Unity3d编辑animation窗口时,如果要编辑一个Prefab的clip必须先把这个Prefab拖到Scene视图

好吧,最近开始在Asset store上面下资源看别人做的demo了,发现一个问题是我要在animation窗口编辑一个clip,却死活编辑不了一个prefab对象,只能看,后来在网上找了半天也没找到答案,最后没辙还是去官网吧,发现官网上其实已经解释了这个问题,,,

编辑完成之后,在Scene视图中将之前拖进去的Prefab对象删除即可,编辑的数据会实时保留的,,,

官方文档截图:

Overview

When you open the Animation View (menu: Window > Animation), you will see a window similar to this:

The Animation View is tightly integrated with the Hierarchy View, the Scene View, and the Inspector. Like the Inspector, the Animation View will show whatever Game Object is selected. You can select a Game Object to view using the Hierarchy View or the Scene View. (If you select a Prefab in the Project View you can inspect its animations as well, but you have to drag the Prefab into the Scene View in order to be able to edit them.)

At the left side of the Animation View is a list of the animated properties of the selected Game Object. Properties can be folded and unfolded by clicking the foldout triangles next to them.

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