semaphore的简介

(一)关于semaphore的介绍

Semaphore 通常是限制访问某些资源的现成数目的工具类,自从java5.0开始 在java的import java.util.concurrent.Executors;中就提供了官方的实现,从概念上讲信号量维护了一个许可集,只有当资源获取许可以后即(得到相应的acquire)才会执行相应的操作,否则就为等待的状态,在释放release之后 下一个相应的线程才会进入方法之中,semaphore并不使用实际的许可对象,只是仅仅的进行技术,并采取相应的行动,限制访问某些资源的线程数目,除此之外该方法还提供了公平和非公平的两种方式.

_**其中工具的类图如下(网上找的)

_**(二)semaphore的源代码
/*
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/

/*
*
*
*
*
*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/publicdomain/zero/1.0/
*/

package java.util.concurrent;
import java.util.*;
import java.util.concurrent.locks.*;
import java.util.concurrent.atomic.*;

/**
* A counting semaphore. Conceptually, a semaphore maintains a set of
* permits. Each {@link #acquire} blocks if necessary until a permit is
* available, and then takes it. Each {@link #release} adds a permit,
* potentially releasing a blocking acquirer.
* However, no actual permit objects are used; the {@code Semaphore} just
* keeps a count of the number available and acts accordingly.
*
*

Semaphores are often used to restrict the number of threads than can
* access some (physical or logical) resource. For example, here is
* a class that uses a semaphore to control access to a pool of items:
*

 
* class Pool {
* private static final int MAX_AVAILABLE = 100;
* private final Semaphore available = new Semaphore(MAX_AVAILABLE, true);
*
* public Object getItem() throws InterruptedException {
* available.acquire();
* return getNextAvailableItem();
* }
*
* public void putItem(Object x) {
* if (markAsUnused(x))
* available.release();
* }
*
* // Not a particularly efficient data structure; just for demo
*
* protected Object[] items = ... whatever kinds of items being managed
* protected boolean[] used = new boolean[MAX_AVAILABLE];
*
* protected synchronized Object getNextAvailableItem() {
* for (int i = 0; i < MAX_AVAILABLE; ++i) {
* if (!used[i]) {
* used[i] = true;
* return items[i];
* }
* }
* return null; // not reached
* }
*
* protected synchronized boolean markAsUnused(Object item) {
* for (int i = 0; i < MAX_AVAILABLE; ++i) {
* if (item == items[i]) {
* if (used[i]) {
* used[i] = false;
* return true;
* } else
* return false;
* }
* }
* return false;
* }
*
* }
*

*
*

Before obtaining an item each thread must acquire a permit from
* the semaphore, guaranteeing that an item is available for use. When
* the thread has finished with the item it is returned back to the
* pool and a permit is returned to the semaphore, allowing another
* thread to acquire that item. Note that no synchronization lock is
* held when {@link #acquire} is called as that would prevent an item
* from being returned to the pool. The semaphore encapsulates the
* synchronization needed to restrict access to the pool, separately
* from any synchronization needed to maintain the consistency of the
* pool itself.
*
*

A semaphore initialized to one, and which is used such that it
* only has at most one permit available, can serve as a mutual
* exclusion lock. This is more commonly known as a binary
* semaphore
, because it only has two states: one permit
* available, or zero permits available. When used in this way, the
* binary semaphore has the property (unlike many {@link Lock}
* implementations), that the "lock" can be released by a
* thread other than the owner (as semaphores have no notion of
* ownership). This can be useful in some specialized contexts, such
* as deadlock recovery.
*
*

The constructor for this class optionally accepts a
* fairness parameter. When set false, this class makes no
* guarantees about the order in which threads acquire permits. In
* particular, barging is permitted, that is, a thread
* invoking {@link #acquire} can be allocated a permit ahead of a
* thread that has been waiting - logically the new thread places itself at
* the head of the queue of waiting threads. When fairness is set true, the
* semaphore guarantees that threads invoking any of the {@link
* #acquire() acquire} methods are selected to obtain permits in the order in
* which their invocation of those methods was processed
* (first-in-first-out; FIFO). Note that FIFO ordering necessarily
* applies to specific internal points of execution within these
* methods. So, it is possible for one thread to invoke
* {@code acquire} before another, but reach the ordering point after
* the other, and similarly upon return from the method.
* Also note that the untimed {@link #tryAcquire() tryAcquire} methods do not
* honor the fairness setting, but will take any permits that are
* available.
*
*

Generally, semaphores used to control resource access should be
* initialized as fair, to ensure that no thread is starved out from
* accessing a resource. When using semaphores for other kinds of
* synchronization control, the throughput advantages of non-fair
* ordering often outweigh fairness considerations.
*
*

This class also provides convenience methods to {@link
* #acquire(int) acquire} and {@link #release(int) release} multiple
* permits at a time. Beware of the increased risk of indefinite
* postponement when these methods are used without fairness set true.
*
*

Memory consistency effects: Actions in a thread prior to calling
* a “release” method such as {@code release()}
* happen-before
* actions following a successful “acquire” method such as {@code acquire()}
* in another thread.
*
* @since 1.5
* @author Doug Lea
*
*/

public class Semaphore implements java.io.Serializable {
private static final long serialVersionUID = -3222578661600680210L;
/* All mechanics via AbstractQueuedSynchronizer subclass /
private final Sync sync;

/**
 * Synchronization implementation for semaphore.  Uses AQS state
 * to represent permits. Subclassed into fair and nonfair
 * versions.
 */
abstract static class Sync extends AbstractQueuedSynchronizer {
    private static final long serialVersionUID = 1192457210091910933L;

    Sync(int permits) {
        setState(permits);
    }

    final int getPermits() {
        return getState();
    }

    final int nonfairTryAcquireShared(int acquires) {
        for (;;) {
            int available = getState();
            int remaining = available - acquires;
            if (remaining < 0 ||
                compareAndSetState(available, remaining))
                return remaining;
        }
    }

    protected final boolean tryReleaseShared(int releases) {
        for (;;) {
            int current = getState();
            int next = current + releases;
            if (next < current) // overflow
                throw new Error("Maximum permit count exceeded");
            if (compareAndSetState(current, next))
                return true;
        }
    }

    final void reducePermits(int reductions) {
        for (;;) {
            int current = getState();
            int next = current - reductions;
            if (next > current) // underflow
                throw new Error("Permit count underflow");
            if (compareAndSetState(current, next))
                return;
        }
    }

    final int drainPermits() {
        for (;;) {
            int current = getState();
            if (current == 0 || compareAndSetState(current, 0))
                return current;
        }
    }
}

/**
 * NonFair version
 */
static final class NonfairSync extends Sync {
    private static final long serialVersionUID = -2694183684443567898L;

    NonfairSync(int permits) {
        super(permits);
    }

    protected int tryAcquireShared(int acquires) {
        return nonfairTryAcquireShared(acquires);
    }
}

/**
 * Fair version
 */
static final class FairSync extends Sync {
    private static final long serialVersionUID = 2014338818796000944L;

    FairSync(int permits) {
        super(permits);
    }

    protected int tryAcquireShared(int acquires) {
        for (;;) {
            if (hasQueuedPredecessors())
                return -1;
            int available = getState();
            int remaining = available - acquires;
            if (remaining < 0 ||
                compareAndSetState(available, remaining))
                return remaining;
        }
    }
}

/**
 * Creates a {@code Semaphore} with the given number of
 * permits and nonfair fairness setting.
 *
 * @param permits the initial number of permits available.
 *        This value may be negative, in which case releases
 *        must occur before any acquires will be granted.
 */
public Semaphore(int permits) {
    sync = new NonfairSync(permits);
}

/**
 * Creates a {@code Semaphore} with the given number of
 * permits and the given fairness setting.
 *
 * @param permits the initial number of permits available.
 *        This value may be negative, in which case releases
 *        must occur before any acquires will be granted.
 * @param fair {@code true} if this semaphore will guarantee
 *        first-in first-out granting of permits under contention,
 *        else {@code false}
 */
public Semaphore(int permits, boolean fair) {
    sync = fair ? new FairSync(permits) : new NonfairSync(permits);
}

/**
 * Acquires a permit from this semaphore, blocking until one is
 * available, or the thread is {@linkplain Thread#interrupt interrupted}.
 *
 * <p>Acquires a permit, if one is available and returns immediately,
 * reducing the number of available permits by one.
 *
 * <p>If no permit is available then the current thread becomes
 * disabled for thread scheduling purposes and lies dormant until
 * one of two things happens:
 * <ul>
 * <li>Some other thread invokes the {@link #release} method for this
 * semaphore and the current thread is next to be assigned a permit; or
 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
 * the current thread.
 * </ul>
 *
 * <p>If the current thread:
 * <ul>
 * <li>has its interrupted status set on entry to this method; or
 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
 * for a permit,
 * </ul>
 * then {@link InterruptedException} is thrown and the current thread's
 * interrupted status is cleared.
 *
 * @throws InterruptedException if the current thread is interrupted
 */
public void acquire() throws InterruptedException {
    sync.acquireSharedInterruptibly(1);
}

/**
 * Acquires a permit from this semaphore, blocking until one is
 * available.
 *
 * <p>Acquires a permit, if one is available and returns immediately,
 * reducing the number of available permits by one.
 *
 * <p>If no permit is available then the current thread becomes
 * disabled for thread scheduling purposes and lies dormant until
 * some other thread invokes the {@link #release} method for this
 * semaphore and the current thread is next to be assigned a permit.
 *
 * <p>If the current thread is {@linkplain Thread#interrupt interrupted}
 * while waiting for a permit then it will continue to wait, but the
 * time at which the thread is assigned a permit may change compared to
 * the time it would have received the permit had no interruption
 * occurred.  When the thread does return from this method its interrupt
 * status will be set.
 */
public void acquireUninterruptibly() {
    sync.acquireShared(1);
}

/**
 * Acquires a permit from this semaphore, only if one is available at the
 * time of invocation.
 *
 * <p>Acquires a permit, if one is available and returns immediately,
 * with the value {@code true},
 * reducing the number of available permits by one.
 *
 * <p>If no permit is available then this method will return
 * immediately with the value {@code false}.
 *
 * <p>Even when this semaphore has been set to use a
 * fair ordering policy, a call to {@code tryAcquire()} <em>will</em>
 * immediately acquire a permit if one is available, whether or not
 * other threads are currently waiting.
 * This &quot;barging&quot; behavior can be useful in certain
 * circumstances, even though it breaks fairness. If you want to honor
 * the fairness setting, then use
 * {@link #tryAcquire(long, TimeUnit) tryAcquire(0, TimeUnit.SECONDS) }
 * which is almost equivalent (it also detects interruption).
 *
 * @return {@code true} if a permit was acquired and {@code false}
 *         otherwise
 */
public boolean tryAcquire() {
    return sync.nonfairTryAcquireShared(1) >= 0;
}

/**
 * Acquires a permit from this semaphore, if one becomes available
 * within the given waiting time and the current thread has not
 * been {@linkplain Thread#interrupt interrupted}.
 *
 * <p>Acquires a permit, if one is available and returns immediately,
 * with the value {@code true},
 * reducing the number of available permits by one.
 *
 * <p>If no permit is available then the current thread becomes
 * disabled for thread scheduling purposes and lies dormant until
 * one of three things happens:
 * <ul>
 * <li>Some other thread invokes the {@link #release} method for this
 * semaphore and the current thread is next to be assigned a permit; or
 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
 * the current thread; or
 * <li>The specified waiting time elapses.
 * </ul>
 *
 * <p>If a permit is acquired then the value {@code true} is returned.
 *
 * <p>If the current thread:
 * <ul>
 * <li>has its interrupted status set on entry to this method; or
 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
 * to acquire a permit,
 * </ul>
 * then {@link InterruptedException} is thrown and the current thread's
 * interrupted status is cleared.
 *
 * <p>If the specified waiting time elapses then the value {@code false}
 * is returned.  If the time is less than or equal to zero, the method
 * will not wait at all.
 *
 * @param timeout the maximum time to wait for a permit
 * @param unit the time unit of the {@code timeout} argument
 * @return {@code true} if a permit was acquired and {@code false}
 *         if the waiting time elapsed before a permit was acquired
 * @throws InterruptedException if the current thread is interrupted
 */
public boolean tryAcquire(long timeout, TimeUnit unit)
    throws InterruptedException {
    return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout));
}

/**
 * Releases a permit, returning it to the semaphore.
 *
 * <p>Releases a permit, increasing the number of available permits by
 * one.  If any threads are trying to acquire a permit, then one is
 * selected and given the permit that was just released.  That thread
 * is (re)enabled for thread scheduling purposes.
 *
 * <p>There is no requirement that a thread that releases a permit must
 * have acquired that permit by calling {@link #acquire}.
 * Correct usage of a semaphore is established by programming convention
 * in the application.
 */
public void release() {
    sync.releaseShared(1);
}

/**
 * Acquires the given number of permits from this semaphore,
 * blocking until all are available,
 * or the thread is {@linkplain Thread#interrupt interrupted}.
 *
 * <p>Acquires the given number of permits, if they are available,
 * and returns immediately, reducing the number of available permits
 * by the given amount.
 *
 * <p>If insufficient permits are available then the current thread becomes
 * disabled for thread scheduling purposes and lies dormant until
 * one of two things happens:
 * <ul>
 * <li>Some other thread invokes one of the {@link #release() release}
 * methods for this semaphore, the current thread is next to be assigned
 * permits and the number of available permits satisfies this request; or
 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
 * the current thread.
 * </ul>
 *
 * <p>If the current thread:
 * <ul>
 * <li>has its interrupted status set on entry to this method; or
 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
 * for a permit,
 * </ul>
 * then {@link InterruptedException} is thrown and the current thread's
 * interrupted status is cleared.
 * Any permits that were to be assigned to this thread are instead
 * assigned to other threads trying to acquire permits, as if
 * permits had been made available by a call to {@link #release()}.
 *
 * @param permits the number of permits to acquire
 * @throws InterruptedException if the current thread is interrupted
 * @throws IllegalArgumentException if {@code permits} is negative
 */
public void acquire(int permits) throws InterruptedException {
    if (permits < 0) throw new IllegalArgumentException();
    sync.acquireSharedInterruptibly(permits);
}

/**
 * Acquires the given number of permits from this semaphore,
 * blocking until all are available.
 *
 * <p>Acquires the given number of permits, if they are available,
 * and returns immediately, reducing the number of available permits
 * by the given amount.
 *
 * <p>If insufficient permits are available then the current thread becomes
 * disabled for thread scheduling purposes and lies dormant until
 * some other thread invokes one of the {@link #release() release}
 * methods for this semaphore, the current thread is next to be assigned
 * permits and the number of available permits satisfies this request.
 *
 * <p>If the current thread is {@linkplain Thread#interrupt interrupted}
 * while waiting for permits then it will continue to wait and its
 * position in the queue is not affected.  When the thread does return
 * from this method its interrupt status will be set.
 *
 * @param permits the number of permits to acquire
 * @throws IllegalArgumentException if {@code permits} is negative
 *
 */
public void acquireUninterruptibly(int permits) {
    if (permits < 0) throw new IllegalArgumentException();
    sync.acquireShared(permits);
}

/**
 * Acquires the given number of permits from this semaphore, only
 * if all are available at the time of invocation.
 *
 * <p>Acquires the given number of permits, if they are available, and
 * returns immediately, with the value {@code true},
 * reducing the number of available permits by the given amount.
 *
 * <p>If insufficient permits are available then this method will return
 * immediately with the value {@code false} and the number of available
 * permits is unchanged.
 *
 * <p>Even when this semaphore has been set to use a fair ordering
 * policy, a call to {@code tryAcquire} <em>will</em>
 * immediately acquire a permit if one is available, whether or
 * not other threads are currently waiting.  This
 * &quot;barging&quot; behavior can be useful in certain
 * circumstances, even though it breaks fairness. If you want to
 * honor the fairness setting, then use {@link #tryAcquire(int,
 * long, TimeUnit) tryAcquire(permits, 0, TimeUnit.SECONDS) }
 * which is almost equivalent (it also detects interruption).
 *
 * @param permits the number of permits to acquire
 * @return {@code true} if the permits were acquired and
 *         {@code false} otherwise
 * @throws IllegalArgumentException if {@code permits} is negative
 */
public boolean tryAcquire(int permits) {
    if (permits < 0) throw new IllegalArgumentException();
    return sync.nonfairTryAcquireShared(permits) >= 0;
}

/**
 * Acquires the given number of permits from this semaphore, if all
 * become available within the given waiting time and the current
 * thread has not been {@linkplain Thread#interrupt interrupted}.
 *
 * <p>Acquires the given number of permits, if they are available and
 * returns immediately, with the value {@code true},
 * reducing the number of available permits by the given amount.
 *
 * <p>If insufficient permits are available then
 * the current thread becomes disabled for thread scheduling
 * purposes and lies dormant until one of three things happens:
 * <ul>
 * <li>Some other thread invokes one of the {@link #release() release}
 * methods for this semaphore, the current thread is next to be assigned
 * permits and the number of available permits satisfies this request; or
 * <li>Some other thread {@linkplain Thread#interrupt interrupts}
 * the current thread; or
 * <li>The specified waiting time elapses.
 * </ul>
 *
 * <p>If the permits are acquired then the value {@code true} is returned.
 *
 * <p>If the current thread:
 * <ul>
 * <li>has its interrupted status set on entry to this method; or
 * <li>is {@linkplain Thread#interrupt interrupted} while waiting
 * to acquire the permits,
 * </ul>
 * then {@link InterruptedException} is thrown and the current thread's
 * interrupted status is cleared.
 * Any permits that were to be assigned to this thread, are instead
 * assigned to other threads trying to acquire permits, as if
 * the permits had been made available by a call to {@link #release()}.
 *
 * <p>If the specified waiting time elapses then the value {@code false}
 * is returned.  If the time is less than or equal to zero, the method
 * will not wait at all.  Any permits that were to be assigned to this
 * thread, are instead assigned to other threads trying to acquire
 * permits, as if the permits had been made available by a call to
 * {@link #release()}.
 *
 * @param permits the number of permits to acquire
 * @param timeout the maximum time to wait for the permits
 * @param unit the time unit of the {@code timeout} argument
 * @return {@code true} if all permits were acquired and {@code false}
 *         if the waiting time elapsed before all permits were acquired
 * @throws InterruptedException if the current thread is interrupted
 * @throws IllegalArgumentException if {@code permits} is negative
 */
public boolean tryAcquire(int permits, long timeout, TimeUnit unit)
    throws InterruptedException {
    if (permits < 0) throw new IllegalArgumentException();
    return sync.tryAcquireSharedNanos(permits, unit.toNanos(timeout));
}

/**
 * Releases the given number of permits, returning them to the semaphore.
 *
 * <p>Releases the given number of permits, increasing the number of
 * available permits by that amount.
 * If any threads are trying to acquire permits, then one
 * is selected and given the permits that were just released.
 * If the number of available permits satisfies that thread's request
 * then that thread is (re)enabled for thread scheduling purposes;
 * otherwise the thread will wait until sufficient permits are available.
 * If there are still permits available
 * after this thread's request has been satisfied, then those permits
 * are assigned in turn to other threads trying to acquire permits.
 *
 * <p>There is no requirement that a thread that releases a permit must
 * have acquired that permit by calling {@link Semaphore#acquire acquire}.
 * Correct usage of a semaphore is established by programming convention
 * in the application.
 *
 * @param permits the number of permits to release
 * @throws IllegalArgumentException if {@code permits} is negative
 */
public void release(int permits) {
    if (permits < 0) throw new IllegalArgumentException();
    sync.releaseShared(permits);
}

/**
 * Returns the current number of permits available in this semaphore.
 *
 * <p>This method is typically used for debugging and testing purposes.
 *
 * @return the number of permits available in this semaphore
 */
public int availablePermits() {
    return sync.getPermits();
}

/**
 * Acquires and returns all permits that are immediately available.
 *
 * @return the number of permits acquired
 */
public int drainPermits() {
    return sync.drainPermits();
}

/**
 * Shrinks the number of available permits by the indicated
 * reduction. This method can be useful in subclasses that use
 * semaphores to track resources that become unavailable. This
 * method differs from {@code acquire} in that it does not block
 * waiting for permits to become available.
 *
 * @param reduction the number of permits to remove
 * @throws IllegalArgumentException if {@code reduction} is negative
 */
protected void reducePermits(int reduction) {
    if (reduction < 0) throw new IllegalArgumentException();
    sync.reducePermits(reduction);
}

/**
 * Returns {@code true} if this semaphore has fairness set true.
 *
 * @return {@code true} if this semaphore has fairness set true
 */
public boolean isFair() {
    return sync instanceof FairSync;
}

/**
 * Queries whether any threads are waiting to acquire. Note that
 * because cancellations may occur at any time, a {@code true}
 * return does not guarantee that any other thread will ever
 * acquire.  This method is designed primarily for use in
 * monitoring of the system state.
 *
 * @return {@code true} if there may be other threads waiting to
 *         acquire the lock
 */
public final boolean hasQueuedThreads() {
    return sync.hasQueuedThreads();
}

/**
 * Returns an estimate of the number of threads waiting to acquire.
 * The value is only an estimate because the number of threads may
 * change dynamically while this method traverses internal data
 * structures.  This method is designed for use in monitoring of the
 * system state, not for synchronization control.
 *
 * @return the estimated number of threads waiting for this lock
 */
public final int getQueueLength() {
    return sync.getQueueLength();
}

/**
 * Returns a collection containing threads that may be waiting to acquire.
 * Because the actual set of threads may change dynamically while
 * constructing this result, the returned collection is only a best-effort
 * estimate.  The elements of the returned collection are in no particular
 * order.  This method is designed to facilitate construction of
 * subclasses that provide more extensive monitoring facilities.
 *
 * @return the collection of threads
 */
protected Collection<Thread> getQueuedThreads() {
    return sync.getQueuedThreads();
}

/**
 * Returns a string identifying this semaphore, as well as its state.
 * The state, in brackets, includes the String {@code "Permits ="}
 * followed by the number of permits.
 *
 * @return a string identifying this semaphore, as well as its state
 */
public String toString() {
    return super.toString() + "[Permits = " + sync.getPermits() + "]";
}

}

_**(三) semaphore继承的父类 – AbstractQueuedSynchronizer
/*
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/

/*
*
*
*
*
*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/publicdomain/zero/1.0/
*/

package java.util.concurrent.locks;
import java.util.*;
import java.util.concurrent.*;
import java.util.concurrent.atomic.*;
import sun.misc.Unsafe;

/**
* Provides a framework for implementing blocking locks and related
* synchronizers (semaphores, events, etc) that rely on
* first-in-first-out (FIFO) wait queues. This class is designed to
* be a useful basis for most kinds of synchronizers that rely on a
* single atomic int value to represent state. Subclasses
* must define the protected methods that change this state, and which
* define what that state means in terms of this object being acquired
* or released. Given these, the other methods in this class carry
* out all queuing and blocking mechanics. Subclasses can maintain
* other state fields, but only the atomically updated int
* value manipulated using methods {@link #getState}, {@link
* #setState} and {@link #compareAndSetState} is tracked with respect
* to synchronization.
*
*

Subclasses should be defined as non-public internal helper
* classes that are used to implement the synchronization properties
* of their enclosing class. Class
* AbstractQueuedSynchronizer does not implement any
* synchronization interface. Instead it defines methods such as
* {@link #acquireInterruptibly} that can be invoked as
* appropriate by concrete locks and related synchronizers to
* implement their public methods.
*
*

This class supports either or both a default exclusive
* mode and a shared mode. When acquired in exclusive mode,
* attempted acquires by other threads cannot succeed. Shared mode
* acquires by multiple threads may (but need not) succeed. This class
* does not "understand" these differences except in the
* mechanical sense that when a shared mode acquire succeeds, the next
* waiting thread (if one exists) must also determine whether it can
* acquire as well. Threads waiting in the different modes share the
* same FIFO queue. Usually, implementation subclasses support only
* one of these modes, but both can come into play for example in a
* {@link ReadWriteLock}. Subclasses that support only exclusive or
* only shared modes need not define the methods supporting the unused mode.
*
*

This class defines a nested {@link ConditionObject} class that
* can be used as a {@link Condition} implementation by subclasses
* supporting exclusive mode for which method {@link
* #isHeldExclusively} reports whether synchronization is exclusively
* held with respect to the current thread, method {@link #release}
* invoked with the current {@link #getState} value fully releases
* this object, and {@link #acquire}, given this saved state value,
* eventually restores this object to its previous acquired state. No
* AbstractQueuedSynchronizer method otherwise creates such a
* condition, so if this constraint cannot be met, do not use it. The
* behavior of {@link ConditionObject} depends of course on the
* semantics of its synchronizer implementation.
*
*

This class provides inspection, instrumentation, and monitoring
* methods for the internal queue, as well as similar methods for
* condition objects. These can be exported as desired into classes
* using an AbstractQueuedSynchronizer for their
* synchronization mechanics.
*
*

Serialization of this class stores only the underlying atomic
* integer maintaining state, so deserialized objects have empty
* thread queues. Typical subclasses requiring serializability will
* define a readObject method that restores this to a known
* initial state upon deserialization.
*
*

Usage


*
*

To use this class as the basis of a synchronizer, redefine the
* following methods, as applicable, by inspecting and/or modifying
* the synchronization state using {@link #getState}, {@link
* #setState} and/or {@link #compareAndSetState}:
*
*


  • *
  • {@link #tryAcquire}
    *
  • {@link #tryRelease}
    *
  • {@link #tryAcquireShared}
    *
  • {@link #tryReleaseShared}
    *
  • {@link #isHeldExclusively}
    *

*
* Each of these methods by default throws {@link
* UnsupportedOperationException}. Implementations of these methods
* must be internally thread-safe, and should in general be short and
* not block. Defining these methods is the only supported
* means of using this class. All other methods are declared
* final because they cannot be independently varied.
*
*

You may also find the inherited methods from {@link
* AbstractOwnableSynchronizer} useful to keep track of the thread
* owning an exclusive synchronizer. You are encouraged to use them
* – this enables monitoring and diagnostic tools to assist users in
* determining which threads hold locks.
*
*

Even though this class is based on an internal FIFO queue, it
* does not automatically enforce FIFO acquisition policies. The core
* of exclusive synchronization takes the form:
*
*

 
* Acquire:
* while (!tryAcquire(arg)) {
* enqueue thread if it is not already queued;
* possibly block current thread;
* }
*
* Release:
* if (tryRelease(arg))
* unblock the first queued thread;
*

*
* (Shared mode is similar but may involve cascading signals.)
*
*

Because checks in acquire are invoked before
* enqueuing, a newly acquiring thread may barge ahead of
* others that are blocked and queued. However, you can, if desired,
* define tryAcquire and/or tryAcquireShared to
* disable barging by internally invoking one or more of the inspection
* methods, thereby providing a fair FIFO acquisition order.
* In particular, most fair synchronizers can define tryAcquire
* to return false if {@link #hasQueuedPredecessors} (a method
* specifically designed to be used by fair synchronizers) returns
* true. Other variations are possible.
*
*

Throughput and scalability are generally highest for the
* default barging (also known as greedy,
* renouncement, and convoy-avoidance) strategy.
* While this is not guaranteed to be fair or starvation-free, earlier
* queued threads are allowed to recontend before later queued
* threads, and each recontention has an unbiased chance to succeed
* against incoming threads. Also, while acquires do not
* "spin" in the usual sense, they may perform multiple
* invocations of tryAcquire interspersed with other
* computations before blocking. This gives most of the benefits of
* spins when exclusive synchronization is only briefly held, without
* most of the liabilities when it isn’t. If so desired, you can
* augment this by preceding calls to acquire methods with
* “fast-path” checks, possibly prechecking {@link #hasContended}
* and/or {@link #hasQueuedThreads} to only do so if the synchronizer
* is likely not to be contended.
*
*

This class provides an efficient and scalable basis for
* synchronization in part by specializing its range of use to
* synchronizers that can rely on int state, acquire, and
* release parameters, and an internal FIFO wait queue. When this does
* not suffice, you can build synchronizers from a lower level using
* {@link java.util.concurrent.atomic atomic} classes, your own custom
* {@link java.util.Queue} classes, and {@link LockSupport} blocking
* support.
*
*

Usage Examples


*
*

Here is a non-reentrant mutual exclusion lock class that uses
* the value zero to represent the unlocked state, and one to
* represent the locked state. While a non-reentrant lock
* does not strictly require recording of the current owner
* thread, this class does so anyway to make usage easier to monitor.
* It also supports conditions and exposes
* one of the instrumentation methods:
*
*

 
* class Mutex implements Lock, java.io.Serializable {
*
* // Our internal helper class
* private static class Sync extends AbstractQueuedSynchronizer {
* // Report whether in locked state
* protected boolean isHeldExclusively() {
* return getState() == 1;
* }
*
* // Acquire the lock if state is zero
* public boolean tryAcquire(int acquires) {
* assert acquires == 1; // Otherwise unused
* if (compareAndSetState(0, 1)) {
* setExclusiveOwnerThread(Thread.currentThread());
* return true;
* }
* return false;
* }
*
* // Release the lock by setting state to zero
* protected boolean tryRelease(int releases) {
* assert releases == 1; // Otherwise unused
* if (getState() == 0) throw new IllegalMonitorStateException();
* setExclusiveOwnerThread(null);
* setState(0);
* return true;
* }
*
* // Provide a Condition
* Condition newCondition() { return new ConditionObject(); }
*
* // Deserialize properly
* private void readObject(ObjectInputStream s)
* throws IOException, ClassNotFoundException {
* s.defaultReadObject();
* setState(0); // reset to unlocked state
* }
* }
*
* // The sync object does all the hard work. We just forward to it.
* private final Sync sync = new Sync();
*
* public void lock() { sync.acquire(1); }
* public boolean tryLock() { return sync.tryAcquire(1); }
* public void unlock() { sync.release(1); }
* public Condition newCondition() { return sync.newCondition(); }
* public boolean isLocked() { return sync.isHeldExclusively(); }
* public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }
* public void lockInterruptibly() throws InterruptedException {
* sync.acquireInterruptibly(1);
* }
* public boolean tryLock(long timeout, TimeUnit unit)
* throws InterruptedException {
* return sync.tryAcquireNanos(1, unit.toNanos(timeout));
* }
* }
*

*
*

Here is a latch class that is like a {@link CountDownLatch}
* except that it only requires a single signal to
* fire. Because a latch is non-exclusive, it uses the shared
* acquire and release methods.
*
*

 
* class BooleanLatch {
*
* private static class Sync extends AbstractQueuedSynchronizer {
* boolean isSignalled() { return getState() != 0; }
*
* protected int tryAcquireShared(int ignore) {
* return isSignalled() ? 1 : -1;
* }
*
* protected boolean tryReleaseShared(int ignore) {
* setState(1);
* return true;
* }
* }
*
* private final Sync sync = new Sync();
* public boolean isSignalled() { return sync.isSignalled(); }
* public void signal() { sync.releaseShared(1); }
* public void await() throws InterruptedException {
* sync.acquireSharedInterruptibly(1);
* }
* }
*

*
* @since 1.5
* @author Doug Lea
*/
public abstract class AbstractQueuedSynchronizer
extends AbstractOwnableSynchronizer
implements java.io.Serializable {

private static final long serialVersionUID = 7373984972572414691L;

/**
 * Creates a new <tt>AbstractQueuedSynchronizer</tt> instance
 * with initial synchronization state of zero.
 */
protected AbstractQueuedSynchronizer() { }

/**
 * Wait queue node class.
 *
 * <p>The wait queue is a variant of a "CLH" (Craig, Landin, and
 * Hagersten) lock queue. CLH locks are normally used for
 * spinlocks.  We instead use them for blocking synchronizers, but
 * use the same basic tactic of holding some of the control
 * information about a thread in the predecessor of its node.  A
 * "status" field in each node keeps track of whether a thread
 * should block.  A node is signalled when its predecessor
 * releases.  Each node of the queue otherwise serves as a
 * specific-notification-style monitor holding a single waiting
 * thread. The status field does NOT control whether threads are
 * granted locks etc though.  A thread may try to acquire if it is
 * first in the queue. But being first does not guarantee success;
 * it only gives the right to contend.  So the currently released
 * contender thread may need to rewait.
 *
 * <p>To enqueue into a CLH lock, you atomically splice it in as new
 * tail. To dequeue, you just set the head field.
 * <pre>
 *      +------+  prev +-----+       +-----+
 * head |      | <---- |     | <---- |     |  tail
 *      +------+       +-----+       +-----+
 * </pre>
 *
 * <p>Insertion into a CLH queue requires only a single atomic
 * operation on "tail", so there is a simple atomic point of
 * demarcation from unqueued to queued. Similarly, dequeing
 * involves only updating the "head". However, it takes a bit
 * more work for nodes to determine who their successors are,
 * in part to deal with possible cancellation due to timeouts
 * and interrupts.
 *
 * <p>The "prev" links (not used in original CLH locks), are mainly
 * needed to handle cancellation. If a node is cancelled, its
 * successor is (normally) relinked to a non-cancelled
 * predecessor. For explanation of similar mechanics in the case
 * of spin locks, see the papers by Scott and Scherer at
 * http://www.cs.rochester.edu/u/scott/synchronization/
 *
 * <p>We also use "next" links to implement blocking mechanics.
 * The thread id for each node is kept in its own node, so a
 * predecessor signals the next node to wake up by traversing
 * next link to determine which thread it is.  Determination of
 * successor must avoid races with newly queued nodes to set
 * the "next" fields of their predecessors.  This is solved
 * when necessary by checking backwards from the atomically
 * updated "tail" when a node's successor appears to be null.
 * (Or, said differently, the next-links are an optimization
 * so that we don't usually need a backward scan.)
 *
 * <p>Cancellation introduces some conservatism to the basic
 * algorithms.  Since we must poll for cancellation of other
 * nodes, we can miss noticing whether a cancelled node is
 * ahead or behind us. This is dealt with by always unparking
 * successors upon cancellation, allowing them to stabilize on
 * a new predecessor, unless we can identify an uncancelled
 * predecessor who will carry this responsibility.
 *
 * <p>CLH queues need a dummy header node to get started. But
 * we don't create them on construction, because it would be wasted
 * effort if there is never contention. Instead, the node
 * is constructed and head and tail pointers are set upon first
 * contention.
 *
 * <p>Threads waiting on Conditions use the same nodes, but
 * use an additional link. Conditions only need to link nodes
 * in simple (non-concurrent) linked queues because they are
 * only accessed when exclusively held.  Upon await, a node is
 * inserted into a condition queue.  Upon signal, the node is
 * transferred to the main queue.  A special value of status
 * field is used to mark which queue a node is on.
 *
 * <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill
 * Scherer and Michael Scott, along with members of JSR-166
 * expert group, for helpful ideas, discussions, and critiques
 * on the design of this class.
 */
static final class Node {
    /** Marker to indicate a node is waiting in shared mode */
    static final Node SHARED = new Node();
    /** Marker to indicate a node is waiting in exclusive mode */
    static final Node EXCLUSIVE = null;

    /** waitStatus value to indicate thread has cancelled */
    static final int CANCELLED =  1;
    /** waitStatus value to indicate successor's thread needs unparking */
    static final int SIGNAL    = -1;
    /** waitStatus value to indicate thread is waiting on condition */
    static final int CONDITION = -2;
    /**
     * waitStatus value to indicate the next acquireShared should
     * unconditionally propagate
     */
    static final int PROPAGATE = -3;

    /**
     * Status field, taking on only the values:
     *   SIGNAL:     The successor of this node is (or will soon be)
     *               blocked (via park), so the current node must
     *               unpark its successor when it releases or
     *               cancels. To avoid races, acquire methods must
     *               first indicate they need a signal,
     *               then retry the atomic acquire, and then,
     *               on failure, block.
     *   CANCELLED:  This node is cancelled due to timeout or interrupt.
     *               Nodes never leave this state. In particular,
     *               a thread with cancelled node never again blocks.
     *   CONDITION:  This node is currently on a condition queue.
     *               It will not be used as a sync queue node
     *               until transferred, at which time the status
     *               will be set to 0. (Use of this value here has
     *               nothing to do with the other uses of the
     *               field, but simplifies mechanics.)
     *   PROPAGATE:  A releaseShared should be propagated to other
     *               nodes. This is set (for head node only) in
     *               doReleaseShared to ensure propagation
     *               continues, even if other operations have
     *               since intervened.
     *   0:          None of the above
     *
     * The values are arranged numerically to simplify use.
     * Non-negative values mean that a node doesn't need to
     * signal. So, most code doesn't need to check for particular
     * values, just for sign.
     *
     * The field is initialized to 0 for normal sync nodes, and
     * CONDITION for condition nodes.  It is modified using CAS
     * (or when possible, unconditional volatile writes).
     */
    volatile int waitStatus;

    /**
     * Link to predecessor node that current node/thread relies on
     * for checking waitStatus. Assigned during enqueing, and nulled
     * out (for sake of GC) only upon dequeuing.  Also, upon
     * cancellation of a predecessor, we short-circuit while
     * finding a non-cancelled one, which will always exist
     * because the head node is never cancelled: A node becomes
     * head only as a result of successful acquire. A
     * cancelled thread never succeeds in acquiring, and a thread only
     * cancels itself, not any other node.
     */
    volatile Node prev;

    /**
     * Link to the successor node that the current node/thread
     * unparks upon release. Assigned during enqueuing, adjusted
     * when bypassing cancelled predecessors, and nulled out (for
     * sake of GC) when dequeued.  The enq operation does not
     * assign next field of a predecessor until after attachment,
     * so seeing a null next field does not necessarily mean that
     * node is at end of queue. However, if a next field appears
     * to be null, we can scan prev's from the tail to
     * double-check.  The next field of cancelled nodes is set to
     * point to the node itself instead of null, to make life
     * easier for isOnSyncQueue.
     */
    volatile Node next;

    /**
     * The thread that enqueued this node.  Initialized on
     * construction and nulled out after use.
     */
    volatile Thread thread;

    /**
     * Link to next node waiting on condition, or the special
     * value SHARED.  Because condition queues are accessed only
     * when holding in exclusive mode, we just need a simple
     * linked queue to hold nodes while they are waiting on
     * conditions. They are then transferred to the queue to
     * re-acquire. And because conditions can only be exclusive,
     * we save a field by using special value to indicate shared
     * mode.
     */
    Node nextWaiter;

    /**
     * Returns true if node is waiting in shared mode
     */
    final boolean isShared() {
        return nextWaiter == SHARED;
    }

    /**
     * Returns previous node, or throws NullPointerException if null.
     * Use when predecessor cannot be null.  The null check could
     * be elided, but is present to help the VM.
     *
     * @return the predecessor of this node
     */
    final Node predecessor() throws NullPointerException {
        Node p = prev;
        if (p == null)
            throw new NullPointerException();
        else
            return p;
    }

    Node() {    // Used to establish initial head or SHARED marker
    }

    Node(Thread thread, Node mode) {     // Used by addWaiter
        this.nextWaiter = mode;
        this.thread = thread;
    }

    Node(Thread thread, int waitStatus) { // Used by Condition
        this.waitStatus = waitStatus;
        this.thread = thread;
    }
}

/**
 * Head of the wait queue, lazily initialized.  Except for
 * initialization, it is modified only via method setHead.  Note:
 * If head exists, its waitStatus is guaranteed not to be
 * CANCELLED.
 */
private transient volatile Node head;

/**
 * Tail of the wait queue, lazily initialized.  Modified only via
 * method enq to add new wait node.
 */
private transient volatile Node tail;

/**
 * The synchronization state.
 */
private volatile int state;

/**
 * Returns the current value of synchronization state.
 * This operation has memory semantics of a <tt>volatile</tt> read.
 * @return current state value
 */
protected final int getState() {
    return state;
}

/**
 * Sets the value of synchronization state.
 * This operation has memory semantics of a <tt>volatile</tt> write.
 * @param newState the new state value
 */
protected final void setState(int newState) {
    state = newState;
}

/**
 * Atomically sets synchronization state to the given updated
 * value if the current state value equals the expected value.
 * This operation has memory semantics of a <tt>volatile</tt> read
 * and write.
 *
 * @param expect the expected value
 * @param update the new value
 * @return true if successful. False return indicates that the actual
 *         value was not equal to the expected value.
 */
protected final boolean compareAndSetState(int expect, int update) {
    // See below for intrinsics setup to support this
    return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
}

// Queuing utilities

/**
 * The number of nanoseconds for which it is faster to spin
 * rather than to use timed park. A rough estimate suffices
 * to improve responsiveness with very short timeouts.
 */
static final long spinForTimeoutThreshold = 1000L;

/**
 * Inserts node into queue, initializing if necessary. See picture above.
 * @param node the node to insert
 * @return node's predecessor
 */
private Node enq(final Node node) {
    for (;;) {
        Node t = tail;
        if (t == null) { // Must initialize
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            if (compareAndSetTail(t, node)) {
                t.next = node;
                return t;
            }
        }
    }
}

/**
 * Creates and enqueues node for current thread and given mode.
 *
 * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
 * @return the new node
 */
private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) {
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    enq(node);
    return node;
}

/**
 * Sets head of queue to be node, thus dequeuing. Called only by
 * acquire methods.  Also nulls out unused fields for sake of GC
 * and to suppress unnecessary signals and traversals.
 *
 * @param node the node
 */
private void setHead(Node node) {
    head = node;
    node.thread = null;
    node.prev = null;
}

/**
 * Wakes up node's successor, if one exists.
 *
 * @param node the node
 */
private void unparkSuccessor(Node node) {
    /*
     * If status is negative (i.e., possibly needing signal) try
     * to clear in anticipation of signalling.  It is OK if this
     * fails or if status is changed by waiting thread.
     */
    int ws = node.waitStatus;
    if (ws < 0)
        compareAndSetWaitStatus(node, ws, 0);

    /*
     * Thread to unpark is held in successor, which is normally
     * just the next node.  But if cancelled or apparently null,
     * traverse backwards from tail to find the actual
     * non-cancelled successor.
     */
    Node s = node.next;
    if (s == null || s.waitStatus > 0) {
        s = null;
        for (Node t = tail; t != null && t != node; t = t.prev)
            if (t.waitStatus <= 0)
                s = t;
    }
    if (s != null)
        LockSupport.unpark(s.thread);
}

/**
 * Release action for shared mode -- signal successor and ensure
 * propagation. (Note: For exclusive mode, release just amounts
 * to calling unparkSuccessor of head if it needs signal.)
 */
private void doReleaseShared() {
    /*
     * Ensure that a release propagates, even if there are other
     * in-progress acquires/releases.  This proceeds in the usual
     * way of trying to unparkSuccessor of head if it needs
     * signal. But if it does not, status is set to PROPAGATE to
     * ensure that upon release, propagation continues.
     * Additionally, we must loop in case a new node is added
     * while we are doing this. Also, unlike other uses of
     * unparkSuccessor, we need to know if CAS to reset status
     * fails, if so rechecking.
     */
    for (;;) {
        Node h = head;
        if (h != null && h != tail) {
            int ws = h.waitStatus;
            if (ws == Node.SIGNAL) {
                if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                    continue;            // loop to recheck cases
                unparkSuccessor(h);
            }
            else if (ws == 0 &&
                     !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                continue;                // loop on failed CAS
        }
        if (h == head)                   // loop if head changed
            break;
    }
}

/**
 * Sets head of queue, and checks if successor may be waiting
 * in shared mode, if so propagating if either propagate > 0 or
 * PROPAGATE status was set.
 *
 * @param node the node
 * @param propagate the return value from a tryAcquireShared
 */
private void setHeadAndPropagate(Node node, int propagate) {
    Node h = head; // Record old head for check below
    setHead(node);
    /*
     * Try to signal next queued node if:
     *   Propagation was indicated by caller,
     *     or was recorded (as h.waitStatus) by a previous operation
     *     (note: this uses sign-check of waitStatus because
     *      PROPAGATE status may transition to SIGNAL.)
     * and
     *   The next node is waiting in shared mode,
     *     or we don't know, because it appears null
     *
     * The conservatism in both of these checks may cause
     * unnecessary wake-ups, but only when there are multiple
     * racing acquires/releases, so most need signals now or soon
     * anyway.
     */
    if (propagate > 0 || h == null || h.waitStatus < 0) {
        Node s = node.next;
        if (s == null || s.isShared())
            doReleaseShared();
    }
}

// Utilities for various versions of acquire

/**
 * Cancels an ongoing attempt to acquire.
 *
 * @param node the node
 */
private void cancelAcquire(Node node) {
    // Ignore if node doesn't exist
    if (node == null)
        return;

    node.thread = null;

    // Skip cancelled predecessors
    Node pred = node.prev;
    while (pred.waitStatus > 0)
        node.prev = pred = pred.prev;

    // predNext is the apparent node to unsplice. CASes below will
    // fail if not, in which case, we lost race vs another cancel
    // or signal, so no further action is necessary.
    Node predNext = pred.next;

    // Can use unconditional write instead of CAS here.
    // After this atomic step, other Nodes can skip past us.
    // Before, we are free of interference from other threads.
    node.waitStatus = Node.CANCELLED;

    // If we are the tail, remove ourselves.
    if (node == tail && compareAndSetTail(node, pred)) {
        compareAndSetNext(pred, predNext, null);
    } else {
        // If successor needs signal, try to set pred's next-link
        // so it will get one. Otherwise wake it up to propagate.
        int ws;
        if (pred != head &&
            ((ws = pred.waitStatus) == Node.SIGNAL ||
             (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
            pred.thread != null) {
            Node next = node.next;
            if (next != null && next.waitStatus <= 0)
                compareAndSetNext(pred, predNext, next);
        } else {
            unparkSuccessor(node);
        }

        node.next = node; // help GC
    }
}

/**
 * Checks and updates status for a node that failed to acquire.
 * Returns true if thread should block. This is the main signal
 * control in all acquire loops.  Requires that pred == node.prev
 *
 * @param pred node's predecessor holding status
 * @param node the node
 * @return {@code true} if thread should block
 */
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
    int ws = pred.waitStatus;
    if (ws == Node.SIGNAL)
        /*
         * This node has already set status asking a release
         * to signal it, so it can safely park.
         */
        return true;
    if (ws > 0) {
        /*
         * Predecessor was cancelled. Skip over predecessors and
         * indicate retry.
         */
        do {
            node.prev = pred = pred.prev;
        } while (pred.waitStatus > 0);
        pred.next = node;
    } else {
        /*
         * waitStatus must be 0 or PROPAGATE.  Indicate that we
         * need a signal, but don't park yet.  Caller will need to
         * retry to make sure it cannot acquire before parking.
         */
        compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
    }
    return false;
}

/**
 * Convenience method to interrupt current thread.
 */
private static void selfInterrupt() {
    Thread.currentThread().interrupt();
}

/**
 * Convenience method to park and then check if interrupted
 *
 * @return {@code true} if interrupted
 */
private final boolean parkAndCheckInterrupt() {
    LockSupport.park(this);
    return Thread.interrupted();
}

/*
 * Various flavors of acquire, varying in exclusive/shared and
 * control modes.  Each is mostly the same, but annoyingly
 * different.  Only a little bit of factoring is possible due to
 * interactions of exception mechanics (including ensuring that we
 * cancel if tryAcquire throws exception) and other control, at
 * least not without hurting performance too much.
 */

/**
 * Acquires in exclusive uninterruptible mode for thread already in
 * queue. Used by condition wait methods as well as acquire.
 *
 * @param node the node
 * @param arg the acquire argument
 * @return {@code true} if interrupted while waiting
 */
final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        boolean interrupted = false;
        for (;;) {
            final Node p = node.predecessor();
            if (p == head && tryAcquire(arg)) {
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return interrupted;
            }
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

/**
 * Acquires in exclusive interruptible mode.
 * @param arg the acquire argument
 */
private void doAcquireInterruptibly(int arg)
    throws InterruptedException {
    final Node node = addWaiter(Node.EXCLUSIVE);
    boolean failed = true;
    try {
        for (;;) {
            final Node p = node.predecessor();
            if (p == head && tryAcquire(arg)) {
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return;
            }
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())
                throw new InterruptedException();
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

/**
 * Acquires in exclusive timed mode.
 *
 * @param arg the acquire argument
 * @param nanosTimeout max wait time
 * @return {@code true} if acquired
 */
private boolean doAcquireNanos(int arg, long nanosTimeout)
    throws InterruptedException {
    long lastTime = System.nanoTime();
    final Node node = addWaiter(Node.EXCLUSIVE);
    boolean failed = true;
    try {
        for (;;) {
            final Node p = node.predecessor();
            if (p == head && tryAcquire(arg)) {
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return true;
            }
            if (nanosTimeout <= 0)
                return false;
            if (shouldParkAfterFailedAcquire(p, node) &&
                nanosTimeout > spinForTimeoutThreshold)
                LockSupport.parkNanos(this, nanosTimeout);
            long now = System.nanoTime();
            nanosTimeout -= now - lastTime;
            lastTime = now;
            if (Thread.interrupted())
                throw new InterruptedException();
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

/**
 * Acquires in shared uninterruptible mode.
 * @param arg the acquire argument
 */
private void doAcquireShared(int arg) {
    final Node node = addWaiter(Node.SHARED);
    boolean failed = true;
    try {
        boolean interrupted = false;
        for (;;) {
            final Node p = node.predecessor();
            if (p == head) {
                int r = tryAcquireShared(arg);
                if (r >= 0) {
                    setHeadAndPropagate(node, r);
                    p.next = null; // help GC
                    if (interrupted)
                        selfInterrupt();
                    failed = false;
                    return;
                }
            }
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

/**
 * Acquires in shared interruptible mode.
 * @param arg the acquire argument
 */
private void doAcquireSharedInterruptibly(int arg)
    throws InterruptedException {
    final Node node = addWaiter(Node.SHARED);
    boolean failed = true;
    try {
        for (;;) {
            final Node p = node.predecessor();
            if (p == head) {
                int r = tryAcquireShared(arg);
                if (r >= 0) {
                    setHeadAndPropagate(node, r);
                    p.next = null; // help GC
                    failed = false;
                    return;
                }
            }
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())
                throw new InterruptedException();
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

/**
 * Acquires in shared timed mode.
 *
 * @param arg the acquire argument
 * @param nanosTimeout max wait time
 * @return {@code true} if acquired
 */
private boolean doAcquireSharedNanos(int arg, long nanosTimeout)
    throws InterruptedException {

    long lastTime = System.nanoTime();
    final Node node = addWaiter(Node.SHARED);
    boolean failed = true;
    try {
        for (;;) {
            final Node p = node.predecessor();
            if (p == head) {
                int r = tryAcquireShared(arg);
                if (r >= 0) {
                    setHeadAndPropagate(node, r);
                    p.next = null; // help GC
                    failed = false;
                    return true;
                }
            }
            if (nanosTimeout <= 0)
                return false;
            if (shouldParkAfterFailedAcquire(p, node) &&
                nanosTimeout > spinForTimeoutThreshold)
                LockSupport.parkNanos(this, nanosTimeout);
            long now = System.nanoTime();
            nanosTimeout -= now - lastTime;
            lastTime = now;
            if (Thread.interrupted())
                throw new InterruptedException();
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

// Main exported methods

/**
 * Attempts to acquire in exclusive mode. This method should query
 * if the state of the object permits it to be acquired in the
 * exclusive mode, and if so to acquire it.
 *
 * <p>This method is always invoked by the thread performing
 * acquire.  If this method reports failure, the acquire method
 * may queue the thread, if it is not already queued, until it is
 * signalled by a release from some other thread. This can be used
 * to implement method {@link Lock#tryLock()}.
 *
 * <p>The default
 * implementation throws {@link UnsupportedOperationException}.
 *
 * @param arg the acquire argument. This value is always the one
 *        passed to an acquire method, or is the value saved on entry
 *        to a condition wait.  The value is otherwise uninterpreted
 *        and can represent anything you like.
 * @return {@code true} if successful. Upon success, this object has
 *         been acquired.
 * @throws IllegalMonitorStateException if acquiring would place this
 *         synchronizer in an illegal state. This exception must be
 *         thrown in a consistent fashion for synchronization to work
 *         correctly.
 * @throws UnsupportedOperationException if exclusive mode is not supported
 */
protected boolean tryAcquire(int arg) {
    throw new UnsupportedOperationException();
}

/**
 * Attempts to set the state to reflect a release in exclusive
 * mode.
 *
 * <p>This method is always invoked by the thread performing release.
 *
 * <p>The default implementation throws
 * {@link UnsupportedOperationException}.
 *
 * @param arg the release argument. This value is always the one
 *        passed to a release method, or the current state value upon
 *        entry to a condition wait.  The value is otherwise
 *        uninterpreted and can represent anything you like.
 * @return {@code true} if this object is now in a fully released
 *         state, so that any waiting threads may attempt to acquire;
 *         and {@code false} otherwise.
 * @throws IllegalMonitorStateException if releasing would place this
 *         synchronizer in an illegal state. This exception must be
 *         thrown in a consistent fashion for synchronization to work
 *         correctly.
 * @throws UnsupportedOperationException if exclusive mode is not supported
 */
protected boolean tryRelease(int arg) {
    throw new UnsupportedOperationException();
}

/**
 * Attempts to acquire in shared mode. This method should query if
 * the state of the object permits it to be acquired in the shared
 * mode, and if so to acquire it.
 *
 * <p>This method is always invoked by the thread performing
 * acquire.  If this method reports failure, the acquire method
 * may queue the thread, if it is not already queued, until it is
 * signalled by a release from some other thread.
 *
 * <p>The default implementation throws {@link
 * UnsupportedOperationException}.
 *
 * @param arg the acquire argument. This value is always the one
 *        passed to an acquire method, or is the value saved on entry
 *        to a condition wait.  The value is otherwise uninterpreted
 *        and can represent anything you like.
 * @return a negative value on failure; zero if acquisition in shared
 *         mode succeeded but no subsequent shared-mode acquire can
 *         succeed; and a positive value if acquisition in shared
 *         mode succeeded and subsequent shared-mode acquires might
 *         also succeed, in which case a subsequent waiting thread
 *         must check availability. (Support for three different
 *         return values enables this method to be used in contexts
 *         where acquires only sometimes act exclusively.)  Upon
 *         success, this object has been acquired.
 * @throws IllegalMonitorStateException if acquiring would place this
 *         synchronizer in an illegal state. This exception must be
 *         thrown in a consistent fashion for synchronization to work
 *         correctly.
 * @throws UnsupportedOperationException if shared mode is not supported
 */
protected int tryAcquireShared(int arg) {
    throw new UnsupportedOperationException();
}

/**
 * Attempts to set the state to reflect a release in shared mode.
 *
 * <p>This method is always invoked by the thread performing release.
 *
 * <p>The default implementation throws
 * {@link UnsupportedOperationException}.
 *
 * @param arg the release argument. This value is always the one
 *        passed to a release method, or the current state value upon
 *        entry to a condition wait.  The value is otherwise
 *        uninterpreted and can represent anything you like.
 * @return {@code true} if this release of shared mode may permit a
 *         waiting acquire (shared or exclusive) to succeed; and
 *         {@code false} otherwise
 * @throws IllegalMonitorStateException if releasing would place this
 *         synchronizer in an illegal state. This exception must be
 *         thrown in a consistent fashion for synchronization to work
 *         correctly.
 * @throws UnsupportedOperationException if shared mode is not supported
 */
protected boolean tryReleaseShared(int arg) {
    throw new UnsupportedOperationException();
}

/**
 * Returns {@code true} if synchronization is held exclusively with
 * respect to the current (calling) thread.  This method is invoked
 * upon each call to a non-waiting {@link ConditionObject} method.
 * (Waiting methods instead invoke {@link #release}.)
 *
 * <p>The default implementation throws {@link
 * UnsupportedOperationException}. This method is invoked
 * internally only within {@link ConditionObject} methods, so need
 * not be defined if conditions are not used.
 *
 * @return {@code true} if synchronization is held exclusively;
 *         {@code false} otherwise
 * @throws UnsupportedOperationException if conditions are not supported
 */
protected boolean isHeldExclusively() {
    throw new UnsupportedOperationException();
}

/**
 * Acquires in exclusive mode, ignoring interrupts.  Implemented
 * by invoking at least once {@link #tryAcquire},
 * returning on success.  Otherwise the thread is queued, possibly
 * repeatedly blocking and unblocking, invoking {@link
 * #tryAcquire} until success.  This method can be used
 * to implement method {@link Lock#lock}.
 *
 * @param arg the acquire argument.  This value is conveyed to
 *        {@link #tryAcquire} but is otherwise uninterpreted and
 *        can represent anything you like.
 */
public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
}

/**
 * Acquires in exclusive mode, aborting if interrupted.
 * Implemented by first checking interrupt status, then invoking
 * at least once {@link #tryAcquire}, returning on
 * success.  Otherwise the thread is queued, possibly repeatedly
 * blocking and unblocking, invoking {@link #tryAcquire}
 * until success or the thread is interrupted.  This method can be
 * used to implement method {@link Lock#lockInterruptibly}.
 *
 * @param arg the acquire argument.  This value is conveyed to
 *        {@link #tryAcquire} but is otherwise uninterpreted and
 *        can represent anything you like.
 * @throws InterruptedException if the current thread is interrupted
 */
public final void acquireInterruptibly(int arg)
        throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    if (!tryAcquire(arg))
        doAcquireInterruptibly(arg);
}

/**
 * Attempts to acquire in exclusive mode, aborting if interrupted,
 * and failing if the given timeout elapses.  Implemented by first
 * checking interrupt status, then invoking at least once {@link
 * #tryAcquire}, returning on success.  Otherwise, the thread is
 * queued, possibly repeatedly blocking and unblocking, invoking
 * {@link #tryAcquire} until success or the thread is interrupted
 * or the timeout elapses.  This method can be used to implement
 * method {@link Lock#tryLock(long, TimeUnit)}.
 *
 * @param arg the acquire argument.  This value is conveyed to
 *        {@link #tryAcquire} but is otherwise uninterpreted and
 *        can represent anything you like.
 * @param nanosTimeout the maximum number of nanoseconds to wait
 * @return {@code true} if acquired; {@code false} if timed out
 * @throws InterruptedException if the current thread is interrupted
 */
public final boolean tryAcquireNanos(int arg, long nanosTimeout)
        throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    return tryAcquire(arg) ||
        doAcquireNanos(arg, nanosTimeout);
}

/**
 * Releases in exclusive mode.  Implemented by unblocking one or
 * more threads if {@link #tryRelease} returns true.
 * This method can be used to implement method {@link Lock#unlock}.
 *
 * @param arg the release argument.  This value is conveyed to
 *        {@link #tryRelease} but is otherwise uninterpreted and
 *        can represent anything you like.
 * @return the value returned from {@link #tryRelease}
 */
public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
    return false;
}

/**
 * Acquires in shared mode, ignoring interrupts.  Implemented by
 * first invoking at least once {@link #tryAcquireShared},
 * returning on success.  Otherwise the thread is queued, possibly
 * repeatedly blocking and unblocking, invoking {@link
 * #tryAcquireShared} until success.
 *
 * @param arg the acquire argument.  This value is conveyed to
 *        {@link #tryAcquireShared} but is otherwise uninterpreted
 *        and can represent anything you like.
 */
public final void acquireShared(int arg) {
    if (tryAcquireShared(arg) < 0)
        doAcquireShared(arg);
}

/**
 * Acquires in shared mode, aborting if interrupted.  Implemented
 * by first checking interrupt status, then invoking at least once
 * {@link #tryAcquireShared}, returning on success.  Otherwise the
 * thread is queued, possibly repeatedly blocking and unblocking,
 * invoking {@link #tryAcquireShared} until success or the thread
 * is interrupted.
 * @param arg the acquire argument
 * This value is conveyed to {@link #tryAcquireShared} but is
 * otherwise uninterpreted and can represent anything
 * you like.
 * @throws InterruptedException if the current thread is interrupted
 */
public final void acquireSharedInterruptibly(int arg)
        throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    if (tryAcquireShared(arg) < 0)
        doAcquireSharedInterruptibly(arg);
}

/**
 * Attempts to acquire in shared mode, aborting if interrupted, and
 * failing if the given timeout elapses.  Implemented by first
 * checking interrupt status, then invoking at least once {@link
 * #tryAcquireShared}, returning on success.  Otherwise, the
 * thread is queued, possibly repeatedly blocking and unblocking,
 * invoking {@link #tryAcquireShared} until success or the thread
 * is interrupted or the timeout elapses.
 *
 * @param arg the acquire argument.  This value is conveyed to
 *        {@link #tryAcquireShared} but is otherwise uninterpreted
 *        and can represent anything you like.
 * @param nanosTimeout the maximum number of nanoseconds to wait
 * @return {@code true} if acquired; {@code false} if timed out
 * @throws InterruptedException if the current thread is interrupted
 */
public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout)
        throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    return tryAcquireShared(arg) >= 0 ||
        doAcquireSharedNanos(arg, nanosTimeout);
}

/**
 * Releases in shared mode.  Implemented by unblocking one or more
 * threads if {@link #tryReleaseShared} returns true.
 *
 * @param arg the release argument.  This value is conveyed to
 *        {@link #tryReleaseShared} but is otherwise uninterpreted
 *        and can represent anything you like.
 * @return the value returned from {@link #tryReleaseShared}
 */
public final boolean releaseShared(int arg) {
    if (tryReleaseShared(arg)) {
        doReleaseShared();
        return true;
    }
    return false;
}

// Queue inspection methods

/**
 * Queries whether any threads are waiting to acquire. Note that
 * because cancellations due to interrupts and timeouts may occur
 * at any time, a {@code true} return does not guarantee that any
 * other thread will ever acquire.
 *
 * <p>In this implementation, this operation returns in
 * constant time.
 *
 * @return {@code true} if there may be other threads waiting to acquire
 */
public final boolean hasQueuedThreads() {
    return head != tail;
}

/**
 * Queries whether any threads have ever contended to acquire this
 * synchronizer; that is if an acquire method has ever blocked.
 *
 * <p>In this implementation, this operation returns in
 * constant time.
 *
 * @return {@code true} if there has ever been contention
 */
public final boolean hasContended() {
    return head != null;
}

/**
 * Returns the first (longest-waiting) thread in the queue, or
 * {@code null} if no threads are currently queued.
 *
 * <p>In this implementation, this operation normally returns in
 * constant time, but may iterate upon contention if other threads are
 * concurrently modifying the queue.
 *
 * @return the first (longest-waiting) thread in the queue, or
 *         {@code null} if no threads are currently queued
 */
public final Thread getFirstQueuedThread() {
    // handle only fast path, else relay
    return (head == tail) ? null : fullGetFirstQueuedThread();
}

/**
 * Version of getFirstQueuedThread called when fastpath fails
 */
private Thread fullGetFirstQueuedThread() {
    /*
     * The first node is normally head.next. Try to get its
     * thread field, ensuring consistent reads: If thread
     * field is nulled out or s.prev is no longer head, then
     * some other thread(s) concurrently performed setHead in
     * between some of our reads. We try this twice before
     * resorting to traversal.
     */
    Node h, s;
    Thread st;
    if (((h = head) != null && (s = h.next) != null &&
         s.prev == head && (st = s.thread) != null) ||
        ((h = head) != null && (s = h.next) != null &&
         s.prev == head && (st = s.thread) != null))
        return st;

    /*
     * Head's next field might not have been set yet, or may have
     * been unset after setHead. So we must check to see if tail
     * is actually first node. If not, we continue on, safely
     * traversing from tail back to head to find first,
     * guaranteeing termination.
     */

    Node t = tail;
    Thread firstThread = null;
    while (t != null && t != head) {
        Thread tt = t.thread;
        if (tt != null)
            firstThread = tt;
        t = t.prev;
    }
    return firstThread;
}

/**
 * Returns true if the given thread is currently queued.
 *
 * <p>This implementation traverses the queue to determine
 * presence of the given thread.
 *
 * @param thread the thread
 * @return {@code true} if the given thread is on the queue
 * @throws NullPointerException if the thread is null
 */
public final boolean isQueued(Thread thread) {
    if (thread == null)
        throw new NullPointerException();
    for (Node p = tail; p != null; p = p.prev)
        if (p.thread == thread)
            return true;
    return false;
}

/**
 * Returns {@code true} if the apparent first queued thread, if one
 * exists, is waiting in exclusive mode.  If this method returns
 * {@code true}, and the current thread is attempting to acquire in
 * shared mode (that is, this method is invoked from {@link
 * #tryAcquireShared}) then it is guaranteed that the current thread
 * is not the first queued thread.  Used only as a heuristic in
 * ReentrantReadWriteLock.
 */
final boolean apparentlyFirstQueuedIsExclusive() {
    Node h, s;
    return (h = head) != null &&
        (s = h.next)  != null &&
        !s.isShared()         &&
        s.thread != null;
}

/**
 * Queries whether any threads have been waiting to acquire longer
 * than the current thread.
 *
 * <p>An invocation of this method is equivalent to (but may be
 * more efficient than):
 *  <pre> {@code
 * getFirstQueuedThread() != Thread.currentThread() &&
 * hasQueuedThreads()}</pre>
 *
 * <p>Note that because cancellations due to interrupts and
 * timeouts may occur at any time, a {@code true} return does not
 * guarantee that some other thread will acquire before the current
 * thread.  Likewise, it is possible for another thread to win a
 * race to enqueue after this method has returned {@code false},
 * due to the queue being empty.
 *
 * <p>This method is designed to be used by a fair synchronizer to
 * avoid <a href="AbstractQueuedSynchronizer#barging">barging</a>.
 * Such a synchronizer's {@link #tryAcquire} method should return
 * {@code false}, and its {@link #tryAcquireShared} method should
 * return a negative value, if this method returns {@code true}
 * (unless this is a reentrant acquire).  For example, the {@code
 * tryAcquire} method for a fair, reentrant, exclusive mode
 * synchronizer might look like this:
 *
 *  <pre> {@code
 * protected boolean tryAcquire(int arg) {
 *   if (isHeldExclusively()) {
 *     // A reentrant acquire; increment hold count
 *     return true;
 *   } else if (hasQueuedPredecessors()) {
 *     return false;
 *   } else {
 *     // try to acquire normally
 *   }
 * }}</pre>
 *
 * @return {@code true} if there is a queued thread preceding the
 *         current thread, and {@code false} if the current thread
 *         is at the head of the queue or the queue is empty
 * @since 1.7
 */
public final boolean hasQueuedPredecessors() {
    // The correctness of this depends on head being initialized
    // before tail and on head.next being accurate if the current
    // thread is first in queue.
    Node t = tail; // Read fields in reverse initialization order
    Node h = head;
    Node s;
    return h != t &&
        ((s = h.next) == null || s.thread != Thread.currentThread());
}


// Instrumentation and monitoring methods

/**
 * Returns an estimate of the number of threads waiting to
 * acquire.  The value is only an estimate because the number of
 * threads may change dynamically while this method traverses
 * internal data structures.  This method is designed for use in
 * monitoring system state, not for synchronization
 * control.
 *
 * @return the estimated number of threads waiting to acquire
 */
public final int getQueueLength() {
    int n = 0;
    for (Node p = tail; p != null; p = p.prev) {
        if (p.thread != null)
            ++n;
    }
    return n;
}

/**
 * Returns a collection containing threads that may be waiting to
 * acquire.  Because the actual set of threads may change
 * dynamically while constructing this result, the returned
 * collection is only a best-effort estimate.  The elements of the
 * returned collection are in no particular order.  This method is
 * designed to facilitate construction of subclasses that provide
 * more extensive monitoring facilities.
 *
 * @return the collection of threads
 */
public final Collection<Thread> getQueuedThreads() {
    ArrayList<Thread> list = new ArrayList<Thread>();
    for (Node p = tail; p != null; p = p.prev) {
        Thread t = p.thread;
        if (t != null)
            list.add(t);
    }
    return list;
}

/**
 * Returns a collection containing threads that may be waiting to
 * acquire in exclusive mode. This has the same properties
 * as {@link #getQueuedThreads} except that it only returns
 * those threads waiting due to an exclusive acquire.
 *
 * @return the collection of threads
 */
public final Collection<Thread> getExclusiveQueuedThreads() {
    ArrayList<Thread> list = new ArrayList<Thread>();
    for (Node p = tail; p != null; p = p.prev) {
        if (!p.isShared()) {
            Thread t = p.thread;
            if (t != null)
                list.add(t);
        }
    }
    return list;
}

/**
 * Returns a collection containing threads that may be waiting to
 * acquire in shared mode. This has the same properties
 * as {@link #getQueuedThreads} except that it only returns
 * those threads waiting due to a shared acquire.
 *
 * @return the collection of threads
 */
public final Collection<Thread> getSharedQueuedThreads() {
    ArrayList<Thread> list = new ArrayList<Thread>();
    for (Node p = tail; p != null; p = p.prev) {
        if (p.isShared()) {
            Thread t = p.thread;
            if (t != null)
                list.add(t);
        }
    }
    return list;
}

/**
 * Returns a string identifying this synchronizer, as well as its state.
 * The state, in brackets, includes the String {@code "State ="}
 * followed by the current value of {@link #getState}, and either
 * {@code "nonempty"} or {@code "empty"} depending on whether the
 * queue is empty.
 *
 * @return a string identifying this synchronizer, as well as its state
 */
public String toString() {
    int s = getState();
    String q  = hasQueuedThreads() ? "non" : "";
    return super.toString() +
        "[State = " + s + ", " + q + "empty queue]";
}


// Internal support methods for Conditions

/**
 * Returns true if a node, always one that was initially placed on
 * a condition queue, is now waiting to reacquire on sync queue.
 * @param node the node
 * @return true if is reacquiring
 */
final boolean isOnSyncQueue(Node node) {
    if (node.waitStatus == Node.CONDITION || node.prev == null)
        return false;
    if (node.next != null) // If has successor, it must be on queue
        return true;
    /*
     * node.prev can be non-null, but not yet on queue because
     * the CAS to place it on queue can fail. So we have to
     * traverse from tail to make sure it actually made it.  It
     * will always be near the tail in calls to this method, and
     * unless the CAS failed (which is unlikely), it will be
     * there, so we hardly ever traverse much.
     */
    return findNodeFromTail(node);
}

/**
 * Returns true if node is on sync queue by searching backwards from tail.
 * Called only when needed by isOnSyncQueue.
 * @return true if present
 */
private boolean findNodeFromTail(Node node) {
    Node t = tail;
    for (;;) {
        if (t == node)
            return true;
        if (t == null)
            return false;
        t = t.prev;
    }
}

/**
 * Transfers a node from a condition queue onto sync queue.
 * Returns true if successful.
 * @param node the node
 * @return true if successfully transferred (else the node was
 * cancelled before signal).
 */
final boolean transferForSignal(Node node) {
    /*
     * If cannot change waitStatus, the node has been cancelled.
     */
    if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
        return false;

    /*
     * Splice onto queue and try to set waitStatus of predecessor to
     * indicate that thread is (probably) waiting. If cancelled or
     * attempt to set waitStatus fails, wake up to resync (in which
     * case the waitStatus can be transiently and harmlessly wrong).
     */
    Node p = enq(node);
    int ws = p.waitStatus;
    if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
        LockSupport.unpark(node.thread);
    return true;
}

/**
 * Transfers node, if necessary, to sync queue after a cancelled
 * wait. Returns true if thread was cancelled before being
 * signalled.
 * @param current the waiting thread
 * @param node its node
 * @return true if cancelled before the node was signalled
 */
final boolean transferAfterCancelledWait(Node node) {
    if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
        enq(node);
        return true;
    }
    /*
     * If we lost out to a signal(), then we can't proceed
     * until it finishes its enq().  Cancelling during an
     * incomplete transfer is both rare and transient, so just
     * spin.
     */
    while (!isOnSyncQueue(node))
        Thread.yield();
    return false;
}

/**
 * Invokes release with current state value; returns saved state.
 * Cancels node and throws exception on failure.
 * @param node the condition node for this wait
 * @return previous sync state
 */
final int fullyRelease(Node node) {
    boolean failed = true;
    try {
        int savedState = getState();
        if (release(savedState)) {
            failed = false;
            return savedState;
        } else {
            throw new IllegalMonitorStateException();
        }
    } finally {
        if (failed)
            node.waitStatus = Node.CANCELLED;
    }
}

// Instrumentation methods for conditions

/**
 * Queries whether the given ConditionObject
 * uses this synchronizer as its lock.
 *
 * @param condition the condition
 * @return <tt>true</tt> if owned
 * @throws NullPointerException if the condition is null
 */
public final boolean owns(ConditionObject condition) {
    if (condition == null)
        throw new NullPointerException();
    return condition.isOwnedBy(this);
}

/**
 * Queries whether any threads are waiting on the given condition
 * associated with this synchronizer. Note that because timeouts
 * and interrupts may occur at any time, a <tt>true</tt> return
 * does not guarantee that a future <tt>signal</tt> will awaken
 * any threads.  This method is designed primarily for use in
 * monitoring of the system state.
 *
 * @param condition the condition
 * @return <tt>true</tt> if there are any waiting threads
 * @throws IllegalMonitorStateException if exclusive synchronization
 *         is not held
 * @throws IllegalArgumentException if the given condition is
 *         not associated with this synchronizer
 * @throws NullPointerException if the condition is null
 */
public final boolean hasWaiters(ConditionObject condition) {
    if (!owns(condition))
        throw new IllegalArgumentException("Not owner");
    return condition.hasWaiters();
}

/**
 * Returns an estimate of the number of threads waiting on the
 * given condition associated with this synchronizer. Note that
 * because timeouts and interrupts may occur at any time, the
 * estimate serves only as an upper bound on the actual number of
 * waiters.  This method is designed for use in monitoring of the
 * system state, not for synchronization control.
 *
 * @param condition the condition
 * @return the estimated number of waiting threads
 * @throws IllegalMonitorStateException if exclusive synchronization
 *         is not held
 * @throws IllegalArgumentException if the given condition is
 *         not associated with this synchronizer
 * @throws NullPointerException if the condition is null
 */
public final int getWaitQueueLength(ConditionObject condition) {
    if (!owns(condition))
        throw new IllegalArgumentException("Not owner");
    return condition.getWaitQueueLength();
}

/**
 * Returns a collection containing those threads that may be
 * waiting on the given condition associated with this
 * synchronizer.  Because the actual set of threads may change
 * dynamically while constructing this result, the returned
 * collection is only a best-effort estimate. The elements of the
 * returned collection are in no particular order.
 *
 * @param condition the condition
 * @return the collection of threads
 * @throws IllegalMonitorStateException if exclusive synchronization
 *         is not held
 * @throws IllegalArgumentException if the given condition is
 *         not associated with this synchronizer
 * @throws NullPointerException if the condition is null
 */
public final Collection<Thread> getWaitingThreads(ConditionObject condition) {
    if (!owns(condition))
        throw new IllegalArgumentException("Not owner");
    return condition.getWaitingThreads();
}

/**
 * Condition implementation for a {@link
 * AbstractQueuedSynchronizer} serving as the basis of a {@link
 * Lock} implementation.
 *
 * <p>Method documentation for this class describes mechanics,
 * not behavioral specifications from the point of view of Lock
 * and Condition users. Exported versions of this class will in
 * general need to be accompanied by documentation describing
 * condition semantics that rely on those of the associated
 * <tt>AbstractQueuedSynchronizer</tt>.
 *
 * <p>This class is Serializable, but all fields are transient,
 * so deserialized conditions have no waiters.
 */
public class ConditionObject implements Condition, java.io.Serializable {
    private static final long serialVersionUID = 1173984872572414699L;
    /** First node of condition queue. */
    private transient Node firstWaiter;
    /** Last node of condition queue. */
    private transient Node lastWaiter;

    /**
     * Creates a new <tt>ConditionObject</tt> instance.
     */
    public ConditionObject() { }

    // Internal methods

    /**
     * Adds a new waiter to wait queue.
     * @return its new wait node
     */
    private Node addConditionWaiter() {
        Node t = lastWaiter;
        // If lastWaiter is cancelled, clean out.
        if (t != null && t.waitStatus != Node.CONDITION) {
            unlinkCancelledWaiters();
            t = lastWaiter;
        }
        Node node = new Node(Thread.currentThread(), Node.CONDITION);
        if (t == null)
            firstWaiter = node;
        else
            t.nextWaiter = node;
        lastWaiter = node;
        return node;
    }

    /**
     * Removes and transfers nodes until hit non-cancelled one or
     * null. Split out from signal in part to encourage compilers
     * to inline the case of no waiters.
     * @param first (non-null) the first node on condition queue
     */
    private void doSignal(Node first) {
        do {
            if ( (firstWaiter = first.nextWaiter) == null)
                lastWaiter = null;
            first.nextWaiter = null;
        } while (!transferForSignal(first) &&
                 (first = firstWaiter) != null);
    }

    /**
     * Removes and transfers all nodes.
     * @param first (non-null) the first node on condition queue
     */
    private void doSignalAll(Node first) {
        lastWaiter = firstWaiter = null;
        do {
            Node next = first.nextWaiter;
            first.nextWaiter = null;
            transferForSignal(first);
            first = next;
        } while (first != null);
    }

    /**
     * Unlinks cancelled waiter nodes from condition queue.
     * Called only while holding lock. This is called when
     * cancellation occurred during condition wait, and upon
     * insertion of a new waiter when lastWaiter is seen to have
     * been cancelled. This method is needed to avoid garbage
     * retention in the absence of signals. So even though it may
     * require a full traversal, it comes into play only when
     * timeouts or cancellations occur in the absence of
     * signals. It traverses all nodes rather than stopping at a
     * particular target to unlink all pointers to garbage nodes
     * without requiring many re-traversals during cancellation
     * storms.
     */
    private void unlinkCancelledWaiters() {
        Node t = firstWaiter;
        Node trail = null;
        while (t != null) {
            Node next = t.nextWaiter;
            if (t.waitStatus != Node.CONDITION) {
                t.nextWaiter = null;
                if (trail == null)
                    firstWaiter = next;
                else
                    trail.nextWaiter = next;
                if (next == null)
                    lastWaiter = trail;
            }
            else
                trail = t;
            t = next;
        }
    }

    // public methods

    /**
     * Moves the longest-waiting thread, if one exists, from the
     * wait queue for this condition to the wait queue for the
     * owning lock.
     *
     * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
     *         returns {@code false}
     */
    public final void signal() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        Node first = firstWaiter;
        if (first != null)
            doSignal(first);
    }

    /**
     * Moves all threads from the wait queue for this condition to
     * the wait queue for the owning lock.
     *
     * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
     *         returns {@code false}
     */
    public final void signalAll() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        Node first = firstWaiter;
        if (first != null)
            doSignalAll(first);
    }

    /**
     * Implements uninterruptible condition wait.
     * <ol>
     * <li> Save lock state returned by {@link #getState}.
     * <li> Invoke {@link #release} with
     *      saved state as argument, throwing
     *      IllegalMonitorStateException if it fails.
     * <li> Block until signalled.
     * <li> Reacquire by invoking specialized version of
     *      {@link #acquire} with saved state as argument.
     * </ol>
     */
    public final void awaitUninterruptibly() {
        Node node = addConditionWaiter();
        int savedState = fullyRelease(node);
        boolean interrupted = false;
        while (!isOnSyncQueue(node)) {
            LockSupport.park(this);
            if (Thread.interrupted())
                interrupted = true;
        }
        if (acquireQueued(node, savedState) || interrupted)
            selfInterrupt();
    }

    /*
     * For interruptible waits, we need to track whether to throw
     * InterruptedException, if interrupted while blocked on
     * condition, versus reinterrupt current thread, if
     * interrupted while blocked waiting to re-acquire.
     */

    /** Mode meaning to reinterrupt on exit from wait */
    private static final int REINTERRUPT =  1;
    /** Mode meaning to throw InterruptedException on exit from wait */
    private static final int THROW_IE    = -1;

    /**
     * Checks for interrupt, returning THROW_IE if interrupted
     * before signalled, REINTERRUPT if after signalled, or
     * 0 if not interrupted.
     */
    private int checkInterruptWhileWaiting(Node node) {
        return Thread.interrupted() ?
            (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
            0;
    }

    /**
     * Throws InterruptedException, reinterrupts current thread, or
     * does nothing, depending on mode.
     */
    private void reportInterruptAfterWait(int interruptMode)
        throws InterruptedException {
        if (interruptMode == THROW_IE)
            throw new InterruptedException();
        else if (interruptMode == REINTERRUPT)
            selfInterrupt();
    }

    /**
     * Implements interruptible condition wait.
     * <ol>
     * <li> If current thread is interrupted, throw InterruptedException.
     * <li> Save lock state returned by {@link #getState}.
     * <li> Invoke {@link #release} with
     *      saved state as argument, throwing
     *      IllegalMonitorStateException if it fails.
     * <li> Block until signalled or interrupted.
     * <li> Reacquire by invoking specialized version of
     *      {@link #acquire} with saved state as argument.
     * <li> If interrupted while blocked in step 4, throw InterruptedException.
     * </ol>
     */
    public final void await() throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        Node node = addConditionWaiter();
        int savedState = fullyRelease(node);
        int interruptMode = 0;
        while (!isOnSyncQueue(node)) {
            LockSupport.park(this);
            if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                break;
        }
        if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
            interruptMode = REINTERRUPT;
        if (node.nextWaiter != null) // clean up if cancelled
            unlinkCancelledWaiters();
        if (interruptMode != 0)
            reportInterruptAfterWait(interruptMode);
    }

    /**
     * Implements timed condition wait.
     * <ol>
     * <li> If current thread is interrupted, throw InterruptedException.
     * <li> Save lock state returned by {@link #getState}.
     * <li> Invoke {@link #release} with
     *      saved state as argument, throwing
     *      IllegalMonitorStateException if it fails.
     * <li> Block until signalled, interrupted, or timed out.
     * <li> Reacquire by invoking specialized version of
     *      {@link #acquire} with saved state as argument.
     * <li> If interrupted while blocked in step 4, throw InterruptedException.
     * </ol>
     */
    public final long awaitNanos(long nanosTimeout)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        Node node = addConditionWaiter();
        int savedState = fullyRelease(node);
        long lastTime = System.nanoTime();
        int interruptMode = 0;
        while (!isOnSyncQueue(node)) {
            if (nanosTimeout <= 0L) {
                transferAfterCancelledWait(node);
                break;
            }
            LockSupport.parkNanos(this, nanosTimeout);
            if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                break;

            long now = System.nanoTime();
            nanosTimeout -= now - lastTime;
            lastTime = now;
        }
        if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
            interruptMode = REINTERRUPT;
        if (node.nextWaiter != null)
            unlinkCancelledWaiters();
        if (interruptMode != 0)
            reportInterruptAfterWait(interruptMode);
        return nanosTimeout - (System.nanoTime() - lastTime);
    }

    /**
     * Implements absolute timed condition wait.
     * <ol>
     * <li> If current thread is interrupted, throw InterruptedException.
     * <li> Save lock state returned by {@link #getState}.
     * <li> Invoke {@link #release} with
     *      saved state as argument, throwing
     *      IllegalMonitorStateException if it fails.
     * <li> Block until signalled, interrupted, or timed out.
     * <li> Reacquire by invoking specialized version of
     *      {@link #acquire} with saved state as argument.
     * <li> If interrupted while blocked in step 4, throw InterruptedException.
     * <li> If timed out while blocked in step 4, return false, else true.
     * </ol>
     */
    public final boolean awaitUntil(Date deadline)
            throws InterruptedException {
        if (deadline == null)
            throw new NullPointerException();
        long abstime = deadline.getTime();
        if (Thread.interrupted())
            throw new InterruptedException();
        Node node = addConditionWaiter();
        int savedState = fullyRelease(node);
        boolean timedout = false;
        int interruptMode = 0;
        while (!isOnSyncQueue(node)) {
            if (System.currentTimeMillis() > abstime) {
                timedout = transferAfterCancelledWait(node);
                break;
            }
            LockSupport.parkUntil(this, abstime);
            if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                break;
        }
        if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
            interruptMode = REINTERRUPT;
        if (node.nextWaiter != null)
            unlinkCancelledWaiters();
        if (interruptMode != 0)
            reportInterruptAfterWait(interruptMode);
        return !timedout;
    }

    /**
     * Implements timed condition wait.
     * <ol>
     * <li> If current thread is interrupted, throw InterruptedException.
     * <li> Save lock state returned by {@link #getState}.
     * <li> Invoke {@link #release} with
     *      saved state as argument, throwing
     *      IllegalMonitorStateException if it fails.
     * <li> Block until signalled, interrupted, or timed out.
     * <li> Reacquire by invoking specialized version of
     *      {@link #acquire} with saved state as argument.
     * <li> If interrupted while blocked in step 4, throw InterruptedException.
     * <li> If timed out while blocked in step 4, return false, else true.
     * </ol>
     */
    public final boolean await(long time, TimeUnit unit)
            throws InterruptedException {
        if (unit == null)
            throw new NullPointerException();
        long nanosTimeout = unit.toNanos(time);
        if (Thread.interrupted())
            throw new InterruptedException();
        Node node = addConditionWaiter();
        int savedState = fullyRelease(node);
        long lastTime = System.nanoTime();
        boolean timedout = false;
        int interruptMode = 0;
        while (!isOnSyncQueue(node)) {
            if (nanosTimeout <= 0L) {
                timedout = transferAfterCancelledWait(node);
                break;
            }
            if (nanosTimeout >= spinForTimeoutThreshold)
                LockSupport.parkNanos(this, nanosTimeout);
            if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                break;
            long now = System.nanoTime();
            nanosTimeout -= now - lastTime;
            lastTime = now;
        }
        if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
            interruptMode = REINTERRUPT;
        if (node.nextWaiter != null)
            unlinkCancelledWaiters();
        if (interruptMode != 0)
            reportInterruptAfterWait(interruptMode);
        return !timedout;
    }

    //  support for instrumentation

    /**
     * Returns true if this condition was created by the given
     * synchronization object.
     *
     * @return {@code true} if owned
     */
    final boolean isOwnedBy(AbstractQueuedSynchronizer sync) {
        return sync == AbstractQueuedSynchronizer.this;
    }

    /**
     * Queries whether any threads are waiting on this condition.
     * Implements {@link AbstractQueuedSynchronizer#hasWaiters}.
     *
     * @return {@code true} if there are any waiting threads
     * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
     *         returns {@code false}
     */
    protected final boolean hasWaiters() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
            if (w.waitStatus == Node.CONDITION)
                return true;
        }
        return false;
    }

    /**
     * Returns an estimate of the number of threads waiting on
     * this condition.
     * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength}.
     *
     * @return the estimated number of waiting threads
     * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
     *         returns {@code false}
     */
    protected final int getWaitQueueLength() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        int n = 0;
        for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
            if (w.waitStatus == Node.CONDITION)
                ++n;
        }
        return n;
    }

    /**
     * Returns a collection containing those threads that may be
     * waiting on this Condition.
     * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads}.
     *
     * @return the collection of threads
     * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
     *         returns {@code false}
     */
    protected final Collection<Thread> getWaitingThreads() {
        if (!isHeldExclusively())
            throw new IllegalMonitorStateException();
        ArrayList<Thread> list = new ArrayList<Thread>();
        for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
            if (w.waitStatus == Node.CONDITION) {
                Thread t = w.thread;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }
}

/**
 * Setup to support compareAndSet. We need to natively implement
 * this here: For the sake of permitting future enhancements, we
 * cannot explicitly subclass AtomicInteger, which would be
 * efficient and useful otherwise. So, as the lesser of evils, we
 * natively implement using hotspot intrinsics API. And while we
 * are at it, we do the same for other CASable fields (which could
 * otherwise be done with atomic field updaters).
 */
private static final Unsafe unsafe = Unsafe.getUnsafe();
private static final long stateOffset;
private static final long headOffset;
private static final long tailOffset;
private static final long waitStatusOffset;
private static final long nextOffset;

static {
    try {
        stateOffset = unsafe.objectFieldOffset
            (AbstractQueuedSynchronizer.class.getDeclaredField("state"));
        headOffset = unsafe.objectFieldOffset
            (AbstractQueuedSynchronizer.class.getDeclaredField("head"));
        tailOffset = unsafe.objectFieldOffset
            (AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
        waitStatusOffset = unsafe.objectFieldOffset
            (Node.class.getDeclaredField("waitStatus"));
        nextOffset = unsafe.objectFieldOffset
            (Node.class.getDeclaredField("next"));

    } catch (Exception ex) { throw new Error(ex); }
}

/**
 * CAS head field. Used only by enq.
 */
private final boolean compareAndSetHead(Node update) {
    return unsafe.compareAndSwapObject(this, headOffset, null, update);
}

/**
 * CAS tail field. Used only by enq.
 */
private final boolean compareAndSetTail(Node expect, Node update) {
    return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
}

/**
 * CAS waitStatus field of a node.
 */
private static final boolean compareAndSetWaitStatus(Node node,
                                                     int expect,
                                                     int update) {
    return unsafe.compareAndSwapInt(node, waitStatusOffset,
                                    expect, update);
}

/**
 * CAS next field of a node.
 */
private static final boolean compareAndSetNext(Node node,
                                               Node expect,
                                               Node update) {
    return unsafe.compareAndSwapObject(node, nextOffset, expect, update);
}

}
(四)semaphore的超父类AbstractOwnableSynchronizer
/*
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/

/*
*
*
*
*
*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/publicdomain/zero/1.0/
*/

package java.util.concurrent.locks;

/**
* A synchronizer that may be exclusively owned by a thread. This
* class provides a basis for creating locks and related synchronizers
* that may entail a notion of ownership. The
* AbstractOwnableSynchronizer class itself does not manage or
* use this information. However, subclasses and tools may use
* appropriately maintained values to help control and monitor access
* and provide diagnostics.
*
* @since 1.6
* @author Doug Lea
*/
public abstract class AbstractOwnableSynchronizer
implements java.io.Serializable {

/** Use serial ID even though all fields transient. */
private static final long serialVersionUID = 3737899427754241961L;

/**
 * Empty constructor for use by subclasses.
 */
protected AbstractOwnableSynchronizer() { }

/**
 * The current owner of exclusive mode synchronization.
 */
private transient Thread exclusiveOwnerThread;

/**
 * Sets the thread that currently owns exclusive access. A
 * <tt>null</tt> argument indicates that no thread owns access.
 * This method does not otherwise impose any synchronization or
 * <tt>volatile</tt> field accesses.
 */
protected final void setExclusiveOwnerThread(Thread t) {
    exclusiveOwnerThread = t;
}

/**
 * Returns the thread last set by
 * <tt>setExclusiveOwnerThread</tt>, or <tt>null</tt> if never
 * set.  This method does not otherwise impose any synchronization
 * or <tt>volatile</tt> field accesses.
 * @return the owner thread
 */
protected final Thread getExclusiveOwnerThread() {
    return exclusiveOwnerThread;
}

}
其中也可以看到相应的实现的同步的Sync类

(五) 实例 模拟买票窗口
package com.tkq.test;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Semaphore;

public class Test {
public static void main(String[] args) {
System.out.println(“Hello”);
// 线程池
ExecutorService exec = Executors.newCachedThreadPool();
// 模拟5个售票窗口
final Semaphore semp = new Semaphore(6,true);
// 模拟在20个人买票
for (int index = 0; index < 20; index++) {

        final int NO = index;

        Runnable run = new Runnable() {

            public void run() {
                try {
                    // 获取许可 进行买票
                    semp.acquire();
                    System.out.println("进入买票窗口-----第 " + NO+"位");
                    Thread.sleep(1000);
                    // 买完后,释放
                    semp.release();
                    //得到当前可用的许可数
                    System.out.println("-----当前可用窗口------------" + semp.availablePermits());
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        };
        //执行
        exec.execute(run);
    }

    // 退出线程池
    exec.shutdown();
}

}
Hello
进入买票窗口—–第 0位
进入买票窗口—–第 2位
进入买票窗口—–第 1位
进入买票窗口—–第 3位
进入买票窗口—–第 4位
进入买票窗口—–第 5位
—–当前可用窗口————4
进入买票窗口—–第 8位
进入买票窗口—–第 10位
—–当前可用窗口————4
进入买票窗口—–第 9位
进入买票窗口—–第 7位
—–当前可用窗口————3
进入买票窗口—–第 11位
进入买票窗口—–第 6位
—–当前可用窗口————3
—–当前可用窗口————4
—–当前可用窗口————0
—–当前可用窗口————3
进入买票窗口—–第 15位
进入买票窗口—–第 14位
—–当前可用窗口————2
—–当前可用窗口————2
进入买票窗口—–第 13位
进入买票窗口—–第 12位
—–当前可用窗口————2
进入买票窗口—–第 16位
—–当前可用窗口————1
进入买票窗口—–第 17位
—–当前可用窗口————1
—–当前可用窗口————3
—–当前可用窗口————2
—–当前可用窗口————3
进入买票窗口—–第 19位
进入买票窗口—–第 18位
—–当前可用窗口————3
—–当前可用窗口————3
—–当前可用窗口————4
—–当前可用窗口————6
—–当前可用窗口———-

最后献上semaphore的常用的api

另请参见:
序列化表格


构造方法摘要
Semaphore(int permits)
创建具有给定的许可数和非公平的公平设置的 Semaphore。
Semaphore(int permits, boolean fair)
创建具有给定的许可数和给定的公平设置的 Semaphore。

方法摘要
void acquire()
从此信号量获取一个许可,在提供一个许可前一直将线程阻塞,否则线程被中断。
void acquire(int permits)
从此信号量获取给定数目的许可,在提供这些许可前一直将线程阻塞,或者线程已被中断。
void acquireUninterruptibly()
从此信号量中获取许可,在有可用的许可前将其阻塞。
void acquireUninterruptibly(int permits)
从此信号量获取给定数目的许可,在提供这些许可前一直将线程阻塞。
int availablePermits()
返回此信号量中当前可用的许可数。
int drainPermits()
获取并返回立即可用的所有许可。
protected Collection getQueuedThreads()
返回一个 collection,包含可能等待获取的线程。
int getQueueLength()
返回正在等待获取的线程的估计数目。
boolean hasQueuedThreads()
查询是否有线程正在等待获取。
boolean isFair()
如果此信号量的公平设置为 true,则返回 true。
protected void reducePermits(int reduction)
根据指定的缩减量减小可用许可的数目。
void release()
释放一个许可,将其返回给信号量。
void release(int permits)
释放给定数目的许可,将其返回到信号量。
String toString()
返回标识此信号量的字符串,以及信号量的状态。
boolean tryAcquire()
仅在调用时此信号量存在一个可用许可,才从信号量获取许可。
boolean tryAcquire(int permits)
仅在调用时此信号量中有给定数目的许可时,才从此信号量中获取这些许可。
boolean tryAcquire(int permits, long timeout, TimeUnit unit)
如果在给定的等待时间内此信号量有可用的所有许可,并且当前线程未被中断,则从此信号量获取给定数目的许可。
boolean tryAcquire(long timeout, TimeUnit unit)
如果在给定的等待时间内,此信号量有可用的许可并且当前线程未被中断,则从此信号量获取一个许可。

从类 java.lang.Object 继承的方法
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

构造方法详细信息
Semaphore
public Semaphore(int permits)
创建具有给定的许可数和非公平的公平设置的 Semaphore。
参数:
permits - 初始的可用许可数目。此值可能为负数,在这种情况下,必须在授予任何获取前进行释放。


Semaphore
public Semaphore(int permits,
boolean fair)
创建具有给定的许可数和给定的公平设置的 Semaphore。
参数:
permits - 初始的可用许可数目。此值可能为负数,在这种情况下,必须在授予任何获取前进行释放。
fair - 如果此信号量保证在争用时按先进先出的顺序授予许可,则为 true;否则为 false。
方法详细信息
acquire
public void acquire()
throws InterruptedException
从此信号量获取一个许可,在提供一个许可前一直将线程阻塞,否则线程被中断。
获取一个许可(如果提供了一个)并立即返回,将可用的许可数减 1。
如果没有可用的许可,则在发生以下两种情况之一前,禁止将当前线程用于线程安排目的并使其处于休眠状态:
• 某些其他线程调用此信号量的 release() 方法,并且当前线程是下一个要被分配许可的线程;或者
• 其他某些线程中断当前线程。
如果当前线程:
• 被此方法将其已中断状态设置为 on ;或者
• 在等待许可时被中断。
则抛出 InterruptedException,并且清除当前线程的已中断状态。
抛出:
InterruptedException - 如果当前线程被中断


acquireUninterruptibly
public void acquireUninterruptibly()
从此信号量中获取许可,在有可用的许可前将其阻塞。
获取一个许可(如果提供了一个)并立即返回,将可用的允许数减 1。
如果没有可用的许可,则在其他某些线程调用此信号量的 release() 方法,并且当前线程是下一个要被分配许可的线程前,禁止当前线程用于线程安排目的并使其处于休眠状态。
如果当前线程在等待许可时被中断,那么它将继续等待,但是与没有发生中断,其将接收允许的时间相比,为该线程分配许可的时间可能改变。当线程确实从此方法返回后,将设置其中断状态。


tryAcquire
public boolean tryAcquire()
仅在调用时此信号量存在一个可用许可,才从信号量获取许可。
获取一个许可(如果提供了一个)并立即返回,其值为 true,将可用的许可数减 1。
如果没有可用的许可,则此方法立即返回并且值为 false。
即使已将此信号量设置为使用公平排序策略,但是调用 tryAcquire() 也将 立即获取许可(如果有一个可用),而不管当前是否有正在等待的线程。在某些情况下,此“闯入”行为可能很有用,即使它会打破公平性也如此。如果希望遵守公平设置,则使用 tryAcquire(0, TimeUnit.SECONDS) ,它几乎是等效的(它也检测中断)。
返回:
如果获取了许可,则返回 true;否则返回 false。


tryAcquire
public boolean tryAcquire(long timeout,
TimeUnit unit)
throws InterruptedException
如果在给定的等待时间内,此信号量有可用的许可并且当前线程未被中断,则从此信号量获取一个许可。
获取一个许可(如果提供了一个)并立即返回,其值为 true,将可用的许可数减 1。
如果没有可用的允许,则在发生以下三种情况之一前,禁止将当前线程用于线程安排目的并使其处于休眠状态:
• 其他某些线程调用此信号量的 release() 方法并且当前线程是下一个被分配许可的线程;或者
• 其他某些线程中断当前线程;或者
• 已超出指定的等待时间。
如果获取了许可,则返回值为 true。
如果当前线程:
• 被此方法将其已中断状态设置为 on ;或者
• 在等待获取许可的同时被中断。
则抛出 InterruptedException,并且清除当前线程的已中断状态。
如果超出了指定的等待时间,则返回值为 false。如果该时间小于等于 0,则方法根本不等待。
参数:
timeout - 等待许可的最多时间
unit - timeout 参数的时间单位
返回:
如果获取了许可,则返回 true;如果获取许可前超出了等待时间,则返回 false
抛出:
InterruptedException - 如果当前线程是已中断的


release
public void release()
释放一个许可,将其返回给信号量。
释放一个许可,将可用的许可数增加 1。如果任意线程试图获取许可,则选中一个线程并将刚刚释放的许可给予它。然后针对线程安排目的启用(或再启用)该线程。
不要求释放许可的线程必须通过调用 acquire() 来获取许可。通过应用程序中的编程约定来建立信号量的正确用法。


acquire
public void acquire(int permits)
throws InterruptedException
从此信号量获取给定数目的许可,在提供这些许可前一直将线程阻塞,或者线程已被中断。
获取给定数目的许可(如果提供了)并立即返回,将可用的许可数减去给定的量。
如果没有足够的可用许可,则在发生以下两种情况之一前,禁止将当前线程用于线程安排目的并使其处于休眠状态:
• 其他某些线程调用此信号量的某个释放方法,当前线程是下一个被分配允许的线程并且可用许可的数目满足此请求;或者
• 其他某些线程中断当前线程。
如果当前线程:
• 被此方法将其已中断状态设置为 on ;或者
• 在等待许可时被中断。
则抛出 InterruptedException,并且清除当前线程的已中断状态。任何原本应该分配给此线程的许可将被分配给其他试图获取许可的线程,就好像已通过调用 release() 而使许可可用一样。
参数:
permits - 要获取的许可数
抛出:
InterruptedException - 如果当前线程已被中断
IllegalArgumentException - 如果 permits 为负


acquireUninterruptibly
public void acquireUninterruptibly(int permits)
从此信号量获取给定数目的许可,在提供这些许可前一直将线程阻塞。
获取给定数目的许可(如果提供了)并立即返回,将可用的许可数减去给定的量。
如果没有足够的可用许可,则在其他某些线程调用此信号量的某个释放方法,当前线程是下一个要被分配许可的线程,并且可用的许可数目满足此请求前,禁止当前线程用于线程安排目的并使其处于休眠状态。
如果当前的线程在等待许可时被中断,则它会继续等待并且它在队列中的位置不受影响。当线程确实从此方法返回后,将其设置为中断状态。
参数:
permits - 要获取的许可数
抛出:
IllegalArgumentException - 如果 permits 为负


tryAcquire
public boolean tryAcquire(int permits)
仅在调用时此信号量中有给定数目的许可时,才从此信号量中获取这些许可。
获取给定数目的许可(如果提供了)并立即返回,其值为 true,将可用的许可数减去给定的量。
如果没有足够的可用许可,则此方法立即返回,其值为 false,并且不改变可用的许可数。
即使已将此信号量设置为使用公平排序策略,但是调用 tryAcquire 也将 立即获取许可(如果有一个可用),而不管当前是否有正在等待的线程。在某些情况下,此“闯入”行为可能很有用,即使它会打破公平性也如此。如果希望遵守公平设置,则使用 tryAcquire(permits, 0, TimeUnit.SECONDS) ,它几乎是等效的(它也检测中断)。
参数:
permits - 要获取的许可数
返回:
如果获取了许可,则返回 true;否则返回 false
抛出:
IllegalArgumentException - 如果 permits 为负


tryAcquire
public boolean tryAcquire(int permits,
long timeout,
TimeUnit unit)
throws InterruptedException
如果在给定的等待时间内此信号量有可用的所有许可,并且当前线程未被中断,则从此信号量获取给定数目的许可。
获取给定数目的许可(如果提供了)并立即返回,其值为 true,将可用的许可数减去给定的量。
如果没有足够的可用许可,则在发生以下三种情况之一前,禁止将当前线程用于线程安排目的并使其处于休眠状态:
• 其他某些线程调用此信号量的某个释放方法,当前线程是下一个被分配许可的线程,并且可用许可的数目满足此请求;或者
• 其他某些线程中断当前线程;或者
• 已超出指定的等待时间。
如果获取了许可,则返回值为 true。
如果当前线程:
• 被此方法将其已中断状态设置为 on ;或者
• 在等待获取允许的同时被中断。
则抛出 InterruptedException,并且清除当前线程的已中断状态。任何原本应该分配给此线程的许可将被分配给其他试图获取许可的线程,就好像已通过调用 release() 而使许可可用一样。
如果超出了指定的等待时间,则返回值为 false。如果该时间小于等于 0,则方法根本不等待。任何原本应该分配给此线程的许可将被分配给其他试图获取许可的线程,就好像已通过调用 release() 而使许可可用一样。
参数:
permits - 要获取的许可数
timeout - 等待许可的最多时间
unit - timeout 参数的时间单位
返回:
如果获取了许可,则返回 true;如果获取所有许可前超出了等待时间,则返回 false
抛出:
InterruptedException - 如果当前线程是已中断的
IllegalArgumentException - 如果 permits 为负


release
public void release(int permits)
释放给定数目的许可,将其返回到信号量。
释放给定数目的许可,将可用的许可数增加该量。如果任意线程试图获取许可,则选中某个线程并将刚刚释放的许可给予该线程。如果可用许可的数目满足该线程的请求,则针对线程安排目的启用(或再启用)该线程;否则在有足够的可用许可前线程将一直等待。如果满足此线程的请求后仍有可用的许可,则依次将这些许可分配给试图获取许可的其他线程。
不要求释放许可的线程必须通过调用获取来获取该许可。通过应用程序中的编程约定来建立信号量的正确用法。
参数:
permits - 要释放的许可数
抛出:
IllegalArgumentException - 如果 permits 为负


availablePermits
public int availablePermits()
返回此信号量中当前可用的许可数。
此方法通常用于调试和测试目的。
返回:
此信号量中的可用许可数


drainPermits
public int drainPermits()
获取并返回立即可用的所有许可。
返回:
获取的许可数


reducePermits
protected void reducePermits(int reduction)
根据指定的缩减量减小可用许可的数目。此方法在使用信号量来跟踪那些变为不可用资源的子类中很有用。此方法不同于 acquire,在许可变为可用的过程中,它不会阻塞等待。
参数:
reduction - 要移除的许可数
抛出:
IllegalArgumentException - 如果 reduction 是负数


isFair
public boolean isFair()
如果此信号量的公平设置为 true,则返回 true。
返回:
如果此信号量的公平设置为 true,则返回 true


hasQueuedThreads
public final boolean hasQueuedThreads()
查询是否有线程正在等待获取。注意,因为同时可能发生取消,所以返回 true 并不保证有其他线程等待获取许可。此方法主要用于监视系统状态。
返回:
如果可能有其他线程正在等待获取锁,则返回 true


getQueueLength
public final int getQueueLength()
返回正在等待获取的线程的估计数目。该值仅是估计的数字,因为在此方法遍历内部数据结构的同时,线程的数目可能动态地变化。此方法用于监视系统状态,不用于同步控制。
返回:
正在等待此锁的线程的估计数目


getQueuedThreads
protected Collection getQueuedThreads()
返回一个 collection,包含可能等待获取的线程。因为在构造此结果的同时实际的线程 set 可能动态地变化,所以返回的 collection 仅是尽力的估计值。所返回 collection 中的元素没有特定的顺序。此方法用于加快子类的构造速度,提供更多的监视设施。
返回:
线程 collection


toString
public String toString()
返回标识此信号量的字符串,以及信号量的状态。括号中的状态包括 String 类型的 “Permits =”,后跟许可数。
覆盖:
类 Object 中的 toString
返回:
标识此信号量的字符串,以及信号量的状态
Semaphore类似用法
• Android下的Semaphore使用方法和示例

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大量例子讲述Semaphore的应用。 1 Introduction 1 1.1 Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Execution model . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.3 Serialization with messages . . . . . . . . . . . . . . . . . . . . . 3 1.4 Non-determinism . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.5 Shared variables . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.5.1 Concurrent writes . . . . . . . . . . . . . . . . . . . . . . 4 1.5.2 Concurrent updates . . . . . . . . . . . . . . . . . . . . . 5 1.5.3 Mutual exclusion with messages . . . . . . . . . . . . . . 6 2 Semaphores 7 2.1 Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2.2 Syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2.3 Why semaphores? . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 Basic synchronization patterns 11 3.1 Signaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3.2 Rendezvous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3.2.1 Rendezvous hint . . . . . . . . . . . . . . . . . . . . . . . 13 3.2.2 Rendezvous solution . . . . . . . . . . . . . . . . . . . . . 15 3.2.3 Deadlock #1 . . . . . . . . . . . . . . . . . . . . . . . . . 15 3.3 Mutex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 3.3.1 Mutual exclusion hint . . . . . . . . . . . . . . . . . . . . 17 3.3.2 Mutual exclusion solution . . . . . . . . . . . . . . . . . . 19 3.4 Multiplex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3.4.1 Multiplex solution . . . . . . . . . . . . . . . . . . . . . . 21 3.5 Barrier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 3.5.1 Barrier hint . . . . . . . . . . . . . . . . . . . . . . . . . . 23 3.5.2 Barrier non-solution . . . . . . . . . . . . . . . . . . . . . 25 3.5.3 Deadlock #2 . . . . . . . . . . . . . . . . . . . . . . . . . 27 3.5.4 Barrier solution . . . . . . . . . . . . . . . . . . . . . . . . 29 3.5.5 Deadlock #3 . . . . . . . . . . . . . . . . . . . . . . . . . 31 3.6 Reusable barrier . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3.6.1 Reusable barrier non-solution #1 . . . . . . . . . . . . . . 33 3.6.2 Reusable barrier problem #1 . . . . . . . . . . . . . . . . 35 3.6.3 Reusable barrier non-solution #2 . . . . . . . . . . . . . . 37 3.6.4 Reusable barrier hint . . . . . . . . . . . . . . . . . . . . . 39 3.6.5 Reusable barrier solution . . . . . . . . . . . . . . . . . . 41 3.6.6 Preloaded turnstile . . . . . . . . . . . . . . . . . . . . . . 43 3.6.7 Barrier objects . . . . . . . . . . . . . . . . . . . . . . . . 44 3.7 Queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 3.7.1 Queue hint . . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.7.2 Queue solution . . . . . . . . . . . . . . . . . . . . . . . . 49 3.7.3 Exclusive queue hint . . . . . . . . . . . . . . . . . . . . . 51 3.7.4 Exclusive queue solution . . . . . . . . . . . . . . . . . . . 53 3.8 Fifo queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 3.8.1 Fifo queue hint . . . . . . . . . . . . . . . . . . . . . . . . 57 3.8.2 Fifo queue solution . . . . . . . . . . . . . . . . . . . . . . 59 4 Classical synchronization problems 61 4.1 Producer-consumer problem . . . . . . . . . . . . . . . . . . . . . 61 4.1.1 Producer-consumer hint . . . . . . . . . . . . . . . . . . . 63 4.1.2 Producer-consumer solution . . . . . . . . . . . . . . . . . 65 4.1.3 Deadlock #4 . . . . . . . . . . . . . . . . . . . . . . . . . 67 4.1.4 Producer-consumer with a finite buffer . . . . . . . . . . . 67 4.1.5 Finite buffer producer-consumer hint . . . . . . . . . . . . 69 4.1.6 Finite buffer producer-consumer solution . . . . . . . . . 71 4.2 Readers-writers problem . . . . . . . . . . . . . . . . . . . . . . . 71 4.2.1 Readers-writers hint . . . . . . . . . . . . . . . . . . . . . 73 4.2.2 Readers-writers solution . . . . . . . . . . . . . . . . . . . 75 4.2.3 Starvation . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 4.2.4 No-starve readers-writers hint . . . . . . . . . . . . . . . . 79 4.2.5 No-starve readers-writers solution . . . . . . . . . . . . . 81 4.2.6 Writer-priority readers-writers hint . . . . . . . . . . . . . 83 4.2.7 Writer-priority readers-writers solution . . . . . . . . . . . 85 4.3 No-starve mutex . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 4.3.1 No-starve mutex hint . . . . . . . . . . . . . . . . . . . . 89 4.3.2 No-starve mutex solution . . . . . . . . . . . . . . . . . . 91 4.4 Dining philosophers . . . . . . . . . . . . . . . . . . . . . . . . . 93 4.4.1 Deadlock #5 . . . . . . . . . . . . . . . . . . . . . . . . . 95 4.4.2 Dining philosophers hint #1 . . . . . . . . . . . . . . . . . 97 4.4.3 Dining philosophers solution #1 . . . . . . . . . . . . . . 99 4.4.4 Dining philosopher¡¯s solution #2 . . . . . . . . . . . . . . 101 4.4.5 Tanenbaum¡¯s solution . . . . . . . . . . . . . . . . . . . . 103 4.4.6 Starving Tanenbaums . . . . . . . . . . . . . . . . . . . . 105 4.5 Cigarette smokers problem . . . . . . . . . . . . . . . . . . . . . . 107 4.5.1 Deadlock #6 . . . . . . . . . . . . . . . . . . . . . . . . . 111 4.5.2 Smokers problem hint . . . . . . . . . . . . . . . . . . . . 113 CONTENTS vii 4.5.3 Smoker problem solution . . . . . . . . . . . . . . . . . . 115 4.5.4 Generalized Smokers Problem . . . . . . . . . . . . . . . . 115 4.5.5 Generalized Smokers Problem Hint . . . . . . . . . . . . . 117 4.5.6 Generalized Smokers Problem Solution . . . . . . . . . . . 119 5 Less classical synchronization problems 121 5.1 The dining savages problem . . . . . . . . . . . . . . . . . . . . . 121 5.1.1 Dining Savages hint . . . . . . . . . . . . . . . . . . . . . 123 5.1.2 Dining Savages solution . . . . . . . . . . . . . . . . . . . 125 5.2 The barbershop problem . . . . . . . . . . . . . . . . . . . . . . . 127 5.2.1 Barbershop hint . . . . . . . . . . . . . . . . . . . . . . . 129 5.2.2 Barbershop solution . . . . . . . . . . . . . . . . . . . . . 131 5.3 Hilzer¡¯s Barbershop problem . . . . . . . . . . . . . . . . . . . . . 133 5.3.1 Hilzer¡¯s barbershop hint . . . . . . . . . . . . . . . . . . . 134 5.3.2 Hilzer¡¯s barbershop solution . . . . . . . . . . . . . . . . . 135 5.4 The Santa Claus problem . . . . . . . . . . . . . . . . . . . . . . 137 5.4.1 Santa problem hint . . . . . . . . . . . . . . . . . . . . . . 139 5.4.2 Santa problem solution . . . . . . . . . . . . . . . . . . . 141 5.5 Building H2O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 5.5.1 H2O hint . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 5.5.2 H2O solution . . . . . . . . . . . . . . . . . . . . . . . . . 147 5.6 River crossing problem . . . . . . . . . . . . . . . . . . . . . . . . 148 5.6.1 River crossing hint . . . . . . . . . . . . . . . . . . . . . . 149 5.6.2 River crossing solution . . . . . . . . . . . . . . . . . . . . 151 5.7 The roller coaster problem . . . . . . . . . . . . . . . . . . . . . . 153 5.7.1 Roller Coaster hint . . . . . . . . . . . . . . . . . . . . . . 155 5.7.2 Roller Coaster solution . . . . . . . . . . . . . . . . . . . . 157 5.7.3 Multi-car Roller Coaster problem . . . . . . . . . . . . . . 159 5.7.4 Multi-car Roller Coaster hint . . . . . . . . . . . . . . . . 161 5.7.5 Multi-car Roller Coaster solution . . . . . . . . . . . . . . 163 6 Not-so-classical problems 165 6.1 The search-insert-delete problem . . . . . . . . . . . . . . . . . . 165 6.1.1 Search-Insert-Delete hint . . . . . . . . . . . . . . . . . . 167 6.1.2 Search-Insert-Delete solution . . . . . . . . . . . . . . . . 169 6.2 The unisex bathroom problem . . . . . . . . . . . . . . . . . . . . 170 6.2.1 Unisex bathroom hint . . . . . . . . . . . . . . . . . . . . 171 6.2.2 Unisex bathroom solution . . . . . . . . . . . . . . . . . . 173 6.2.3 No-starve unisex bathroom problem . . . . . . . . . . . . 175 6.2.4 No-starve unisex bathroom solution . . . . . . . . . . . . 177 6.3 Baboon crossing problem . . . . . . . . . . . . . . . . . . . . . . 177 6.4 The Modus Hall Problem . . . . . . . . . . . . . . . . . . . . . . 178 6.4.1 Modus Hall problem hint . . . . . . . . . . . . . . . . . . 179 6.4.2 Modus Hall problem solution . . . . . . . . . . . . . . . . 181 viii CONTENTS 7 Not remotely classical problems 183 7.1 The sushi bar problem . . . . . . . . . . . . . . . . . . . . . . . . 183 7.1.1 Sushi bar hint . . . . . . . . . . . . . . . . . . . . . . . . . 185 7.1.2 Sushi bar non-solution . . . . . . . . . . . . . . . . . . . . 187 7.1.3 Sushi bar non-solution . . . . . . . . . . . . . . . . . . . . 189 7.1.4 Sushi bar solution #1 . . . . . . . . . . . . . . . . . . . . 191 7.1.5 Sushi bar solution #2 . . . . . . . . . . . . . . . . . . . . 193 7.2 The child care problem . . . . . . . . . . . . . . . . . . . . . . . . 194 7.2.1 Child care hint . . . . . . . . . . . . . . . . . . . . . . . . 195 7.2.2 Child care non-solution . . . . . . . . . . . . . . . . . . . 197 7.2.3 Child care solution . . . . . . . . . . . . . . . . . . . . . . 199 7.2.4 Extended child care problem . . . . . . . . . . . . . . . . 199 7.2.5 Extended child care hint . . . . . . . . . . . . . . . . . . . 201 7.2.6 Extended child care solution . . . . . . . . . . . . . . . . 203 7.3 The room party problem . . . . . . . . . . . . . . . . . . . . . . . 205 7.3.1 Room party hint . . . . . . . . . . . . . . . . . . . . . . . 207 7.3.2 Room party solution . . . . . . . . . . . . . . . . . . . . . 209 7.4 The Senate Bus problem . . . . . . . . . . . . . . . . . . . . . . . 211 7.4.1 Bus problem hint . . . . . . . . . . . . . . . . . . . . . . . 213 7.4.2 Bus problem solution #1 . . . . . . . . . . . . . . . . . . 215 7.4.3 Bus problem solution #2 . . . . . . . . . . . . . . . . . . 217 7.5 The Faneuil Hall problem . . . . . . . . . . . . . . . . . . . . . . 219 7.5.1 Faneuil Hall Problem Hint . . . . . . . . . . . . . . . . . . 221 7.5.2 Faneuil Hall problem solution . . . . . . . . . . . . . . . . 223 7.5.3 Extended Faneuil Hall Problem Hint . . . . . . . . . . . . 225 7.5.4 Extended Faneuil Hall problem solution . . . . . . . . . . 227 7.6 Dining Hall problem . . . . . . . . . . . . . . . . . . . . . . . . . 229 7.6.1 Dining Hall problem hint . . . . . . . . . . . . . . . . . . 231 7.6.2 Dining Hall problem solution . . . . . . . . . . . . . . . . 233 7.6.3 Extended Dining Hall problem . . . . . . . . . . . . . . . 234 7.6.4 Extended Dining Hall problem hint . . . . . . . . . . . . . 235 7.6.5 Extended Dining Hall problem solution . . . . . . . . . . 237 8 Synchronization in Python 239 8.1 Mutex checker problem . . . . . . . . . . . . . . . . . . . . . . . 240 8.1.1 Mutex checker hint . . . . . . . . . . . . . . . . . . . . . . 243 8.1.2 Mutex checker solution . . . . . . . . . . . . . . . . . . . 245 8.2 The coke machine problem . . . . . . . . . . . . . . . . . . . . . . 247 8.2.1 Coke machine hint . . . . . . . . . . . . . . . . . . . . . . 249 8.2.2 Coke machine solution . . . . . . . . . . . . . . . . . . . . 251 9 Synchronization in C 253 9.1 Mutual exclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 9.1.1 Parent code . . . . . . . . . . . . . . . . . . . . . . . . . . 254 9.1.2 Child code . . . . . . . . . . . . . . . . . . . . . . . . . . 254 9.1.3 Synchronization errors . . . . . . . . . . . . . . . . . . . . 255 CONTENTS ix 9.1.4 Mutual exclusion hint . . . . . . . . . . . . . . . . . . . . 257 9.1.5 Mutual exclusion solution . . . . . . . . . . . . . . . . . . 259 9.2 Make your own semaphores . . . . . . . . . . . . . . . . . . . . . 261 9.2.1 Semaphore implementation hint . . . . . . . . . . . . . . 263 9.2.2 Semaphore implementation . . . . . . . . . . . . . . . . . 265 9.2.3 Semaphore implementation detail . . . . . . . . . . . . . . 267 A Cleaning up Python threads 271 A.1 Semaphore methods . . . . . . . . . . . . . . . . . . . . . . . . . 271 A.2 Creating threads . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 A.3 Handling keyboard interrupts . . . . . . . . . . . . . . . . . . . . 272 B Cleaning up POSIX threads 275 B.1 Compiling Pthread code . . . . . . . . . . . . . . . . . . . . . . . 275 B.2 Creating threads . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 B.3 Joining threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 B.4 Semaphores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278

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