基于k近邻(KNN)的手写数字识别

作者:faaronzheng 转载请注明出处!

最近再看Machine Learning in Action. k近邻算法这一章节提供了不少例子,本着Talk is cheap的原则,我们用手写数字识别来实际测试一下。 简单的介绍一下k近邻算法(KNN):给定测试样本,基于某种距离度量找出训练集中与其最靠近的k个训练样本,然后基于这k个“邻居”的信息来进行预测。如下图所示:


x为测试样本,小黑点是一类样本,小红点是另一类样本。在测试样本x的周围画一个圈,这个圈就是依据某种距离度量画出的,可以看到我们选择的是5近邻。现在我们要做出一个预测,就是这个测试样本x是属于小黑点那一类还是小红点那一类呢?很简单,我们只要看看选中的近邻中哪一类样本多就把这类样本的标签赋给测试样本就可以了。图中自然就是小黑点,所以我们预测x是小黑点。


正文:

第一步:准备实验数据。Machine Learning in Action书中的数据使用的是“手写数字数据集的光学识别”一文中的数据。具体可以参考书中的相关介绍。所有的数据是以Txt形式保存的,由32行32列的0/1元素组成。下图就是一个手写数字0的保存数据。可以看出,数字所在的位置用1表示,空白的用0表示。

除此之外,为了能识别自己手写的数字,我们在原来实验的基础上添加画板的功能,使其能采集自己手写的数字并按照相同的格式保存下来。如下图所示,当点击CustomizeTestData后会出现一个画板,当我们在画板上写上数字后,按下ESC键保存图片并退出,接下来将保存的图片处理成我们想要的格式,就可以用算法对其进行预测了。画板的实现使用了pygame。


下面是画板功能的具体实现:

import pygame
from pygame.locals import *
import math
from sys import exit
#向sys模块借一个exit函数用来退出程序
pygame.init()
#初始化pygame,为使用硬件做准备
 
class Brush():
 def __init__(self, screen):
  self.screen = screen
  self.color = (0, 0, 0)
  self.size = 4
  self.drawing = False
  self.last_pos = None
  self.space = 1
  # if style is True, normal solid brush
  # if style is False, png brush
  self.style = False
  # load brush style png
  self.brush = pygame.image.load("brush.png").convert_alpha()
  # set the current brush depends on size
  self.brush_now = self.brush.subsurface((0,0), (1, 1))
 
 def start_draw(self, pos):
  self.drawing = True
  self.last_pos = pos
 def end_draw(self):
  self.drawing = False
 
 def set_brush_style(self, style):
  print "* set brush style to", style
  self.style = style
 def get_brush_style(self):
  return self.style
 
 def get_current_brush(self):
  return self.brush_now
 
 def set_size(self, size):
  if size < 0.5: size = 0.5
  elif size > 32: size = 32
  print "* set brush size to", size
  self.size = size
  self.brush_now = self.brush.subsurface((0,0), (size*2, size*2))
 def get_size(self):
  return self.size
 
 def set_color(self, color):
  self.color = color
  for i in xrange(self.brush.get_width()):
   for j in xrange(self.brush.get_height()):
    self.brush.set_at((i, j),
      color + (self.brush.get_at((i, j)).a,))
 def get_color(self):
  return self.color
 
 def draw(self, pos):
  if self.drawing:
   for p in self._get_points(pos):
    # draw eveypoint between them
    if self.style == False:
     pygame.draw.circle(self.screen, self.color, p, self.size)
    else:
     self.screen.blit(self.brush_now, p)
 
   self.last_pos = pos
 
 def _get_points(self, pos):
  """ Get all points between last_point ~ now_point. """
  points = [ (self.last_pos[0], self.last_pos[1]) ]
  len_x = pos[0] - self.last_pos[0]
  len_y = pos[1] - self.last_pos[1]
  length = math.sqrt(len_x ** 2 + len_y ** 2)
  step_x = len_x / length
  step_y = len_y / length
  for i in xrange(int(length)):
   points.append(
     (points[-1][0] + step_x, points[-1][1] + step_y))
  points = map(lambda x:(int(0.5+x[0]), int(0.5+x[1])), points)
  # return light-weight, uniq integer point list
  return list(set(points))
 
class Menu():
 def __init__(self, screen):
  self.screen = screen
  self.brush = None

 def set_brush(self, brush):
  self.brush = brush

 
class Painter():
 def __init__(self):
  self.screen = pygame.display.set_mode((100, 100))
 # self.menu = pygame.display.set_mode((80, 600))
  pygame.display.set_caption("Painter")
  self.clock = pygame.time.Clock()
  self.brush = Brush(self.screen)
  self.menu = Menu(self.screen)
  self.menu.set_brush(self.brush)
 
 def run(self):
  self.screen.fill((255, 255, 255))
  while True:
   # max fps limit
   self.clock.tick(30)
   for event in pygame.event.get():
    if event.type == QUIT:
        pygame.quit()
     #   break
    elif event.type == KEYDOWN:
     # press esc to clear screen
     if event.key == K_ESCAPE:
      fname = "test.png"
      pygame.image.save(self.screen, fname)    
      pygame.quit()
      #break
    elif event.type == MOUSEBUTTONDOWN:
     # <= 74, coarse judge here can save much time
     if ((event.pos)[0] <= 74 and
       self.menu.click_button(event.pos)):
      # if not click on a functional button, do drawing
      pass
     else:
      self.brush.start_draw(event.pos)
    elif event.type == MOUSEMOTION:
     self.brush.draw(event.pos)
    elif event.type == MOUSEBUTTONUP:
     self.brush.end_draw()
    self.menu.draw()
    pygame.display.update()

KNN算法--KNN的关键在我看来是距离度量的选择。不同的距离度量会对最终的结果产生比较大的影响。首先将手写数字变化为一个一维的向量,通过计算测试样例(向量)和每个训练样本(向量)之间的距离然后进行排序。最后选最近的k个进行投票产生对测试样例的预测。


import pygame
from numpy import *
import operator
from os import listdir
from Board import *
import Tkinter
import tkFileDialog
import tkMessageBox
import Image  
from KNN import dot
pygame.init()


def classify0(inX, dataSet, labels, k):           #k控制选取最近的k个近邻然后投票
    dataSetSize = dataSet.shape[0]
    #计算欧式距离(其实比较的是两个向量之间的距离)
    diffMat = tile(inX, (dataSetSize,1)) - dataSet
    sqDiffMat = diffMat**2
    sqDistances = sqDiffMat.sum(axis=1)
    distances = sqDistances**0.5
    sortedDistIndicies = distances.argsort()     
    classCount={}          
    #投票
    for i in range(k):
        voteIlabel = labels[sortedDistIndicies[i]]
        classCount[voteIlabel] = classCount.get(voteIlabel,0) + 1
    sortedClassCount = sorted(classCount.iteritems(), key=operator.itemgetter(1), reverse=True)
    return sortedClassCount[0][0]
def classify1(inX,dataSet,labels, k):
 dataSetSize = dataSet.shape[0]
 diffMat = tile(inX, (dataSetSize,1)) - dataSet
 diffMatT=(diffMat.T)
 sqDiffMat = dot(diffMat,diffMat.T)
 distances = sqrt(sqDiffMat)   
 sortedDistIndicies=distances.argsort() 
 classCount={}         
#投票
 for i in range(k):
    voteIlabel = labels[sortedDistIndicies[i]]
    classCount[voteIlabel] = classCount.get(voteIlabel,0) + 1
 sortedClassCount = sorted(classCount.iteritems(), key=operator.itemgetter(1), reverse=True)
 return sortedClassCount[0][0]
# 将文件转化为向量
def img2vector(filename):
    returnVect = zeros((1,1024))
    fr = open(filename)
    for i in range(32):
        lineStr = fr.readline()
        for j in range(32):
            returnVect[0,32*i+j] = int(lineStr[j])
    return returnVect

def handwritingClassTest(TrainDataPath):
    hwLabels = []
    trainingFileList = listdir(TrainDataPath)           #load the training set
    m = len(trainingFileList)
    trainingMat = zeros((m,1024))
    for i in range(m):
        fileNameStr = trainingFileList[i]
        fileStr = fileNameStr.split('.')[0]     #take off .txt
        classNumStr = int(fileStr.split('_')[0])
        hwLabels.append(classNumStr)
        trainingMat[i,:] = img2vector(TrainDataPath+'/%s' % fileNameStr)
    testFileList = listdir('C:/Users/HP/Desktop/MLiA_SourceCode/machinelearninginaction/Ch02/testDigits')        #iterate through the test set
    errorCount = 0.0
    mTest = len(testFileList)
    for i in range(mTest):
        fileNameStr = testFileList[i]
        fileStr = fileNameStr.split('.')[0]     #take off .txt
        classNumStr = int(fileStr.split('_')[0])
        vectorUnderTest = img2vector('C:/Users/HP/Desktop/MLiA_SourceCode/machinelearninginaction/Ch02/testDigits/%s' % fileNameStr)
        classifierResult = classify0(vectorUnderTest, trainingMat, hwLabels, 3)
        print "the classifier came back with: %d, the real answer is: %d" % (classifierResult, classNumStr)
        if (classifierResult != classNumStr): errorCount += 1.0
    print "\nthe total number of errors is: %d" % errorCount
    print "\nthe total error rate is: %f" % (errorCount/float(mTest))

top = Tkinter.Tk()

def TrainDataCallBack():
    TrainDataPath=tkFileDialog.askdirectory()
    handwritingClassTest(TrainDataPath)

def CustomizeTestDataCallBack():
    board = Painter()
    board.run()
    
def TestingCustomizeTestDataCallBack():
    ResizePic()
    TransformArray()
TrainDataButton = Tkinter.Button(top, text ="TrainData", command = TrainDataCallBack)
CustomizeTestDataButton = Tkinter.Button(top, text ="CustomizeTestData", command = CustomizeTestDataCallBack)
TestingButton = Tkinter.Button(top, text ="TestingCustomizeTestData", command = TestingCustomizeTestDataCallBack)

def ResizePic():
    im = Image.open("test.png")  
    w,h = im.size  
    im_ss = im.resize((int(32), int(32)))  
    im_ss.save("test.png")  

def TransformArray():
    TestArray = zeros((1,1024))
    im = Image.open("test.png")  
    width,height = im.size  
    for h in range(0, height):  
      for w in range(0, width):  
        pixel = im.getpixel((w, h))      
        if pixel!=(255,255,255):
            TestArray[0,32*h+w]=int(1)
    handwritingTesting(TestArray)


def handwritingTesting(TestArray):
  #  TrainDataPath=tkFileDialog.askdirectory()
    TrainDataPath="C:/Users/HP/Desktop/MLiA_SourceCode/machinelearninginaction/Ch02/trainingDigits"
    hwLabels = []
    trainingFileList = listdir(TrainDataPath)           #load the training set
    m = len(trainingFileList)
    trainingMat = zeros((m,1024))
    for i in range(m):
        fileNameStr = trainingFileList[i]
        fileStr = fileNameStr.split('.')[0]     #take off .txt
        classNumStr = int(fileStr.split('_')[0])
        hwLabels.append(classNumStr)
        trainingMat[i,:] = img2vector(TrainDataPath+'/%s' % fileNameStr)      
    classifierResult = classify0(TestArray, trainingMat, hwLabels, 100)
    classifierResult1 = classify1(TestArray, trainingMat, hwLabels, 100)
    print "the classifier came back with: %d"  %  classifierResult
    print "the classifier came back with: %d"  %  classifierResult1
       
TrainDataButton.pack()
CustomizeTestDataButton.pack()
TestingButton.pack()
top.mainloop()



源代码下载:faaron-KNN手写字识别



这里面我们采用了很笨的方法将测试样本与所有训练样本进行比较,更有效的方法是采用KD树。另外k的取值在这里也是固定的,更好的方法是在一个区间内网格搜索~


未完待续。。。

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