Playing Atari with Deep Reinforcement Learning

https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf
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this file contains:Advanced Deep Learning with Keras_ Apply deep learning techniques, autoencoders, GANs, variational autoencoders, deep reinforcement learning, policy gradients, and more (2018, Packt Publishing.pdf Deep Reinforcement Learning for Wireless Networks (2019, Springer International Publishing).pdf Deep Reinforcement Learning Hands-On_ Apply modern RL methods, with deep Q-networks, value iteration, policy gradients, TRPO, AlphaGo Zero and more.pdf Hands-On Reinforcement Learning with Python_ Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow (2018, Packt Publishing).epub Hands-On Reinforcement Learning with Python_ Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow (2018, Packt Publishing).pdf Keras Reinforcement Learning Projects (2018, Packt Publishing).epub Keras Reinforcement Learning Projects (2018, Packt Publishing).pdf Practical Reinforcement Learning Develop self-evolving, intelligent agents with OpenAI Gym, Python and Java.pdf Python Reinforcement Learning Projects - 2018.pdf Reinforcement Learning for Optimal Feedback Control (2018, Springer International Publishing).pdf Reinforcement Learning with TensorFlow_ A beginner’s guide to designing self-learning systems with TensorFlow and OpenAI Gym (2018, Packt Publishing).pdf Reinforcement Learning _ With Open AI, TensorFlow and Keras Using Python-Apress (2018).pdf Reinforcement Learning_ An Introduction (2018, The MIT Press).pdf Simulation-Based Optimization_ Parametric Optimization Techniques and Reinforcement Learning (2015, Springer US).pdf Statistics for Machine Learning_ Techniques for exploring supervised, unsupervised, and reinforcement learning models with Python and R-Packt Publishing (2017).pdf Tensorflow for Deep Learning_ From Linear Regression to Reinforcement Learning (2018, O'Reilly Media).pdf
The topic of this book is Reinforcement Learning—which is a subfield of Machine Learning—focusing on the general and challenging problem of learning optimal behavior in complex environment. The learning process is driven only by reward value and observations obtained from the environment. This model is very general and can be applied to many practical situations from playing games to optimizing complex manufacture processes. Due to flexibility and generality, the field of Reinforcement Learning is developing very quickly and attracts lots of attention both from researchers trying to improve existing or create new methods, as well as from practitioners interested in solving their problems in the most efficient way. This book was written as an attempt to fill the obvious lack of practical and structured information about Reinforcement Learning methods and approaches. On one hand, there are lots of research activity all around the world, new research papers are being published almost every day, and a large portion of Deep Learning conferences such as NIPS or ICLR is dedicated to RL methods. There are several large research groups focusing on RL methods application in Robotics, Medicine, multi-agent systems, and others. The information about the recent research is widely available, but is too specialized and abstract to be understandable without serious efforts. Even worse is the situation with the practical aspect of RL application, as it is not always obvious how to make a step from the abstract method described in the mathematical-heavy form in a research paper to a working implementation solving actual problem. This makes it hard for somebody interested in the field to get an intuitive understanding of methods and ideas behind papers and conference talks. There are some very good blog posts about various RL aspects illustrated with working examples,

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