Android Input输入子系统分析

最开始接触android系统便是touch驱动,属于典型的input输入子系统设备,但是从未认真总结过,蓦然回首,总结一下:

input输入子系统是对一些输入设备的总体规划,标准的接口,外设中诸如键盘,鼠标,触摸屏等都是典型的input设备,这些设备的事件处理都是走input输入子系统流程,而input系统在底层有相应的驱动,在上层有相应的守护server,首先看InputManagerService的启动:


            inputManager = new InputManagerService(context, wmHandler);

            Slog.i(TAG, "Window Manager");
            wm = WindowManagerService.main(context, power, display, inputManager,
                    wmHandler, factoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL,
                    !firstBoot, onlyCore);
            ServiceManager.addService(Context.WINDOW_SERVICE, wm);
            ServiceManager.addService(Context.INPUT_SERVICE, inputManager);

            ActivityManagerService.self().setWindowManager(wm);

            inputManager.setWindowManagerCallbacks(wm.getInputMonitor());
            inputManager.start();

首行便是初始化一个InputManagerService的实例,


public InputManagerService(Context context, Handler handler) {
        this.mContext = context;
        this.mHandler = new InputManagerHandler(handler.getLooper());

        mUseDevInputEventForAudioJack =
                context.getResources().getBoolean(R.bool.config_useDevInputEventForAudioJack);
        Slog.i(TAG, "Initializing input manager, mUseDevInputEventForAudioJack="
                + mUseDevInputEventForAudioJack);
        mPtr = nativeInit(this, mContext, mHandler.getLooper().getQueue());
    }


nativeInit方法:


static jint nativeInit(JNIEnv* env, jclass clazz,
        jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
    sp<MessageQueue> messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
    if (messageQueue == NULL) {
        jniThrowRuntimeException(env, "MessageQueue is not initialized.");
        return 0;
    }

    NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
            messageQueue->getLooper());
    im->incStrong(0);
    return reinterpret_cast<jint>(im);
}

代码段如下:


NativeInputManager::NativeInputManager(jobject contextObj,
        jobject serviceObj, const sp<Looper>& looper) :
        mLooper(looper) {
    JNIEnv* env = jniEnv();

    mContextObj = env->NewGlobalRef(contextObj);
    mServiceObj = env->NewGlobalRef(serviceObj);

    {
        AutoMutex _l(mLock);
        mLocked.systemUiVisibility = ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE;
        mLocked.pointerSpeed = 0;
        mLocked.pointerGesturesEnabled = true;
        mLocked.showTouches = false;
    }

    sp<EventHub> eventHub = new EventHub();
    mInputManager = new InputManager(eventHub, this, this);
}

初始化InputManager实例;

InputManager::InputManager(
        const sp<EventHubInterface>& eventHub,
        const sp<InputReaderPolicyInterface>& readerPolicy,
        const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) {
    mDispatcher = new InputDispatcher(dispatcherPolicy);
    mReader = new InputReader(eventHub, readerPolicy, mDispatcher);

#ifdef USE_POWER_HINT_INPUT_BOOST
    mMonitor = new PhsInputMonitor(eventHub, readerPolicy);
#endif

    initialize();
}

initialize()方法,初始化两个线程,InputReader和InputDispatcher等,

void InputManager::initialize() {
    mReaderThread = new InputReaderThread(mReader);
    mDispatcherThread = new InputDispatcherThread(mDispatcher);
}


回到一开始的代码段的紫色行,代码调用了inputManager的start()方法:

public void start() {
        Slog.i(TAG, "Starting input manager");
        nativeStart(mPtr);

        // Add ourself to the Watchdog monitors.
        Watchdog.getInstance().addMonitor(this);

        registerPointerSpeedSettingObserver();
        registerShowTouchesSettingObserver();

        mContext.registerReceiver(new BroadcastReceiver() {
            @Override
            public void onReceive(Context context, Intent intent) {
                updatePointerSpeedFromSettings();
                updateShowTouchesFromSettings();
            }
        }, new IntentFilter(Intent.ACTION_USER_SWITCHED), null, mHandler);

        updatePointerSpeedFromSettings();
        updateShowTouchesFromSettings();
    }

红色标注的代码段是关键,


static void nativeStart(JNIEnv* env, jclass clazz, jint ptr) {
    NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);

    status_t result = im->getInputManager()->start();
    if (result) {
        jniThrowRuntimeException(env, "Input manager could not be started.");
    }
}

调用至InputManager的start()方法;


status_t InputManager::start() {
    status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
    if (result) {
        ALOGE("Could not start InputDispatcher thread due to error %d.", result);
        return result;
    }

    result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
    if (result) {
        ALOGE("Could not start InputReader thread due to error %d.", result);

        mDispatcherThread->requestExit();
        return result;
    }

#ifdef USE_POWER_HINT_INPUT_BOOST
    mMonitor->startMonitor();
#endif

    return OK;
}

末段,开启了上边提到的两个关键线程,mDispatcherThread和mReaderThread,后面继续分析input子系统在上层的这两个关键线程:大体流程就是ReaderThread通过EventHub获取kernel上报的input事件,唤醒DispatherThread去处理相关input事件,Dispatcher根据事件的类型以及有效性做一个判断,从而决定事件发送不发送,发送给谁等。详细的方法调用流程,后面的文章会做分析。。。先告一段落!
















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