使用AVAudioPlayer实现音乐播放器

分享一个好用的快递查询API

快递单号查询

1. 关于AVAudioPlayer相关介绍

1.1 使用AVAudioPlayer播放音频,步骤相对简单,先建立一个AVAudioPlayer对象,再利用这个对象对音频数据进行相关的操作。
1.2 AVAudioPlayer主要有一下三类方法
(1)进行播放控制
方法的含义从英文名中可以很容易看出

- (BOOL)prepareToPlay;  /* get ready to play the sound. happens automatically on play. */
- (BOOL)play;           /* sound is played asynchronously. */
- (BOOL)playAtTime:(NSTimeInterval)time NS_AVAILABLE(10_7, 4_0); /* play a sound some time in the future. time is an absolute time based on and greater than deviceCurrentTime. */
- (void)pause;          /* pauses playback, but remains ready to play. */
- (void)stop;           /* stops playback. no longer ready to play. */

(2)加载音频文件

- (nullable instancetype)initWithContentsOfURL:(NSURL *)url error:(NSError **)outError;
- (nullable instancetype)initWithData:(NSData *)data error:(NSError **)outError;

- (nullable instancetype)initWithContentsOfURL:(NSURL *)url fileTypeHint:(NSString * __nullable)utiString error:(NSError **)outError NS_AVAILABLE(10_9, 7_0);
- (nullable instancetype)initWithData:(NSData *)data fileTypeHint:(NSString * __nullable)utiString error:(NSError **)outError NS_AVAILABLE(10_9, 7_0);

(3)利用如下属性获得音频文件的相关信息(以下只列出常用的)

@property(readonly, getter=isPlaying) BOOL playing; /* is it playing or not? */
@property(readonly) NSUInteger numberOfChannels;//得到音频的声道数目
@property(readonly) NSTimeInterval duration; /* the duration of the sound. */
@property NSTimeInterval currentTime;/* returns the current time associated with the output device */

更多内容可以参考AVAudioPlayer官方API。

2. 实现简单的播放器

2.1 功能介绍
简单的不能再简单:播放,暂停,停止。动态显示播放时间长度
程序截图如下
简单播放器

全部的程序代码放到了GitHub上: LeeLom GitHub
2.2 实现步骤介绍
(一)首先在Storyboard中建立一个UIProgressView,两个UIButton,一个UILabel。并且为他们分别建立Outlet。UIButton还要建立Action。

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController

@property (strong, nonatomic) IBOutlet UIButton *btn1;
@property (strong, nonatomic) IBOutlet UIButton *btn2;
@property (strong, nonatomic) IBOutlet UILabel *show;
@property (strong, nonatomic) IBOutlet UIProgressView *prog;

- (IBAction)playMusic:(id)sender;
- (IBAction)StopMusic:(id)sender;
@end

(二)具体实现代码如下:

#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>

@interface ViewController ()<AVAudioPlayerDelegate>

@end

@implementation ViewController
AVAudioPlayer* audioPlayer;
UIImage* playImage;
UIImage* stopImage;
UIImage* pauseImage;
NSTimer* timer;
CGFloat durationTime;


- (void)viewDidLoad {
    [super viewDidLoad];
    //初始化变量
    playImage = [UIImage imageNamed:@"Play.png"];
    stopImage = [UIImage imageNamed:@"Stop.png"];
    pauseImage = [UIImage imageNamed:@"Pause.png"];

    //设置按钮图片
    [self.btn1 setImage:playImage forState:UIControlStateNormal];
    [self.btn2 setImage:stopImage forState:UIControlStateNormal];

   //获取音频文件
    NSURL* fileURL = [[NSBundle mainBundle]URLForResource:@"bzj" withExtension:@".mp3"];

    //创建AVAudioPlayer对象
    audioPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:fileURL error:nil];

    //设置UILabel输出信息
    NSString* msg = [NSString stringWithFormat:@"音频声道数目:%lu",(unsigned long)audioPlayer.numberOfChannels];
    self.show.text = msg;
    //UIlabel自动换行
    self.show.lineBreakMode = NSLineBreakByWordWrapping;
    self.show.numberOfLines = 0;

    durationTime = audioPlayer.duration;
    audioPlayer.delegate = self;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
    if (player == audioPlayer && flag) {
        NSLog(@"播放完成");
        [self.btn1 setImage:playImage forState:UIControlStateNormal];
    }
}
-(void)audioPlayerBeginInterruption:(AVAudioPlayer *)player{
    if (player == audioPlayer) {
        NSLog(@"被打断");
    }
}



- (IBAction)playMusic:(id)sender {
    if (audioPlayer.playing) {
        //暂停播放
        [self.btn1 setImage:pauseImage forState:UIControlStateNormal];
        [audioPlayer pause];
    }
    else{
        //播放音频
        [self.btn1 setImage:playImage forState:UIControlStateNormal];
        [audioPlayer play];
    }
    if (timer == nil) {
        timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateProg) userInfo:nil repeats:YES];
    }
}

- (IBAction)StopMusic:(id)sender {
    [audioPlayer stop];
    [timer invalidate];
    timer = nil;
    //音频数据初始化
    self.prog.progress = 0;
    audioPlayer.currentTime = 0;
}

-(void)updateProg{
    self.prog.progress = audioPlayer.currentTime/durationTime;

}
@end
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