private final AtomicLong seed;
private static final long multiplier = 0x5DEECE66DL;
private static final long addend = 0xBL;
private static final long mask = (1L << 48) - 1;
/**
* Creates a new random number generator. This constructor sets
* the seed of the random number generator to a value very likely
* to be distinct from any other invocation of this constructor.
*/
public Random() {
this(seedUniquifier() ^ System.nanoTime());
}
闲来无事,想如果自己设计微信红包,怎么设计呢?
因为我不是微信红包的开发人员,所以以下内容纯属虚构
先说下我的算法,每人随机一个数,然后把所有人的加起来成为分母,每个人的数是分子,分子除以分母,就是这个人占用红包的额度。
直接看代码
public class Haobao {
public static List<Integer> buildFen(int fen,int i){
if(fen<=i){
return null;
}
List<Integer> ins=new ArrayList<Integer>(i);
List<Integer> cns=new ArrayList<Integer>(i);
// Random r=ThreadLocalRandom.current();
Random r=new Random();
int total=0;
for(int j=0;j<i;j++){
int c=r.nextInt(i*10)+1;
total=total+c;
ins.add(c);
}
BigDecimal t=new BigDecimal(total);
BigDecimal f=new BigDecimal(fen);
BigDecimal s=f.divide(t,4,BigDecimal.ROUND_DOWN);
for(int j=0;j<i-1;j++){
int c=s.multiply(new BigDecimal(ins.get(j))).intValue();
if(c==0||(fen-c)<(i-j)){
c=1;
}
fen=fen-c;
cns.add(c);
}
cns.add(fen);
return cns;
}
public static void main(String[] args){
for(int k=0;k<10;k++){
long begin=System.currentTimeMillis();
for(int i=0;i<10*10000;i++){
List<Integer> s=buildFen(2245, 100);
// System.out.println(s.toString());
}
System.out.println("time:"+(System.currentTimeMillis()-begin));
}
}
}
Random VS ThreadLocalRandom
有人说ThreadLocalRandom 性能比Random高,有人说Random线程不安全。
今天就看下源码,本人看的是JDK 1.7的
先看Random的,关键是seed因子
private final AtomicLong seed;
private static final long multiplier = 0x5DEECE66DL;
private static final long addend = 0xBL;
private static final long mask = (1L << 48) - 1;
/**
* Creates a new random number generator. This constructor sets
* the seed of the random number generator to a value very likely
* to be distinct from any other invocation of this constructor.
*/
public Random() {
this(seedUniquifier() ^ System.nanoTime());
}
再看下ThreadLocalRandom ,首先ThreadLocalRandom 继承了Random,仔细看接口,一些方法都是重用父类的。
用TheadLocal 实现的线程安全。
private static final ThreadLocal<ThreadLocalRandom> localRandom =
new ThreadLocal<ThreadLocalRandom>() {
protected ThreadLocalRandom initialValue() {
return new ThreadLocalRandom();
}
};