<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>WanTianwen 爱上你CSDN 专栏 - </title><link>category/383436.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 29 May 2008 14:33:34 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>WanTianwen</dc:creator><title>Convert.ToInt32和int.Parse的区别</title><link>http://blog.csdn.net/WanTianwen/archive/2008/05/29/2493318.aspx</link><pubDate>Thu, 29 May 2008 14:34:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/05/29/2493318.aspx</guid><wfw:comment>comments/2493318.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/05/29/2493318.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2493318.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2493318</trackback:ping><description>Convert.ToInt32是转换继承自Object的对象为int的. 
比如你得到一个object对象,你想把它转换为int,用int.Parse就不可以,要用Convert.ToInt32. &lt;img src ="aggbug/2493318.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>WanTianwen</dc:creator><title>「技巧」Visual Studio 2005 快捷键汇总</title><link>http://blog.csdn.net/WanTianwen/archive/2008/04/28/2337577.aspx</link><pubDate>Mon, 28 Apr 2008 10:40:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/04/28/2337577.aspx</guid><wfw:comment>comments/2337577.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/04/28/2337577.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>comments/commentRss/2337577.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2337577</trackback:ping><description>Visual Studio 2005 快捷键既多，又方便，如果能熟练运用，将会对大家的编程速度有很大的提高。&lt;img src ="aggbug/2337577.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>WanTianwen</dc:creator><title>「基础」C#中的继承，重载，委托，你真的弄明白了吗？</title><link>http://blog.csdn.net/WanTianwen/archive/2008/04/27/2334041.aspx</link><pubDate>Sun, 27 Apr 2008 03:50:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/04/27/2334041.aspx</guid><wfw:comment>comments/2334041.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/04/27/2334041.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2334041.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2334041</trackback:ping><description>C#中子类(派生类)拥有父类(基类)的全部特性，同时有具有自己的特色，子类就是把父类更具体化了。在本例中你将了解到sealed,base关键字，protected和private的区别，C#中的委托，方法的多重重载，在switch方法break关键字在return之后不能使用．．．&lt;img src ="aggbug/2334041.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>WanTianwen</dc:creator><title>「基础」C#中的循环</title><link>http://blog.csdn.net/WanTianwen/archive/2008/04/26/2330784.aspx</link><pubDate>Sat, 26 Apr 2008 10:47:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/04/26/2330784.aspx</guid><wfw:comment>comments/2330784.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/04/26/2330784.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/2330784.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2330784</trackback:ping><description>这个例子是我重新对C#中的循环的一个温习，基础知识，没什么技术含量，请大家不要见笑。&lt;img src ="aggbug/2330784.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>WanTianwen</dc:creator><title>「基础」C#中重载“!= == +”</title><link>http://blog.csdn.net/WanTianwen/archive/2008/04/24/2319463.aspx</link><pubDate>Thu, 24 Apr 2008 00:32:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/04/24/2319463.aspx</guid><wfw:comment>comments/2319463.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/04/24/2319463.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2319463.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2319463</trackback:ping><description>重载符号是一件很郁闷的事，因为重载的是系统定义好了的那些运算符，这样很容易混淆到底这个运算符是做什么的，也就降低了代码的易读性，但是我们为什么又需要符号重载呢?因为在默写特定的环境下，她能让我们的代码更简单。&lt;img src ="aggbug/2319463.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>WanTianwen</dc:creator><title>「基础」C#中的随机数</title><link>http://blog.csdn.net/WanTianwen/archive/2008/04/23/2319415.aspx</link><pubDate>Wed, 23 Apr 2008 23:54:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/04/23/2319415.aspx</guid><wfw:comment>comments/2319415.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/04/23/2319415.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2319415.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2319415</trackback:ping><description>在C#中，默认的随机数构造函数是以当前时间作为随机数种子的，这带来一个问题。&lt;img src ="aggbug/2319415.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>WanTianwen</dc:creator><title>「基础」C#中的索引器</title><link>http://blog.csdn.net/WanTianwen/archive/2008/04/23/2319410.aspx</link><pubDate>Wed, 23 Apr 2008 23:46:00 GMT</pubDate><guid>http://blog.csdn.net/WanTianwen/archive/2008/04/23/2319410.aspx</guid><wfw:comment>comments/2319410.aspx</wfw:comment><comments>http://blog.csdn.net/WanTianwen/archive/2008/04/23/2319410.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2319410.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2319410</trackback:ping><description>索引器不单能索引数字（数组下标），还能索引一些HASHMAP的字符串，所以，通常来说，C#中类的索引器通常只有一个，就是THIS，但也可以有无数个，只要你的参数列表不同就可以了 索引器和返回值无关&lt;img src ="aggbug/2319410.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>