事实上不仅是绘制的图形有顶点,模型也是有顶点的
接下来用visitor取顶点,visitor和回调有所区别的是visitor是直接调用,不需要开始渲染就可以完成计算。
class VertexExtractor : public osg::NodeVisitor
{
public:
osg::ref_ptr<osg::Vec3Array> extracted_verts;
VertexExtractor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
extracted_verts = new osg::Vec3Array;
}
void apply(osg::Geode& geode)
{
for (int i = 0; i < geode.getNumDrawables(); i++)
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (!geom)
{
continue;
}
osg::Vec3Array* verts = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
if (!verts)
continue;
extracted_verts->insert(extracted_verts->end(), verts->begin(), verts->end());
}
}
};
int main()
{
osg::Node* rootNode = osgDB::readNodeFile("glider.osg");
VertexExtractor ivea;
rootNode->accept(ivea);
int size_t = ivea.extracted_verts.get()->size();
std::vector<osg::Vec3>::iterator iter = ivea.extracted_verts.get()->begin();
for (int i = 0; i < size_t; i++)
{
std::cout << iter->x() << "" << iter->y() << "" << iter->z() << std::endl;
iter++;
}
return viewer->run();
}