c++ 多重继承(包含虚继承)重载operator==

使用dymaic_cast typeid 虚函数 对operator ==进行重载

//Animal.h
#pragma once
#include<string>
using std::string;
namespace Marco
{
    class Animal
    {
        friend bool operator ==(const Animal& lhs, const Animal& rhs);
    public:
        Animal(const string& kind);
        Animal(const Animal& an);
        Animal& operator =(const Animal& an);
        Animal(Animal&&)noexcept;
        Animal& operator =(Animal&&)noexcept;
        virtual ~Animal(){}
        virtual bool equal(const Animal&)const;
        string kind;
    };
}
//Reccoon.h
#pragma once
#include<string>
#include"Animal.h"
using std::string;
namespace Marco
{
    class Reccoon :virtual public Animal
    {
    public:
        Reccoon(const string& s);
        Reccoon(const Reccoon&);
        Reccoon(Reccoon&&)noexcept;
        Reccoon& operator=(const Reccoon&);
        Reccoon& operator=(Reccoon&&)noexcept;
        virtual bool equal(const Animal&)const;
        string kind;
    };
}
//Bear.h
#pragma once
#include<string>
#include"Animal.h"
using std::string;
namespace Marco
{
    class Bear:virtual public Animal
    {
    public:
        Bear(const string& kind);
        Bear(const Bear& be);
        Bear(Bear&&)noexcept;
        Bear& operator =(const Bear&);
        Bear& operator =(Bear&&)noexcept;
        virtual bool equal(const Animal& rhs)const;
        string kind;
    };
}
//Animal.cpp
#include"Animal.h"
using namespace Marco;
Animal::Animal(const string& s):kind(s){}
Animal::Animal(const Animal& an):kind(an.kind)
{

}
Animal& Animal::operator =(const Animal& an)
{
    kind = an.kind;
    return *this;
}
Animal::Animal(Animal&& an)noexcept:kind(std::move(an.kind))
{

}
Animal& Animal::operator =(Animal&& an)noexcept
{
    kind = an.kind;
    return *this;
}
bool Marco::operator ==(const Animal& lhs,const Animal& rhs)
{
    return typeid(lhs) == typeid(rhs) && lhs.equal(rhs);
}
bool Animal::equal(const Animal& rhs)const
{
    return kind == rhs.kind;
}
//Reccoon.h
#include"Reccoon.h"
using namespace Marco;
Reccoon::Reccoon(const string& s):Animal(s),kind(s){}
Reccoon::Reccoon(const Reccoon& re):Animal(re),kind(re.kind)
{

}
Reccoon::Reccoon(Reccoon&& re)noexcept:Animal(std::move(re)),kind(std::move(re.kind))
{

}
Reccoon& Reccoon::operator =(const Reccoon& re)
{
    Animal::operator =(std::move(re));
    kind = re.kind;
    return *this;
}
Reccoon& Reccoon::operator =(Reccoon&& re)noexcept
{
    Animal::operator =(std::move(re));
    kind = std::move(re.kind);
    return *this;
}
bool Reccoon::equal(const Animal& rhs)const
{
    auto r = dynamic_cast<const Reccoon&>(rhs);
    return kind == r.kind && Animal(rhs).equal(*this);
}
//Bear.cpp
#include"Bear.h"
using namespace Marco;
Bear::Bear(const string& s):Animal(s),kind(s){}
Bear::Bear(const Bear& be):Animal(be),kind(be.kind){}
Bear::Bear(Bear&& be)noexcept:Animal(std::move(be)),kind(std::move(be.kind)){}
Bear& Bear::operator =(const Bear& be)
{
    Animal::operator =(be);
    kind = be.kind;
    return *this;
}
Bear& Bear::operator =(Bear&& be)noexcept
{
    Animal::operator =(std::move(be));
    kind = std::move(be.kind);
    return *this;
}
bool Bear::equal(const Animal& rhs)const
{
    auto r = dynamic_cast<const Bear&>(rhs);
    return kind == r.kind && Animal(rhs).equal(*this);
}
//main.cpp
#include<iostream>
#include"panda.h"
using namespace std;
using namespace Marco;
int main()
{
    Panda p1("Marco");
    Panda p2("Marco");
    Bear p3("Panda");
    Bear p4("Slip");
    Bear p5("Panda");
    p1 == p2 ? cout << "equal" << endl : cout << "unequal" << endl;
    p1 == p3 ? cout << "equal" << endl : cout << "unequal" << endl;
    p3 == p4 ? cout << "equal" << endl : cout << "unequal" << endl;
    p3 == p5 ? cout << "equal" << endl : cout << "unequal" << endl;
    system("pause");
    return 0;
}
  • 3
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值