种子填充算法
一种区域填充递归算法,分为:
1)四连通:
从区域内一点出发,分别从上,下,左,右移动判断该像素点与要填充的颜色是否相同。如果不同则变为填充颜色。如果该点为边界颜色则结束换另一个方向。
2)八连通:
从区域内一点出发,分别从上,下,左,右,左上,左下,右上,右下移动判断该像素点与要填充的颜色是否相同。如果不同则变为填充颜色。如果该点为边界颜色则结束换另一个方向。
由于八连通可能会出现点到达边界后从对角方向穿过去,所以每次获取点颜色时,需要同时获取该点附近的上下左右四点的颜色与边界判断。如果该点上下左右四点颜色与边界颜色相同则结束循环改变方向。
ps:由于该算法为递归算法,故效率极低。区域面积不宜过大。否则会爆栈。
四连通
void boundaryFill4(int x, int y, Color fillColor, Color boarderColor) {
Color interiorColor;
getpixel(x, y, interiorColor);
if (compareColor(interiorColor, fillColor) == 0 && compareColor(interiorColor, boarderColor) == 0) {
setpixel(x, y);
boundaryFill4(x + 1, y, fillColor, boarderColor);
boundaryFill4(x - 1, y, fillColor, boarderColor);
boundaryFill4(x, y + 1, fillColor, boarderColor);
boundaryFill4(x, y - 1, fillColor, boarderColor);
}
}
八连通
void boundaryFill8(int x, int y, Color fillColor, Color boarderColor) {
Color interiorColor, a, b, c, d;
//获取改点及上下左右点的颜色
getpixel(x, y, interiorColor);
getpixel(x + 1, y - 1, a);
getpixel(x, y - 1, b);
getpixel(x, y + 1, c);
getpixel(x - 1, y, d);
int i = 0;
if (compareColor(a, boarderColor) == 1) i++;
if (compareColor(b, boarderColor) == 1) i++;
if (compareColor(c, boarderColor) == 1) i++;
if (compareColor(d, boarderColor) == 1) i++;
if (i <= 1) {
if (compareColor(interiorColor, fillColor) == 0 && compareColor(interiorColor, boarderColor) == 0) {
setpixel(x, y);
boundaryFill8(x + 1, y, fillColor, boarderColor);
boundaryFill8(x, y - 1, fillColor, boarderColor);
boundaryFill8(x - 1, y, fillColor, boarderColor);
boundaryFill8(x, y + 1, fillColor, boarderColor);
boundaryFill8(x + 1, y - 1, fillColor, boarderColor);
boundaryFill8(x - 1, y - 1, fillColor, boarderColor);
boundaryFill8(x - 1, y + 1, fillColor, boarderColor);
boundaryFill8(x + 1, y + 1, fillColor, boarderColor);
}
}
}
总代码:
#include <GL/glut.h>
#include <fstream>
typedef float Color[3];
//获取像素点的颜色
void getpixel(GLint x, GLint y, Color color) {
glReadPixels(x, y, 1, 1, GL_RGB, GL_FLOAT, color);
}
//画点函数
void setpixel(GLint x, GLint y) {
glBegin(GL_POINTS);
glVertex2f(x, y);
glEnd();
}
//比较颜色是否相等
int compareColor(Color color1, Color color2) {
if (color1[0] != color2[0] || color1[1] != color2[1] || color1[2] != color2[2]) { return 0; }
else { return 1; }
}
void boundaryFill4(int x, int y, Color fillColor, Color boarderColor) {
Color interiorColor;
getpixel(x, y, interiorColor);
if (compareColor(interiorColor, fillColor) == 0 && compareColor(interiorColor, boarderColor) == 0) {
setpixel(x, y);
boundaryFill4(x + 1, y, fillColor, boarderColor);
boundaryFill4(x - 1, y, fillColor, boarderColor);
boundaryFill4(x, y + 1, fillColor, boarderColor);
boundaryFill4(x, y - 1, fillColor, boarderColor);
}
}
void boundaryFill8(int x, int y, Color fillColor, Color boarderColor) {
Color interiorColor, a, b, c, d;
getpixel(x, y, interiorColor);
getpixel(x + 1, y - 1, a);
getpixel(x, y - 1, b);
getpixel(x, y + 1, c);
getpixel(x - 1, y, d);
int i = 0;
if (compareColor(a, boarderColor) == 1) i++;
if (compareColor(b, boarderColor) == 1) i++;
if (compareColor(c, boarderColor) == 1) i++;
if (compareColor(d, boarderColor) == 1) i++;
if (i <= 1) {
if (compareColor(interiorColor, fillColor) == 0 && compareColor(interiorColor, boarderColor) == 0) {
setpixel(x, y);
boundaryFill8(x + 1, y, fillColor, boarderColor);
boundaryFill8(x, y - 1, fillColor, boarderColor);
boundaryFill8(x - 1, y, fillColor, boarderColor);
boundaryFill8(x, y + 1, fillColor, boarderColor);
boundaryFill8(x + 1, y - 1, fillColor, boarderColor);
boundaryFill8(x - 1, y - 1, fillColor, boarderColor);
boundaryFill8(x - 1, y + 1, fillColor, boarderColor);
boundaryFill8(x + 1, y + 1, fillColor, boarderColor);
}
}
}
void polygon() {
glBegin(GL_LINE_LOOP);
glLineWidth(5);
//此处修改坐标,绘制多边形
glVertex2f(100, 100);
glVertex2f(100, 200);
//glVertex2f(200, 200);
glVertex2f(200, 100);
glEnd();
}
void display(void) {
Color fillColor = {0.0, 1.0, 1.0};//填充颜色 蓝色
Color boarderColor = {0.0, 1.0, 0.0};//边界颜色 绿色
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, 500, 500);
glColor3fv(boarderColor);
polygon();
glColor3fv(fillColor);
//boundaryFill4(150, 150, fillColor, boarderColor);//设置起点坐标及颜色
boundaryFill8(110, 110, fillColor, boarderColor);
glFlush();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RED);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("BoundaryFill1");
glClearColor(1, 1, 1, 0.0);
glMatrixMode(GL_PROJECTION);//投影模型
gluOrtho2D(0.0, 500.0, 0.0, 500.0);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}