get_dataPath is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'AutoSave'.
get_dataPath不允许从ScriptableObject构造函数(或实例字段初始值设定器)中调用,而是在OnEnable中调用它。从ScriptableObject的“AutoSave”调用。
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Application:get_dataPath()
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