这个实例是以php作为socket服务器,actionscript作为socket客户端
在实现php socket服务器之前,我们先要做点准备工作。首先我们要先打开socket扩展,然后我们将php.exe的路径加入环境变量path中,例如,我的php.exe的路径为:D:/wamp/bin/php/php5.2.6
php服务器代码
SocketStart.php文件
<?php
/**
* NOTICE OF LICENSE
*
* THIS SOURCE FILE IS PART OF EVEBIT'S PRIVATE PROJECT.
*
* DO NOT USE THIS FILE IN OTHER PLACE.
*
* @category Superwar
* @package Application
* @subpackage Service
* @author Chen Qiao <chen.qiao@evebit.com>
* @version $$Id: SocketStart.php 171 2011-03-25 05:18:45Z chen.qiao $$
* @copyright Copyright (c) 2011
*/
include_once 'SocketServer.php';
$socketStart = new Service_SocketServer();
SocketServer.php文件
<?php
/**
* NOTICE OF LICENSE
*
* THIS SOURCE FILE IS PART OF EVEBIT'S PRIVATE PROJECT.
*
* DO NOT USE THIS FILE IN OTHER PLACE.
*
* @category Superwar
* @package Application
* @subpackage Service
* @author Chen Qiao <chen.qiao@evebit.com>
* @version $$Id: SocketServer.php 171 2011-03-25 05:18:45Z chen.qiao $$
* @copyright Copyright (c) 2011
*/
/**
* socket server class
*
* create a socket server and get the message from the client,decode it and
* send to resulte to client,when the client socket is removed,give the message
*
* @package Information
* @subpackage Controller
* @author Chen Qiao <chen.qiao@evebit.com>
* @version $$Id: PlannerController.php 171 2011-03-25 05:18:45Z chen.qiao $$
*/
class Service_SocketServer
{
private $_host;
private $_port;
private $_masterSocket;
private $_currentSockets;
public static $onlineUserArr = array();
/**
* __construct of the class
*/
public function __construct(){
error_reporting(E_ALL);
set_time_limit(0);
ob_implicit_flush();
/*
* the host of the socket sever,and also you can use the domain name,and you
* must change the initSocket function
*/
$this->_host = '192.168.1.205';
$this->_port = '9999';
$this->initSocket();
$this->_currentSockets = array();
$this->_currentSockets[] = $this->_masterSocket;
$this->listenToSockets();
}
/**
* create the socket,set option,bind and listen to all socket client
*/
private function initSocket(){
if(($this->_masterSocket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) < 0) {
echo '[SocketServer.initSocket]'.'socket_create()
failed, reason: ' . socket_strerror($this->_masterSocket);
} else {
echo '[SocketServer.initSocket] socket server create success.';
}
socket_set_option($this->_masterSocket, SOL_SOCKET,SO_REUSEADDR, 1);
if(($ret = socket_bind($this->_masterSocket, $this->_host, $this->_port)) < 0) {
echo '[SocketServer.initSocket] '.'socket_bind() failed,
reason: ' . socket_strerror($ret);
}
if(($ret = socket_listen($this->_masterSocket, 5)) < 0) {
echo '[SocketServer.initSocket] '.'socket_listen()
failed, reason: ' . socket_strerror($ret);
}
}
/**
* decode the client message,when the socket client send the message the first time,
* it need a cross-domain policy files,the socket server must send it,and the client
* could connected successful.if the socket client is not the first time to send the
* message,you will decode the message,and return the corresponding message
*
* @param resource|array $socket
* @param string $data
*/
private function parseRequest($socket, $data){
if(substr($data,0, 22) == '<policy-file-request/>') {
$crossFile = '<cross-domain-policy><allow-access-from domain="*"
to-ports="*"/></cross-domain-policy>';
$this->sendMessage($socket,$crossFile);
return;
} else {
// $socketData = json_decode($data);
if(!$data) {
$socketStr = substr($data, 0 ,strlen($data) - 1);
} else {
$socketStr = substr($data, 2 ,strlen($data));
}
// $socketData = json_decode($socketStr);
$this->saveDataAndLoad($socket,$socketStr);
}
}
/**
* send the message to socket client
*
* @param resource|array $socket
* @param string $message
*/
public function sendMessage($sockets, $message){
$message .= "\0";
if(!is_array($sockets)) {
$sockets = array($sockets);
}
foreach($sockets as $socket) {
if($socket === NULL || $socket == '') {
continue;
}
socket_write($socket, $message);
echo '[SocketServer.SendMessage] Wrote : '.$message.' to ' . $socket;
}
}
/**
* listen to the socket,the socket server can listen to the socket client,if one client socket
* is connected,we listen to it and receive the message and to decode it,if the client socket
* is removed,we give the message and close the client socket
*/
private function listenToSockets(){
while (true) {
$changedSockets = $this->_currentSockets;
$num_changed_sockets = socket_select($changedSockets, $write = NULL, $except = NULL, NULL);
foreach($changedSockets as $socket)
{
if ($socket == $this->_masterSocket) {
if (($client = socket_accept($this->_masterSocket)) < 0) {
echo '[SocketServer.listenToSockets] '.
'socket_accept() failed: reason: ' . socket_strerror($socket);
continue;
} else {
$this->_currentSockets[] = $client;
socket_getpeername($client, $newClientAddress);
echo '[SocketServer.listenToSockets] '.
'NEW CLIENT '.$client.' [IP: '.$newClientAddress.']';
$this->addOnlineUserInfo($client);
}
} else {
$bytes = socket_recv($socket, $buffer, 4096, 0);
if ($bytes == 0) {
echo '[SocketServer.listenToSockets] '.
'REMOVING CLIENT '.$socket;
$index = array_search($socket, $this->_currentSockets);
unset($this->_currentSockets[$index]);
$this->deleteUserFromOnline($socket);
socket_close($socket);
}else{
$this->parseRequest($socket,$buffer);
}
}
}
}
}
/**
* the socket server receive the message from the socket client and decode it,
* and return the message to client
*
* @param resource|array $socket
* @param string $socketData
*/
private function saveDataAndLoad($socket,$socketData){
if($socketData) {
$this->sendMessage(self::$onlineUserArr, $socketData);
}
}
/**
* if one user is login success , add the socket resource to online user array
*
* @param resource $socket
*/
private function addOnlineUserInfo($socket) {
echo '[SocketServer.addOnlineUserInfo] '.
'Add User To Online User Array';
self::$onlineUserArr[] = $socket;
}
/**
* if one user is login success , add the socket resource to online user array
*
* @param resource $socket
*/
private function deleteUserFromOnline($socket) {
echo '[SocketServer.deleteUserFromOnline] '.
'Delete User From Online User';
foreach(self::$onlineUserArr as $key=>$online) {
if($socket == $online) {
unset(self::$onlineUserArr[$key]);
}
}
}
}
actionscript客户端代码
test.fla文件
mySocket = new XMLSocket();
mySocket.onConnect = function(success) {
if (success) {
msgArea.htmlText += "<b>Server connection established!</b>";
} else {
msgArea.htmlText += "<b>Server connection failed!</b>";
}
}
mySocket.onClose = function() {
msgArea.htmlText += "<b>Server connection lost</b>";
}
XMLSocket.prototype.onData = function(msg) {
msgArea.htmlText += "<b>receive:</b>";
msgArea.htmlText += msg;
};
mySocket.connect("192.168.1.205", 9999);
function msgGO() {
if(msgSend.text != ''){
var str = msgSend.text;
mySocket.send(str);
msgArea.htmlText += "<b>send:</b>";
msgArea.htmlText += str;
}
}
pushMsg.onRelease = function() {
msgGO();
}
我们还可以新建一个php文件将此swf客户端嵌入网页中运行
swfShow.php文件
<script type="text/javascript">
function setFlashFocus()
{
document.getElementById('SuperWar').focus();
}
</script>
<br/>
<div id="putswf" class = "putswf">
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="SuperWar" width="760" height="600"
codebase=" http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab">
<param name="movie" value="test.swf" />
<param name="quality" value="high" />
<param name="bgcolor" value="#869ca7" />
<param name="allowScriptAccess" value="sameDomain" />
<embed src="test.swf" quality="high" bgcolor="#869ca7" width="760"
height="600" name="demo" align="middle" play="true" loop="false" quality="high"
allowScriptAccess="sameDomain" type="application/x-shockwave-flash"
pluginspage=" http://www.macromedia.com/go/getflashplayer" ></embed>
</object>
</div>
当然,上面的ip你应该改为自己的ip,端口也可以自己设置。而且你还可以使用域名,但是代码需要一点小改动。
一切准备就绪之后,你就可以去运行你的socket服务器了,在cmd中输入php socketStart.php即可。
如果需要源码的话可以去此地址下载:http://download.csdn.net/source/3148443