android 事件处理机制:1.回调;2.接口方法
package com.ethan;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
public class TouchActivity extends Activity {
MyView myView;//自定义View的引用
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
myView = new MyView(this);//初始化自定义的View
setContentView(myView);//设置当前显示的用户界面
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch(event.getAction()){
case MotionEvent.ACTION_DOWN://按下
myView.x = (int) event.getX()-12;//改变x坐标
myView.y = (int) event.getY()-52;//改变y坐标
myView.postInvalidate();//重绘
break;
case MotionEvent.ACTION_MOVE://移动
myView.x = (int) event.getX()-12;//改变x坐标
myView.y = (int) event.getY()-52;//改变y坐标
myView.postInvalidate();//重绘
break;
//根据鼠标的精确坐标
case MotionEvent.ACTION_UP://抬起
myView.x = (int) event.getX()-12;//改变x坐标
myView.y = (int) event.getY()-52;//改变y坐标
myView.postInvalidate();//重绘
break;
}
return super.onTouchEvent(event);
}
class MyView extends View{//自定义的View
Paint paint;//画笔
int x = 50;//x坐标
int y = 50;//y坐标
int w = 50;//矩形的宽度
public MyView(Context context) {//构造器
super(context);
paint = new Paint();//初始化画笔
}
@Override
protected void onDraw(Canvas canvas) {//绘制方法
canvas.drawColor(Color.GRAY);//绘制背景色
canvas.drawRect(x, y, x+w, y+w, paint);//绘制矩形
super.onDraw(canvas);
}
}
}
绘制的长方形,手指触摸屏幕后,跟着手指移动