<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Mouse3D的专栏 - 3D开发</title><link>http://blog.csdn.net/mouse3d/category/168977.aspx</link><description>我的奋斗与梦想</description><dc:language>zh-CN</dc:language><lastUpdateTime>Tue, 11 Dec 2007 00:48:20 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>Mouse3D</dc:creator><title>Max Plugin 综合症</title><link>http://blog.csdn.net/mouse3d/archive/2006/06/29/851508.aspx</link><pubDate>Thu, 29 Jun 2006 16:25:00 GMT</pubDate><guid>http://blog.csdn.net/mouse3d/archive/2006/06/29/851508.aspx</guid><wfw:comment>http://blog.csdn.net/mouse3d/comments/851508.aspx</wfw:comment><comments>http://blog.csdn.net/mouse3d/archive/2006/06/29/851508.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/mouse3d/comments/commentRss/851508.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=851508</trackback:ping><description>Help!&lt;img src ="http://blog.csdn.net/mouse3d/aggbug/851508.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Mouse3D</dc:creator><title>3ds max的纹理导出</title><link>http://blog.csdn.net/mouse3d/archive/2006/03/18/628543.aspx</link><pubDate>Sat, 18 Mar 2006 20:08:00 GMT</pubDate><guid>http://blog.csdn.net/mouse3d/archive/2006/03/18/628543.aspx</guid><wfw:comment>http://blog.csdn.net/mouse3d/comments/628543.aspx</wfw:comment><comments>http://blog.csdn.net/mouse3d/archive/2006/03/18/628543.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mouse3d/comments/commentRss/628543.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=628543</trackback:ping><description>max的sdk果然是个很。。。。的开发包，单是纹理坐标，文档里说得闪闪缩缩，真令人郁闷。。。不过现在总算能搞定导出来渲染了。&lt;img src ="http://blog.csdn.net/mouse3d/aggbug/628543.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Mouse3D</dc:creator><title>通过编写3ds max插件导出模型数据的一个demo</title><link>http://blog.csdn.net/mouse3d/archive/2006/02/25/609403.aspx</link><pubDate>Sat, 25 Feb 2006 15:35:00 GMT</pubDate><guid>http://blog.csdn.net/mouse3d/archive/2006/02/25/609403.aspx</guid><wfw:comment>http://blog.csdn.net/mouse3d/comments/609403.aspx</wfw:comment><comments>http://blog.csdn.net/mouse3d/archive/2006/02/25/609403.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/mouse3d/comments/commentRss/609403.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=609403</trackback:ping><description>3ds max 模型导出的demo&lt;img src ="http://blog.csdn.net/mouse3d/aggbug/609403.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Mouse3D</dc:creator><title>编写3D数学库手记</title><link>http://blog.csdn.net/mouse3d/archive/2006/01/04/569860.aspx</link><pubDate>Wed, 04 Jan 2006 11:22:00 GMT</pubDate><guid>http://blog.csdn.net/mouse3d/archive/2006/01/04/569860.aspx</guid><wfw:comment>http://blog.csdn.net/mouse3d/comments/569860.aspx</wfw:comment><comments>http://blog.csdn.net/mouse3d/archive/2006/01/04/569860.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/mouse3d/comments/commentRss/569860.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=569860</trackback:ping><description> 本来这两天是准备动手写3ds max的导出插件的，但看着看着，感觉到自己的数学根基不稳，所以干脆从自己的数学库写起。&lt;img src ="http://blog.csdn.net/mouse3d/aggbug/569860.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>