修改cocos2d-x 3.3 android mk文件 为 自动遍历*.cpp文件,亲测~~
我们在自己新建的项目中,比如项目Mycpp,在项目Mycpp\proj.android\jni的路径下找到android mk 文件,先来看看这个android.mk文件的内容,打开之后是这样子的,我们没有改过
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 添加 cocostudio 静态库
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,audio/android)
# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块
# $(call import-module,network)
# $(call import-module,extensions) # 导入 extensions 模块
上面这段代码就是新建项目之后,原装的代码 其中 “#” 是注释
如果我们在自己的cpp项目中有用到这两个库的话,cocostudio,extensions,只需要去掉android.mk文件中的注释号“#”,虽然cocos2dx 的团队已经提醒了我们,只不过在前面加了“#”注释号,就是上面有注释的几行代码,不过还是需要注意的是,如果在cpp项目中要添加头文件的话,需要这样子写,
#include "extensions/cocos-ext.h"
#include "cocostudio/CocoStudio.h
这样在编译android项目的时候,才不会报错
如果写成下面这个的话,win32环境下虽然能编译通过,但是在android环境下是编译不通过的,要注意
#include "cocos-ext.h"
#include "CocoStudio.h
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
改为:
# 遍历目录及子目录的函数
define walk
$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef
# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)
FILE_LIST := hellocpp/main.cpp
# 从所有文件中提取出所有.cpp文件
FILE_LIST += $(filter %.cpp, $(ALLFILES))
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
其他部分不变。然后就可以了。。
改完之后完整android mk 文件如下:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
# 遍历目录及子目录的函数
define walk
$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef
# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)
FILE_LIST := hellocpp/main.cpp
# 从所有文件中提取出所有.cpp文件
FILE_LIST += $(filter %.cpp, $(ALLFILES))
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 添加 cocostudio 静态库
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocosbuilder)
$(call import-module,editor-support/spine)
$(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块
$(call import-module,network)
$(call import-module,extensions) # 导入 extensions 模块
然后就可以编译通过了。。
Android.mk文件
基本语法:
“#” 注释
“:=” 赋值
“+=” 追加
“$” 引用某变量的值
#宏函数my-dir返回编译系统提供的当前路径,即Android.mk的目录
#如(HelloWorld/proj.android/jni/XX)
LOCAL_PATH := $(call my-dir)
#初始化模块 重置除LOCAL_PATH变量以外的所有变量
include $(CLEAR_VARS)
#导入库目录
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
#模块名,唯一。
LOCAL_MODULE := cocos2dcpp_shared
#模块文件名,唯一(可选)
LOCAL_MODULE_FILENAME := libcocos2dcpp
#配置头文件的搜索范围
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
#获取静态库
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
#追加静态库
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
#根据编译器提供的变量BUILD_SHARED_LIBRARY生成动态库
include $(BUILD_SHARED_LIBRARY)
#导入模块,以下是常用的几个模块
$(call import-module,.)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocosbuilder)
$(call import-module,editor-support/spine)
$(call import-module,editor-support/cocostudio)
$(call import-module,network)
$(call import-module,extensions)