-
/C++中的DLL函数原型为
-
//extern "C" __declspec(dllexport) bool 方法名一(const char* 变量名1, unsigned char* 变量名2)
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//extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 变量名1, char* 变量名2)
-
-
//C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试
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//c++:HANDLE(void *) ---- c#:System.IntPtr
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//c++:Byte(unsigned char) ---- c#:System.Byte
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//c++:SHORT(short) ---- c#:System.Int16
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//c++:WORD(unsigned short) ---- c#:System.UInt16
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//c++:INT(int) ---- c#:System.Int16
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//c++:INT(int) ---- c#:System.Int32
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//c++:UINT(unsigned int) ---- c#:System.UInt16
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//c++:UINT(unsigned int) ---- c#:System.UInt32
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//c++:LONG(long) ---- c#:System.Int32
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//c++:ULONG(unsigned long) ---- c#:System.UInt32
-
//c++:DWORD(unsigned long) ---- c#:System.UInt32
-
//c++:DECIMAL ---- c#:System.Decimal
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//c++:BOOL(long) ---- c#:System.Boolean
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//c++:CHAR(char) ---- c#:System.Char
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//c++:LPSTR(char *) ---- c#:System.String
-
//c++:LPWSTR(wchar_t *) ---- c#:System.String
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//c++:LPCSTR(const char *) ---- c#:System.String
-
//c++:LPCWSTR(const wchar_t *) ---- c#:System.String
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//c++:PCAHR(char *) ---- c#:System.String
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//c++:BSTR ---- c#:System.String
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//c++:FLOAT(float) ---- c#:System.Single
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//c++:DOUBLE(double) ---- c#:System.Double
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//c++:VARIANT ---- c#:System.Object
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//c++:PBYTE(byte *) ---- c#:System.Byte[]
-
-
//c++:BSTR ---- c#:StringBuilder
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//c++:LPCTSTR ---- c#:StringBuilder
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//c++:LPCTSTR ---- c#:string
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//c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string
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//c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名
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//c++:LPCWSTR ---- c#:IntPtr
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//c++:BOOL ---- c#:bool
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//c++:HMODULE ---- c#:IntPtr
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//c++:HINSTANCE ---- c#:IntPtr
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//c++:结构体 ---- c#:public struct 结构体{};
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//c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名
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//c++:结构体 &变量名 ---- c#:ref 结构体 变量名
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-
-
//c++:WORD ---- c#:ushort
-
//c++:DWORD ---- c#:uint
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//c++:DWORD ---- c#:int
-
-
//c++:UCHAR ---- c#:int
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//c++:UCHAR ---- c#:byte
-
//c++:UCHAR* ---- c#:string
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//c++:UCHAR* ---- c#:IntPtr
-
-
//c++:GUID ---- c#:Guid
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//c++:Handle ---- c#:IntPtr
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//c++:HWND ---- c#:IntPtr
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//c++:DWORD ---- c#:int
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//c++:COLORREF ---- c#:uint
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-
-
//c++:unsigned char ---- c#:byte
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//c++:unsigned char * ---- c#:ref byte
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//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
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//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
-
-
//c++:unsigned char & ---- c#:ref byte
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//c++:unsigned char 变量名 ---- c#:byte 变量名
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//c++:unsigned short 变量名 ---- c#:ushort 变量名
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//c++:unsigned int 变量名 ---- c#:uint 变量名
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//c++:unsigned long 变量名 ---- c#:ulong 变量名
-
-
//c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示
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//c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort
-
-
//c++:char * ---- c#:string //传入参数
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//c++:char * ---- c#:StringBuilder//传出参数
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//c++:char *变量名 ---- c#:ref string 变量名
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//c++:char *输入变量名 ---- c#:string 输入变量名
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//c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
-
-
//c++:char ** ---- c#:string
-
//c++:char **变量名 ---- c#:ref string 变量名
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//c++:const char * ---- c#:string
-
//c++:char[] ---- c#:string
-
//c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;
-
-
//c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名
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//c++:委托 变量名 ---- c#:委托 变量名
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-
//c++:int ---- c#:int
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//c++:int ---- c#:ref int
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//c++:int & ---- c#:ref int
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//c++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0;
-
-
//c++:*int ---- c#:IntPtr
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//c++:int32 PIPTR * ---- c#:int32[]
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//c++:float PIPTR * ---- c#:float[]
-
-
-
//c++:double** 数组名 ---- c#:ref double 数组名
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//c++:double*[] 数组名 ---- c#:ref double 数组名
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//c++:long ---- c#:int
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//c++:ulong ---- c#:int
-
-
//c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte();
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-
-
//c++:handle ---- c#:IntPtr
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//c++:hwnd ---- c#:IntPtr
-
-
-
//c++:void * ---- c#:IntPtr
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//c++:void * user_obj_param ---- c#:IntPtr user_obj_param
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//c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称
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-
-
-
//c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte
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//c++:short, short int, INT16, SHORT ---- c#:System.Int16
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//c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32
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//c++:__int64, INT64, LONGLONG ---- c#:System.Int64
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//c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte
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//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16
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//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32
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//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64
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//c++:float, FLOAT ---- c#:System.Single
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//c++:double, long double, DOUBLE ---- c#:System.Double
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-
//Win32 Types ---- CLR Type
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-
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//Struct需要在C#里重新定义一个Struct
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//CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);
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-
//unsigned char** ppImage替换成IntPtr ppImage
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//int& nWidth替换成ref int nWidth
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//int*, int&, 则都可用 ref int 对应
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//双针指类型参数,可以用 ref IntPtr
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//函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double);
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//char* 的操作c++: char*; 对应 c#:StringBuilder;
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//c#中使用指针:在需要使用指针的地方 加 unsafe
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-
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//unsigned char对应public byte
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/*
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* typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
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* typedef void (*CALLBACKFUN1A)(char*, void* pArg);
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* bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
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* 调用方式为
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* [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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* public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
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*
-
*
-
*/
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C++ C#
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=====================================
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WORD ushort
-
DWORD uint
-
UCHAR int/byte 大部分情况都可以使用int代替,而如果需要严格对齐的话则应该用bytebyte
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UCHAR* string/IntPtr
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unsigned char* [MarshalAs(UnmanagedType.LPArray)]byte[]/?(Intptr)
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char* string
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LPCTSTR string
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LPTSTR [MarshalAs(UnmanagedType.LPTStr)] string
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longint
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ulonguint
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Handle IntPtr
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HWND IntPtr
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void* IntPtr
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intint
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int* refint
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*int IntPtr
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unsigned intuint
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COLORREF uint
-
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API与C#的数据类型对应关系表
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API数据类型 类型描述 C#类型 API数据类型 类型描述 C#类型
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WORD 16位无符号整数 ushort CHAR 字符 char
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LONG 32位无符号整数 int DWORDLONG 64位长整数 long
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DWORD 32位无符号整数 uint HDC 设备描述表句柄 int
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HANDLE 句柄,32位整数 int HGDIOBJ GDI 对象句柄 int
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UINT 32位无符号整数 uint HINSTANCE 实例句柄 int
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BOOL 32位布尔型整数 bool HWM 窗口句柄 int
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LPSTR 指向字符的32位指针 string HPARAM 32位消息参数 int
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LPCSTR 指向常字符的32位指针 String LPARAM 32位消息参数 int
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BYTE 字节 byte WPARAM 32位消息参数 int
-
-
BOOL=System.Int32
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BOOLEAN=System.Int32
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BYTE=System.UInt16
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CHAR=System.Int16
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COLORREF=System.UInt32
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DWORD=System.UInt32
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DWORD32=System.UInt32
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DWORD64=System.UInt64
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FLOAT=System.Float
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HACCEL=System.IntPtr
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HANDLE=System.IntPtr
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HBITMAP=System.IntPtr
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HBRUSH=System.IntPtr
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HCONV=System.IntPtr
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HCONVLIST=System.IntPtr
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HCURSOR=System.IntPtr
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HDC=System.IntPtr
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HDDEDATA=System.IntPtr
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HDESK=System.IntPtr
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HDROP=System.IntPtr
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HDWP=System.IntPtr
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HENHMETAFILE=System.IntPtr
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HFILE=System.IntPtr
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HFONT=System.IntPtr
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HGDIOBJ=System.IntPtr
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HGLOBAL=System.IntPtr
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HHOOK=System.IntPtr
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HICON=System.IntPtr
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HIMAGELIST=System.IntPtr
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HIMC=System.IntPtr
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HINSTANCE=System.IntPtr
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HKEY=System.IntPtr
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HLOCAL=System.IntPtr
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HMENU=System.IntPtr
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HMETAFILE=System.IntPtr
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HMODULE=System.IntPtr
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HMONITOR=System.IntPtr
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HPALETTE=System.IntPtr
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HPEN=System.IntPtr
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HRGN=System.IntPtr
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HRSRC=System.IntPtr
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HSZ=System.IntPtr
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HWINSTA=System.IntPtr
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HWND=System.IntPtr
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INT=System.Int32
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INT32=System.Int32
-
INT64=System.Int64
-
LONG=System.Int32
-
LONG32=System.Int32
-
LONG64=System.Int64
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LONGLONG=System.Int64
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LPARAM=System.IntPtr
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LPBOOL=System.Int16[]
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LPBYTE=System.UInt16[]
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LPCOLORREF=System.UInt32[]
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LPCSTR=System.String
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LPCTSTR=System.String
-
LPCVOID=System.UInt32
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LPCWSTR=System.String
-
LPDWORD=System.UInt32[]
-
LPHANDLE=System.UInt32
-
LPINT=System.Int32[]
-
LPLONG=System.Int32[]
-
LPSTR=System.String
-
LPTSTR=System.String
-
LPVOID=System.UInt32
-
LPWORD=System.Int32[]
-
LPWSTR=System.String
-
LRESULT=System.IntPtr
-
PBOOL=System.Int16[]
-
PBOOLEAN=System.Int16[]
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PBYTE=System.UInt16[]
-
PCHAR=System.Char[]
-
PCSTR=System.String
-
PCTSTR=System.String
-
PCWCH=System.UInt32
-
PCWSTR=System.UInt32
-
PDWORD=System.Int32[]
-
PFLOAT=System.Float[]
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PHANDLE=System.UInt32
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PHKEY=System.UInt32
-
PINT=System.Int32[]
-
PLCID=System.UInt32
-
PLONG=System.Int32[]
-
PLUID=System.UInt32
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PSHORT=System.Int16[]
-
PSTR=System.String
-
PTBYTE=System.Char[]
-
PTCHAR=System.Char[]
-
PTSTR=System.String
-
PUCHAR=System.Char[]
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PUINT=System.UInt32[]
-
PULONG=System.UInt32[]
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PUSHORT=System.UInt16[]
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PVOID=System.UInt32
-
PWCHAR=System.Char[]
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PWORD=System.Int16[]
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PWSTR=System.String
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REGSAM=System.UInt32
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SC_HANDLE=System.IntPtr
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SC_LOCK=System.IntPtr
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SHORT=System.Int16
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SIZE_T=System.UInt32
-
SSIZE_=System.UInt32
-
TBYTE=System.Char
-
TCHAR=System.Char
-
UCHAR=System.Byte
-
UINT=System.UInt32
-
UINT32=System.UInt32
-
UINT64=System.UInt64
-
ULONG=System.UInt32
-
ULONG32=System.UInt32
-
ULONG64=System.UInt64
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ULONGLONG=System.UInt64
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USHORT=System.UInt16
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WORD=System.UInt16
-
WPARAM=System.IntPtr
-
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Wtypes.h 中的非托管类型 非托管C 语言类型 托管类名 说明
-
HANDLE void* System.IntPtr 32 位
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BYTE unsigned char System.Byte 8 位
-
SHORT short System.Int16 16 位
-
WORD unsigned short System.UInt16 16 位
-
INT int System.Int32 32 位
-
UINT unsigned int System.UInt32 32 位
-
LONG long System.Int32 32 位
-
BOOL long System.Int32 32 位
-
DWORD unsigned long System.UInt32 32 位
-
ULONG unsigned long System.UInt32 32 位
-
CHAR char System.Char 用 ANSI 修饰。
-
LPSTR char* System.String 或 System.StringBuilder 用 ANSI 修饰。
-
LPCSTR Const char* System.String 或 System.StringBuilder 用 ANSI 修饰。
-
LPWSTR wchar_t* System.String 或 System.StringBuilder 用 Unicode 修饰。
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LPCWSTR Const wchar_t* System.String 或 System.StringBuilder 用 Unicode 修饰。
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FLOAT Float System.Single 32 位
-
DOUBLE Double System.Double 64 位
-
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C/C++中的结构类型数据在C#下的转换
-
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在做项目移植的时候,经常会碰到数据类型的转换,而我这一次碰到的是C/C++中的结构怎样转换到C#。折腾了一个晚上终于有一个完美的方案。
-
例如我们在C/C++下的结构数据如下:
-
typedef struct
-
{
-
char sLibName[ 256 ];
-
char sPathToLibrary[ 256 ];
-
INT32 iEntries;
-
INT32 iUsed;
-
UINT16 iSort;
-
UINT16 iVersion;
-
BOOLEAN fContainsSubDirectories;
-
INT32 iReserved;
-
} LIBHEADER;
-
我们想把它转成C#下的结构类型如下:
-
publicstruct LIBHEADER
-
{
-
publicchar[] sLibName;
-
publicchar[] sPathToLibrary;
-
public Int32 iEntries;
-
public Int32 iUsed;
-
public UInt16 iSort;
-
public UInt16 iVersion;
-
public Boolean fContainsSubDirectories;
-
public Int32 iReserved;
-
}
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看上去好像没问题了,呵呵呵,其实这样是不行的,我们得再给C#编译器一些信息,告诉它一些字符数组的大小。然后它们在C#下面长得样子就变成这样:
-
[StructLayout(LayoutKind.Sequential)]
-
publicstruct LIBHEADER
-
{
-
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
-
publicchar[] sLibName;
-
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
-
publicchar[] sPathToLibrary;
-
public Int32 iEntries;
-
public Int32 iUsed;
-
public UInt16 iSort;
-
public UInt16 iVersion;
-
public Boolean fContainsSubDirectories;
-
public Int32 iReserved;
-
}
-
然后写一个函数负责转换。
-
public StructType ConverBytesToStructure<StructType>(byte[] bytesBuffer)
-
{
-
// 检查长度。
-
if (bytesBuffer.Length != Marshal.SizeOf(typeof(StructType)))
-
{
-
thrownew ArgumentException("bytesBuffer参数和structObject参数字节长度不一致。");
-
}
-
-
IntPtr bufferHandler = Marshal.AllocHGlobal(bytesBuffer.Length);
-
for (int index = 0; index < bytesBuffer.Length; index++)
-
{
-
Marshal.WriteByte(bufferHandler, index, bytesBuffer[index]);
-
}
-
StructType structObject = (StructType)Marshal.PtrToStructure(bufferHandler,typeof(StructType));
-
Marshal.FreeHGlobal(bufferHandler);
-
return structObject;
-
}
-
然后我们的函数用例是这样:
-
FileStream file = File.OpenRead(@"D:/Jagged Alliance 2 Gold/INSTALL.LOG");
-
byte[] buffer = newbyte[Marshal.SizeOf(typeof(LIBHEADER))];
-
file.Read(buffer, 0, buffer.Length);
-
LIBHEADER testValue = CommonTools.ConverBytesToStructure<LIBHEADER>(buffer);
-
string libName = newstring(testValue.sLibName);
-
string pathToLibrary= newstring(testValue.sPathToLibrary);
-
OK,搞定。
-
如果想去掉后面两句的char数组的转换哪代码如下
-
C#中的结构代码
-
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
-
publicstruct LIBHEADER
-
{
-
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
-
publicstring sLibName;
-
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
-
publicstring sPathToLibrary;
-
public Int32 iEntries;
-
public Int32 iUsed;
-
public UInt16 iSort;
-
public UInt16 iVersion;
-
public Boolean fContainsSubDirectories;
-
public Int32 iReserved;
-
}
-
其它代码不用作修改便可使用。