net/boymgl/archive/2007/11/01/1860770.aspx</guid><wfw:comment>http://blog.csdn.net/boymgl/comments/1860770.aspx</wfw:comment><comments>http://blog.csdn.net/boymgl/archive/2007/11/01/1860770.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/boymgl/comments/commentRss/1860770.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1860770</trackback:ping><description>向内旋转的三角形&lt;img src ="http://blog.csdn.net/boymgl/aggbug/1860770.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>