现在做的这个Flex项目需要进行国际化,这里总结一下
和java一样,Flex2也可以使用.properties文件实现国际化,使用flex的mx.resources.ResourceBundle类来读取properties文件。同样也可以在Flex Builder2中安装Properties Editor插件来写properties文件。
1.创建一个Flex项目
2.在这个项目中创建 locale 文件夹
3.在 locale 文件夹中添加2个properties文件,如下
en_US.properties
- label1=Hello World!
- label2=Welcome!
zh_CN.properties
- label1=/u5927/u5bb6/u597d/uff01
- label2=/u6b22/u8fce/uff01
4.将 locale 文件夹添加为flex项目的source path (两个方法)
a)右击项目 -> properties -> Flex Compiler -> 在additional compiler arguments中添加 -sp locale
b)右击项目 -> properties -> Flex Build Path -> Source path -> add Folder -> 选中locale文件夹即可
现在开始写代码了
Localizator.as文件
package util {
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.events.Event;
import mx.resources.ResourceBundle;
public class Localizator extends EventDispatcher {
//采用单例模式
private static var _instance : Localizator;
private var _language : String;
//这里的resource名应与.properties文件名相同
[ResourceBundle("en_US")]
private var lang_en_US:ResourceBundle;
[ResourceBundle("zh_CN")]
private var lang_zh_CN:ResourceBundle;
[Bindable]
private var currRes:ResourceBundle;
public function Localizator(language : String = "en_US") {
selectLanguage(language);
}
public static function getInstance(language : String = "en_US"):Localizator {
if (_instance == null) {
_instance = new Localizator(language);
}
return _instance; }
private function selectLanguage(language : String):void {
this._language = language;
if (_language == "en_US") {
this.currRes = lang_en_US;
} else if (_language == "zh_CN") {
this.currRes = lang_zh_CN;
} else {
this.currRes = lang_en_US;
}
}
[Bindable(event="languageChange")]
public function getText(key:String):String {
return this.currRes.getString(key);
}
public function get language():String {
return this._language;
}
public function set language(language : String):void {
if (this._language != language) {
selectLanguage(language);
dispatchEvent(new Event("languageChange"));
}
}
}
}
主程序zhcn.mxml代码
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Script>
<![CDATA[
import util.Localizator;
[Bindable]
private var localizator : Localizator = Localizator.getInstance();
private function changeLanguage(language:String):void {
localizator.language = language;
}
]]>
</mx:Script>
<mx:Label id="label1" x="10" y="10" text="{localizator.getText('label1')}" width="152" height="20" fontSize="12" fontWeight="bold"/>
<mx:Label id="label2" x="10" y="38" text="{localizator.getText('label2')}" width="144" height="22" fontSize="12" fontWeight="bold"/>
<mx:Button x="10" y="68" label="Chinese" click="changeLanguage('zh_CN')"/>
<mx:Button x="88" y="68" label="English" click="changeLanguage('en_US')"/>
</mx:Application>
OK,编译运行就可以看到结果了。
另外有些问题需要说明
1.properties文件须使用UTF-8编码
2.(Flex supports static inclusion of localized resources, but not dynamic retrieval of resources at run time.) Flex2是将properties文件编译到swf文件中的,目前还不支持动态读取外部properties文件
3.如果保存或编译代码时,遇到Unable to resolve a class for ResourceBundle: en_US_properties问题,大可放心,这是Flex Builder2的bug,只需要在main menu(顶部菜单)中选 Project -> Clean... 就可以了。或者将上面的Localizator.as随便空一行再保存编译一下,这个error也会消失,呵呵。
参考
Flex 2 Developer's Guide -> Localizing Flex Applications
http://flexme.wordpress.com/2007/07/11/internationalization-in-flex/
http://www.deitte.com/archives/2006/10/using_resource.htm
http://www.zhuoqun.net/article.asp?id=267