<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Nhsoft的专栏 - 程序开发</title><link>http://blog.csdn.net/Nhsoft/category/209845.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Tue, 07 Oct 2008 18:15:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>潘李亮</dc:creator><title>Node Based Shader系统基本完成，进入调试和优化阶段</title><link>http://blog.csdn.net/Nhsoft/archive/2008/10/04/3016003.aspx</link><pubDate>Sat, 04 Oct 2008 19:34:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2008/10/04/3016003.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/3016003.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2008/10/04/3016003.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/3016003.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=3016003</trackback:ping><description>Shader 系统的代码生成器基本完成，已经能组合Node来生成一个完整的shader代码。接下来就是调试和优化阶段。&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/3016003.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>说说Intel的驱动</title><link>http://blog.csdn.net/Nhsoft/archive/2008/04/20/2309744.aspx</link><pubDate>Sun, 20 Apr 2008 19:30:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2008/04/20/2309744.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/2309744.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2008/04/20/2309744.aspx#Feedback</comments><slash:comments>12</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/2309744.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2309744</trackback:ping><description>这两年做3D Demo少了，基本被产品在折磨，虽然做的产品都没啥技术含量。不过问题倒见了一大堆。 这两天很想喷一喷的就是Intel的3D Driver问题，或者由Driver引起的问题。&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/2309744.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>均衡器代码</title><link>http://blog.csdn.net/Nhsoft/archive/2008/03/05/2150688.aspx</link><pubDate>Wed, 05 Mar 2008 15:57:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2008/03/05/2150688.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/2150688.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2008/03/05/2150688.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/2150688.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2150688</trackback:ping><description>均衡器代码&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/2150688.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>C++ Template在g++ 4.1和vc8/9之间的一些区别----强悍的VC</title><link>http://blog.csdn.net/Nhsoft/archive/2008/02/26/2120440.aspx</link><pubDate>Tue, 26 Feb 2008 01:29:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2008/02/26/2120440.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/2120440.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2008/02/26/2120440.aspx#Feedback</comments><slash:comments>12</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/2120440.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2120440</trackback:ping><description>好久没有在Linux下编译我的代码了。其实最头疼的就是模板的移植性问题。记得上次把我的资源管理器移植到公司的Linux项目上的时候就花了我很多时间来协调VC和GCC在模板支持上的一些区别&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/2120440.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>淡水河边的夕阳-台北印象</title><link>http://blog.csdn.net/Nhsoft/archive/2007/12/15/1938284.aspx</link><pubDate>Sat, 15 Dec 2007 14:46:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/12/15/1938284.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1938284.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/12/15/1938284.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1938284.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1938284</trackback:ping><description>     淡水河边的夕阳    原由 做梦的多啦A梦 上載         这次台北之行比较轻松。工作上的事情也谈的比较顺利，只是没想到有这么顺利，所以也没好好的计划一下在台北的两天周末时间如何安排。周六匆匆起来，跑去看101，结果天气又不好，周日天晴却发现又太累了。实在可惜。    到台北感触最深的就是自然环境比北京好的多，虽然不是富丽堂皇但却非常整洁，加上冬天适宜的温度，住在那里非常的舒服。乱丢垃圾的人相对也比较少，在夜市吃饭的时候脸卖东西的大妈都有尽量少制造垃圾的觉悟，看来环境保护的确是要全体民众啊。    其次是人文环境也比较好，不管是从事服务业的人员还是普通的路人，总是非常的热情，尤其是餐厅和酒店的服务员，总是面带微笑，比北京很多饭店的服务员整天拉长个大驴脸要舒服多。    忍不住说说台湾的民主，每天晚上回宾馆就是看电视，什么HBO啊，StarMovie啊都没有台北的新闻节目来的精彩，感觉号称最民主的台湾的政治就像个大戏台（不是舞台哦），整个政治就是出闹剧，热热闹闹的，却很不严肃。真不知道是被谁折腾成这样的。呵呵。还是少谈国事为妙。    最&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1938284.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>CamGameSDK 摄像头游戏SDK提供测试版本。欢迎使用 </title><link>http://blog.csdn.net/Nhsoft/archive/2007/09/27/1803697.aspx</link><pubDate>Thu, 27 Sep 2007 18:33:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/09/27/1803697.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1803697.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/09/27/1803697.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1803697.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1803697</trackback:ping><description>CamGameSDK 摄像头游戏SDK提供测试版本。欢迎使用 &lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1803697.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>多线程的资源管理器</title><link>http://blog.csdn.net/Nhsoft/archive/2007/09/14/1785203.aspx</link><pubDate>Fri, 14 Sep 2007 15:09:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/09/14/1785203.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1785203.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/09/14/1785203.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1785203.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1785203</trackback:ping><description>多线程的资源管理器&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1785203.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>VC++2005中的unsigned short和wchar_t</title><link>http://blog.csdn.net/Nhsoft/archive/2007/08/26/1759334.aspx</link><pubDate>Sun, 26 Aug 2007 10:12:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/08/26/1759334.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1759334.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/08/26/1759334.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1759334.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1759334</trackback:ping><description>VC++2005中的unsigned short和wchar_t&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1759334.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title> 关于OpenGL 3.0/4.0</title><link>http://blog.csdn.net/Nhsoft/archive/2007/08/17/1747820.aspx</link><pubDate>Fri, 17 Aug 2007 10:11:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/08/17/1747820.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1747820.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/08/17/1747820.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1747820.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1747820</trackback:ping><description> 关于OpenGL 3.0/4.0&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1747820.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>Mac OS X 10.4.7 DMG 文件如何转化成ISO文件</title><link>http://blog.csdn.net/Nhsoft/archive/2007/08/16/1746575.aspx</link><pubDate>Thu, 16 Aug 2007 14:49:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/08/16/1746575.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1746575.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/08/16/1746575.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1746575.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1746575</trackback:ping><description>DMG Mac OSX 10.4.7 ISO Ultra ISO &lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1746575.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>整合网络中的VC2005中manifest问题</title><link>http://blog.csdn.net/Nhsoft/archive/2007/06/08/1643772.aspx</link><pubDate>Fri, 08 Jun 2007 13:29:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/06/08/1643772.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1643772.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/06/08/1643772.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1643772.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1643772</trackback:ping><description>VC2005中manifest问题&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1643772.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>渲染器脚本应用实例之全屏扭曲。</title><link>http://blog.csdn.net/Nhsoft/archive/2007/06/08/1643600.aspx</link><pubDate>Fri, 08 Jun 2007 11:43:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/06/08/1643600.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1643600.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/06/08/1643600.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1643600.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1643600</trackback:ping><description>渲染器脚本应用实例之全屏扭曲&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1643600.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>项目开发中源代码树的组织</title><link>http://blog.csdn.net/Nhsoft/archive/2007/06/04/1638379.aspx</link><pubDate>Mon, 04 Jun 2007 23:45:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/06/04/1638379.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1638379.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/06/04/1638379.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1638379.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1638379</trackback:ping><description>项目开发中源代码树的组织&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1638379.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>脚本与渲染器 .</title><link>http://blog.csdn.net/Nhsoft/archive/2007/06/04/1637110.aspx</link><pubDate>Mon, 04 Jun 2007 10:01:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2007/06/04/1637110.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1637110.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2007/06/04/1637110.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1637110.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1637110</trackback:ping><description>脚本 渲染器&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1637110.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>心蓝-xheartblue</dc:creator><title>模型动画系统设计的一些心得</title><link>http://blog.csdn.net/Nhsoft/archive/2006/12/12/1439902.aspx</link><pubDate>Tue, 12 Dec 2006 16:48:00 GMT</pubDate><guid>http://blog.csdn.net/Nhsoft/archive/2006/12/12/1439902.aspx</guid><wfw:comment>http://blog.csdn.net/Nhsoft/comments/1439902.aspx</wfw:comment><comments>http://blog.csdn.net/Nhsoft/archive/2006/12/12/1439902.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/Nhsoft/comments/commentRss/1439902.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1439902</trackback:ping><description>模型动画系统设计的一些心得&lt;img src ="http://blog.csdn.net/Nhsoft/aggbug/1439902.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>