自绘
窗体要有自绘风格, 对于按钮, 样式是 BS_OWNERDRAW
响应WM_PAINT && 覆盖DrawItem
贴图操作
贴图,就是将自绘操作换成图片显示.
对于我这个Demo, 就是更换 CMyButton::PaintMe 实现
DC操作
DC是设备上下文, 代表和目标设备相关的环境.
物理DC相当于显示器的显存或打印机的打印缓冲区.
内存DC相当于和显示器的显存(打印机的打印缓冲区)相同size的缓冲区
将内存DC拷贝进物理DC后,就可以显示或打印.
Demo
// mainDlg.h : header file
//
#if !defined(AFX_MAINDLG_H__4701FEEA_EDE4_4437_9C42_957EE8840014__INCLUDED_)
#define AFX_MAINDLG_H__4701FEEA_EDE4_4437_9C42_957EE8840014__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/
// CMainDlg dialog
class CMainDlg : public CDialog
{
// Construction
public:
CMainDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMainDlg)
enum { IDD = IDD_MAIN_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
private:
void DyCreateControl();
void UnDyCreateControl();
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMainDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnDestroy();
afx_msg void OnBtnDyCreate(UINT nID);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINDLG_H__4701FEEA_EDE4_4437_9C42_957EE8840014__INCLUDED_)
// mainDlg.cpp : implementation file
//
#include "stdafx.h"
#include <assert.h>
#include "main.h"
#include "mainDlg.h"
#include "MyButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CMainDlg dialog
CMainDlg::CMainDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMainDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMainDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMainDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMainDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
//{{AFX_MSG_MAP(CMainDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
///< 必须放在 //}}AFX_MSG_MAP外面
ON_COMMAND_RANGE(2000, 2399, OnBtnDyCreate)
END_MESSAGE_MAP()
/
// CMainDlg message handlers
/// 动态创建控件的好处 : 可以批量操作,创建数量可以超过255
const int g_iRow = 1;
const int g_iCol = 1;
const DWORD g_dwCtrlIdBegin = 2000;
const DWORD g_dwCtrlIdEnd = g_dwCtrlIdBegin + g_iRow * g_iCol - 1;
const int g_nWidth = 100;
const int g_nHeight = 30;
void CMainDlg::OnBtnDyCreate(UINT nID) {
CString str;
CButton* pBtn = (CButton*)GetDlgItem(nID);
str.Format("%d", nID & 0xf);
pBtn->SetWindowText(str);
}
void CMainDlg::DyCreateControl() {
int i = 0;
int j = 0;
int x = 0;
int y = 0;
CButton* pBtn = NULL;
RECT rt;
for (i = 0; i < g_iRow; i++) {
for (j = 0; j < g_iCol; j++) {
pBtn = new CMyButton;
assert(NULL != pBtn);
SetRect(
&rt,
x + j * g_nWidth,
y + i * g_nHeight,
x + j * g_nWidth + g_nWidth,
y + i * g_nHeight + g_nHeight);
pBtn->Create(TEXT(""),
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON | BS_OWNERDRAW,
rt, this, g_dwCtrlIdBegin + i * g_iRow + j);
}
}
}
void CMainDlg::UnDyCreateControl() {
int i = 0;
int j = 0;
CButton* pBtn = NULL;
for (i = 0; i < g_iRow; i++) {
for (j = 0; j < g_iCol; j++) {
pBtn = (CButton*)GetDlgItem(g_dwCtrlIdBegin + i * g_iRow + j);
if (NULL != pBtn) {
delete pBtn;
pBtn = NULL;
}
}
}
}
void CMainDlg::OnDestroy()
{
CDialog::OnDestroy();
UnDyCreateControl();
}
BOOL CMainDlg::OnInitDialog()
{
CDialog::OnInitDialog();
DyCreateControl();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMainDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMainDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMainDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
#if !defined(AFX_MYBUTTON_H__4C9C57DA_61FC_4284_9F9C_78ED978514B2__INCLUDED_)
#define AFX_MYBUTTON_H__4C9C57DA_61FC_4284_9F9C_78ED978514B2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyButton.h : header file
//
/
// CMyButton window
class CMyButton : public CButton
{
public:
CMyButton();
virtual ~CMyButton();
//{{AFX_VIRTUAL(CMyButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
private:
void PaintMe(CDC& dc, UINT itemAction);
protected:
//{{AFX_MSG(CMyButton)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
UINT m_itemAction;
};
/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYBUTTON_H__4C9C57DA_61FC_4284_9F9C_78ED978514B2__INCLUDED_)
// MyButton.cpp : implementation file
//
#include "stdafx.h"
#include <assert.h>
#include "main.h"
#include "MyButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CMyButton
CMyButton::CMyButton()
{
m_itemAction = ODA_DRAWENTIRE;
}
CMyButton::~CMyButton()
{
}
BEGIN_MESSAGE_MAP(CMyButton, CButton)
//{{AFX_MSG_MAP(CMyButton)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CMyButton message handlers
void CMyButton::PaintMe(CDC& dc, UINT itemAction) {
BOOL bRc = FALSE;
RECT rt;
CDC memdc;
CBitmap bitmap;
/// 以物理DC为参照产生内存DC
bRc = memdc.CreateCompatibleDC(&dc);
assert(bRc);
switch (itemAction) {
case ODA_SELECT: ///< 按下
bitmap.LoadBitmap(IDB_BITMAP_BTN_D);
break;
case ODA_FOCUS: ///< 焦点
bitmap.LoadBitmap(IDB_BITMAP_BTN_H);
break;
case ODA_DRAWENTIRE: ///< 正常显示
default:
bitmap.LoadBitmap(IDB_BITMAP_BTN_N);
break;
}
memdc.SelectObject(&bitmap);
GetClientRect(&rt);
/// 将内存DC拷贝进物理DC, 进行显示
dc.BitBlt(rt.left, rt.top, rt.right, rt.bottom, &memdc, 0, 0, SRCCOPY);
}
void CMyButton::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
PaintMe(dc, m_itemAction);
// Do not call CButton::OnPaint() for painting messages
}
void CMyButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
// TODO: Add your code to draw the specified item
CDC dc;
if (NULL == lpDrawItemStruct) {
return;
}
if (ODT_BUTTON != lpDrawItemStruct->CtlType) {
return;
}
dc.SetOutputDC(lpDrawItemStruct->hDC);
m_itemAction = lpDrawItemStruct->itemAction;
PaintMe(dc, m_itemAction);
}