Robocode Tank AI 实例

最近公司流行玩Robocode,这是一个坦克机器人战斗仿真引擎,里面可以写一些自己的Tank来互相战斗。

主要是使用了躲避子弹和避墙的思想

package azrael;

import robocode.*;
//import java.awt.Color;

// API help : http://robocode.sourceforge.net/docs/robocode/robocode/Robot.html

/**
 * Aldis - a robot by (your name here)
 */
public class Aldis extends AdvancedRobot {
    double previousEnergy = 100;
    int movementDirection = 1;
    int gunDirection = 1;
    int direction = 1;

    /**
     * run: Aldis's default behavior
     */
    public void run() {
        while (true) {
            setTurnRightRadiansOptimal(adjustHeadingForWalls(0));
            setAhead(100);
            execute();
        }
    }

    private static final double DOUBLE_PI = (Math.PI * 2);
    private static final double HALF_PI = (Math.PI / 2);
    private static final double WALL_AVOID_INTERVAL = 10;
    private static final double WALL_AVOID_FACTORS = 20;
    private static final double WALL_AVOID_DISTANCE = (WALL_AVOID_INTERVAL * WALL_AVOID_FACTORS);
    
    public double calculateBearingToXYRadians(double sourceX, double sourceY,
            double sourceHeading, double targetX, double targetY) {
                return normalizeRelativeAngleRadians(
                   Math.atan2((targetX - sourceX
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package squidM; import robocode.*; import java.awt.*; import robocode.util.Utils; // API help : http://robocode.sourceforge.net/docs/robocode/robocode/Robot.html /** * Squidman 2.4 - a robot by (Blubex)-- LATEST VERSION */ public class Squidman extends AdvancedRobot { /** * run: Squidman's yodeling fun time */ double previousEnergy = 100; int dir = 1; // ----------------- public void run() { setAdjustRadarForGunTurn(true); setAdjustRadarForRobotTurn(true); setAdjustGunForRobotTurn(true); setColors(Color.red,Color.pink,Color.red,Color.red,Color.pink); // body,gun,radar,bullets,scan arc setTurnRadarRight(Double.POSITIVE_INFINITY); // Radar Lock } public void onScannedRobot(ScannedRobotEvent e) { // Stay at right angles to the opponent setTurnRight(e.getBearing()+90- 30*dir); double changeInEnergy = previousEnergy-e.getEnergy(); if (changeInEnergy>0 && changeInEnergy<=3) { // run away dir = -dir; setAhead((e.getDistance()/4+25)); } //radar lock cont. setTurnRadarLeft(getRadarTurnRemaining()); //linear target double power = 2; double bVel = 20 - (power * 3); double absoluteBearing = getHeadingRadians() + e.getBearingRadians(); setTurnGunRightRadians(Utils.normalRelativeAngle (absoluteBearing - getGunHeadingRadians() + (e.getVelocity() * Math.sin(e.getHeadingRadians() - absoluteBearing) / bVel))); fire(power); // Track the energy level previousEnergy = e.getEnergy(); } public void onHitWall(HitWallEvent e) { double move; move = e.getBearing(); if (move > 0) { setTurnLeft(180); } else { setTurnRight(180); } ahead(200); } public void onBulletHit(BulletHitEvent event) { setColors(Color.orange,Color.red,Color.black,Color.red,Color.pink); } public void onBulletMissed(BulletMissedEvent event) { setColors(Color.red,Color.pink,Color.red,Color.red,Color.pink); } public void onWin (WinEvent e) { //WIN WIN WIN WIN WIN setColors(Color.orange,Color.red,Color.black,Color.red,Color.orange); setTurnLeft(360); ahead(30); back(30); setTurnRight(360); } //end }

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