本节学习自webgl中文网:http://www.hewebgl.com/article/getarticle/58
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Three框架</title>
<script src="js/Three.js"></script>
<!--性能监视器-->
<script src="js/Stats.js"></script>
<!--动画引擎-->
<script src="js/tween.min.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script>
//渲染器,性能监视器
var renderer;
var stats;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias : true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.getElementById('canvas-frame').appendChild(stats.domElement);
}
//相机
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 600;
camera.up.x = 0;
camera.up.y = 1;
camera.up.z = 0;
camera.lookAt({
x : 0,
y : 0,
z : 0
});
}
//场景
var scene;
function initScene() {
scene = new THREE.Scene();
}
//灯光
var light;
function initLight() {
light = new THREE.AmbientLight(0xFF0000); //定义环境光,影响整个场景,无特定来源,无阴影,不能作为场景中唯一光源
light.position.set(100, 100, 200);
scene.add(light);
light = new THREE.PointLight(0x00FF00); //定义点光源,向所有方向都发射光线,无阴影
light.position.set(0, 0,300);
scene.add(light);
}
//多维数据集
var cube;
var mesh;
function initObject() {
var geometry = new THREE.CylinderGeometry(100, 150, 400); //定义一个圆柱、圆锥几何体(顶部面积,底部面积,高)
var material = new THREE.MeshLambertMaterial({ color: 0xFFFFFF }); //定义网格Lambert材质({颜色}),无镜面高光
mesh = new THREE.Mesh(geometry, material); //设定网格mesh(几何体,材质)
mesh.position = new THREE.Vector3(0,0,0);
scene.add(mesh);
}
//启动函数
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
initTween();
animation();
}
//动画引擎
function initTween()
{
new TWEEN.Tween(mesh.position)
.to({ x: -400 }, 30000).repeat(Infinity).start(); //Tween(物体位置)to({物品目标位置},移动时间)repeat(重复次数无穷,可以改为5、10……)
}
//循环渲染
function animation()
{
renderer.clear();
stats.update(); //调用stats.update()函数来统计时间和帧数
TWEEN.update(); //更新tween,让mesh.position.x移动位置
//camera.position.x =camera.position.x +1; //改变相机位置,让物品产生移动效果
//mesh.position.x -= 1; //改变物品位置,产生移动效果
renderer.render(scene, camera);
requestAnimationFrame(animation); //循环调用
}
</script>
</head>
<body οnlοad="threeStart();">
<div></div>
<div id="canvas-frame"></div>
</body>
</html>