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原创 对stlport容器进行排序的一个bug

这两天客户端遇到一个bug比较坑爹,记录一下。 有一段代码是将一些坐标的z值放到一个stlport的vector中用sort函数排序。 结果sort函数中迭代器越界了,导致栈上的数据被篡改。 迭代器越界的原因是用于排序的浮点数中有QNAN,造成functor不满足严格弱序,在某些数据下就会产生迭代器越界。 这时开启stl debug宏会有断言。 试了一下vc2010自带的stl使用同样的

2013-04-15 11:16:01 1159

the Art of game design 2nd.Edition

作者: Jesse Schell 出版社: A K Peters / CRC Press 出版年: 2014-11 页数: 600 定价: USD 64.95 装帧: Paperback ISBN: 9781466598645 Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: - Describes the deepest and most fundamental principles of game design - Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games - Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

2016-12-13

Mathematics Of Digital Images

作者: S. G. Hoggar 出版社: Cambridge University Press 副标题: Creation, Compression, Restoration, Recognition 出版年: 2006-09-18 页数: 854 定价: USD 98.00 装帧: Hardcover ISBN: 9780521780292 Compression, restoration and recognition are three of the key components of digital imaging. The mathematics needed to understand and carry out all these components are explained here in a style that is at once rigorous and practical with many worked examples, exercises with solutions, pseudocode, and sample calculations on images. The introduction lists fast tracks to special topics such as Principal Component Analysis, and ways into and through the book, which abounds with illustrations. The first part describes plane geometry and pattern-generating symmetries, along with some on 3D rotation and reflection matrices. Subsequent chapters cover vectors, matrices and probability. These are applied to simulation, Bayesian methods, Shannon's information theory, compression, filtering and tomography. The book will be suited for advanced courses or for self-study. It will appeal to all those working in biomedical imaging and diagnosis, computer graphics, machine vision, remote sensing, image processing and information theory and its applications.

2016-12-13

ARM Compiler toolchain compiler reference

ARM compiler的参考

2016-06-15

API Design for C++

专门讲API设计的好书,推荐

2016-06-15

arm assembler reference

arm汇编的参考

2016-06-14

GPU gems 3 part3

GPU gems系列之三

2008-03-24

GPU gems 3 part2

GPU gems系列之三

2008-03-24

GPU gems 3 part1

GPU gems系列之三,不用多介绍了吧

2008-03-24

game physics engine development

教你如何开发一个物理引擎 pdf格式

2008-03-24

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