<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>OpenGL资源 代码 电子书 请到www.OpenGL52.com</title><link>http://blog.csdn.net/Crazyjumper/</link><description>本Blog收藏了大量OpenGL资料,请到右侧"文章"列表查看</description><dc:language>zh-CN</dc:language><lastUpdateTime>Mon, 20 Apr 2009 23:12:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>狂跳不止</dc:creator><title>OPENGL</title><link>http://blog.csdn.net/Crazyjumper/archive/2009/04/20/4096001.aspx</link><pubDate>Mon, 20 Apr 2009 23:12:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2009/04/20/4096001.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/4096001.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2009/04/20/4096001.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/4096001.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4096001</trackback:ping><description>&lt;br /&gt;这个能不能给分啊&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/4096001.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>OPENGL中3DMAX模型的应用</title><link>http://blog.csdn.net/Crazyjumper/archive/2008/04/22/2314185.aspx</link><pubDate>Tue, 22 Apr 2008 11:26:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2008/04/22/2314185.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/2314185.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2008/04/22/2314185.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/2314185.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2314185</trackback:ping><description>OpenGL 中导入 3DMax模型&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/2314185.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>我需要努力</title><link>http://blog.csdn.net/Crazyjumper/archive/2008/03/31/2232237.aspx</link><pubDate>Mon, 31 Mar 2008 10:25:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2008/03/31/2232237.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/2232237.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2008/03/31/2232237.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/2232237.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2232237</trackback:ping><description>努力&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/2232237.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>使用模板缓冲区时需要注意的几个问题</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/30/2005546.aspx</link><pubDate>Sun, 30 Dec 2007 23:25:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/30/2005546.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/2005546.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/30/2005546.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/2005546.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2005546</trackback:ping><description>  详细的描述了使用模板测试的步骤及注意事项!&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/2005546.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>OpenGL中的Alpha测试,深度测试,模板测试,裁减测试</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1968567.aspx</link><pubDate>Wed, 26 Dec 2007 17:56:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1968567.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1968567.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1968567.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1968567.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1968567</trackback:ping><description>   详细叙述了OpenGL中的四种测试,并有例子&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1968567.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>如何投影一个纹理 (转 by 叶蔚 Azure)</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1968019.aspx</link><pubDate>Wed, 26 Dec 2007 14:10:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1968019.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1968019.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1968019.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1968019.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1968019</trackback:ping><description>   一个纹理投影的例子,图上显示了其效果.&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1968019.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>如何计算阴影贴图中的投影纹理坐标 </title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1967993.aspx</link><pubDate>Wed, 26 Dec 2007 13:53:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1967993.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1967993.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/26/1967993.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1967993.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1967993</trackback:ping><description>   本文以&gt;第18章阴影贴图为例详细叙述了如何计算阴影贴图中的投影纹理坐标.&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1967993.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>如何投影一个纹理 (翻译：心蓝 潘李亮)</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/25/1967175.aspx</link><pubDate>Tue, 25 Dec 2007 22:14:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/25/1967175.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1967175.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/25/1967175.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1967175.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1967175</trackback:ping><description>   一篇深入讲解阴影贴图中如何将纹理映射到模型上的文章.&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1967175.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>OpenGL自动计算纹理坐标( By 董士崇 jerrydong@tom.com)</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/25/1966936.aspx</link><pubDate>Tue, 25 Dec 2007 17:54:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/25/1966936.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1966936.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/25/1966936.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1966936.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1966936</trackback:ping><description>文章描述了如何自动计算纹理坐标&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1966936.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>混合的高级教程 By Aurora_Mylove</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/12/07/1923687.aspx</link><pubDate>Fri, 07 Dec 2007 22:54:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/12/07/1923687.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1923687.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/12/07/1923687.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1923687.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1923687</trackback:ping><description>关于混合和透明,及深度测试&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1923687.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>OpenGL选择模式中的问题 </title><link>http://blog.csdn.net/Crazyjumper/archive/2007/11/12/1880754.aspx</link><pubDate>Mon, 12 Nov 2007 17:47:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/11/12/1880754.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1880754.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/11/12/1880754.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1880754.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1880754</trackback:ping><description>告诉你为什么你的选择模式总是不能工作.......... 点右边的广不告就给你看&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1880754.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>游戏编程指南(彭博 著)</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/11/05/1867110.aspx</link><pubDate>Mon, 05 Nov 2007 10:03:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/11/05/1867110.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1867110.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/11/05/1867110.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1867110.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1867110</trackback:ping><description>涉及到游戏编程的各个方面.. 值得一看&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1867110.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>本Blog收藏了大量OpenGL文章,请到右侧"文章"列表查看</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/10/26/1844357.aspx</link><pubDate>Fri, 26 Oct 2007 09:36:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/10/26/1844357.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1844357.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/10/26/1844357.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1844357.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1844357</trackback:ping><description>分类存放的各种OpenGL资料，如果觉得好，请收藏本博客&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1844357.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>Alpha颜色混合的魔法 上篇 “法术篇”</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/10/23/1839711.aspx</link><pubDate>Tue, 23 Oct 2007 15:26:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/10/23/1839711.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1839711.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/10/23/1839711.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1839711.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1839711</trackback:ping><description>摘要：本系列文章介绍了一种在图像处理、2D游戏、3D游戏中经常使用的图片混合模型:Alpha颜色混合;2M3中国数字艺术在线
它就像神奇的魔法一样，在电脑屏幕上给我们展现出一个个绚丽多彩的世界!2M3中国数字艺术在线
&lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1839711.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>狂跳不止</dc:creator><title>OpenGL绘图环境建立的关键步骤 (转 cacar 的Blog)</title><link>http://blog.csdn.net/Crazyjumper/archive/2007/10/19/1833492.aspx</link><pubDate>Fri, 19 Oct 2007 21:01:00 GMT</pubDate><guid>http://blog.csdn.net/Crazyjumper/archive/2007/10/19/1833492.aspx</guid><wfw:comment>http://blog.csdn.net/Crazyjumper/comments/1833492.aspx</wfw:comment><comments>http://blog.csdn.net/Crazyjumper/archive/2007/10/19/1833492.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Crazyjumper/comments/commentRss/1833492.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1833492</trackback:ping><description>OpenGL绘图环境建立的关键步骤 &lt;img src ="http://blog.csdn.net/Crazyjumper/aggbug/1833492.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>