NSThread常用方法
#import<Foundation/NSObject.h>
#import<Foundation/NSDate.h>
@classNSArray, NSMutableDictionary,NSDate;
@interface NSThread :NSObject
@private
}
//返回当前线程
+ (NSThread*)currentThread;
// 通过类方法创建一个线程
+(void)detachNewThreadSelector:(SEL)selectortoTarget:(id)targetwithObject:(id)argument;
// 判断是否为多线程
+(BOOL)isMultiThreaded;
- (NSMutableDictionary*)threadDictionary;
+(void)sleepUntilDate:(NSDate *)date;
+(void)sleepForTimeInterval:(NSTimeInterval)ti;
//
+ (void)exit;
// 线程属性值
+ (double)threadPriorityNS_AVAILABLE(10_2, 2_0);
+(BOOL)setThreadPriority:(double)pNS_AVAILABLE(10_2, 2_0);
#if MAC_OS_X_VERSION_10_5<= MAC_OS_X_VERSION_MAX_ALLOWED || __IPHONE_2_0<= __IPHONE_OS_VERSION_MAX_ALLOWED
- (double)threadPriorityNS_AVAILABLE(10_6, 4_0);
-(void)setThreadPriority:(double)pNS_AVAILABLE(10_6, 4_0);
// 线程函数地址
+ (NSArray*)callStackReturnAddresses
+ (NSArray*)callStackSymbols NS_AVAILABLE(10_6,4_0);
// 设置与返回线程名称
-(void)setName:(NSString *)n;
- (NSString *)name;
// 线程堆栈
-(NSUInteger)stackSize;
-(void)setStackSize:(NSUInteger)s;
// 判断当前线程是否为主线程
- (BOOL)isMainThread;
+(BOOL)isMainThread; // reportswhether current thread is main
+ (NSThread*)mainThread;
//线程对象初始化操作
-(id)init;// designatedinitializer
//在线程对象初始化时创建一个线程(指定线程函数)
-(id)initWithTarget:(id)targetselector:(SEL)selectorobject:(id)argument;
// 是否在执行
- (BOOL)isExecuting;
// 是否已经结束
- (BOOL)isFinished;
// 是否取消的
- (BOOL)isCancelled;
// 取消操作
- (void)cancel;
// 线程启动
- (void)start;
-(void)main;// thread bodymethod
#endif
@end