自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+
  • 博客(7)
  • 收藏
  • 关注

原创 安卓 opengles compute shader

http://blog.csdn.net/chen_nan/article/details/44649973http://malideveloper.arm.com/downloads/deved/tutorial/SDK/linux/2.4.4/html/compute_intro.htmlhttp://stackoverflow.com/questions/28

2016-07-18 20:35:57 2035

原创 安卓 并行计算 renderscript

https://medium.com/@qhutch/android-simple-and-fast-image-processing-with-renderscript-2fa8316273e1#.3sm05vq9d

2016-07-18 15:44:06 468

原创 安卓 调用 GPU OpenCL

OpenCLhttp://download.csdn.net/detail/huangcanjun187/8118327            编程指南http://bbs.csdn.net/topics/390738508    资料汇总http://bbs.csdn.net/topics/391018074   测试手机支持http://blog.csdn.net/dj0379

2016-07-18 11:02:57 647

转载 How do I setup Git for an UE4 project?

https://answers.unrealengine.com/questions/16787/how-to-setup-git-for-an-ue4-project.html/Binaries/DerivedDataCache/Intermediate/SavedAs a general rule, you should check in al

2016-04-16 13:01:21 361

转载 Is it possible to assign a UTexture2D to a material at runtime?

https://answers.unrealengine.com/questions/29271/is-it-possible-to-assign-a-utexture2d-to-a-materia.htmlDynamic Material InstanceStep 1:In editor, make a material that has a Textur

2016-04-08 13:41:20 928

转载 xoyojank 的 UE4中的DynamicTexture数据更新

源地址 http://blog.csdn.net/xoyojank/article/details/49232841问题:gamethread 和render thread最近在UE4中实现了程序实时生成的Mesh顶点动画, 使用的顶点数目很多(几十万量级)一开始是创建Dynamic Vertex Buffer, 然后每帧去更新顶点数据,发现效率比较低效

2016-04-08 11:03:45 963 1

转载 How to Creat Dynamic Textures in Unreal Engine 4

Sometimes it's necessary to create a texture at runtime and update its contents. Depending on your particular needs there are a couple different methods:If you need to create a dynamic UTexture2D

2016-04-08 09:46:46 1757

空空如也

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除