osg demo3 add manipulator

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// DEMO3 功能:加入操作器


#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>


#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/TerrainManipulator>


void main()
{
osgViewer::Viewer viewer;


viewer.setSceneData(osgDB::readNodeFile("glider.osg"));


viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));


viewer.addEventHandler(new osgViewer::WindowSizeHandler);


viewer.addEventHandler(new osgViewer::StatsHandler);


{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator>keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;


keyswitchManipulator->addMatrixManipulator('1',"Trackball",new osgGA::TrackballManipulator);


keyswitchManipulator->addMatrixManipulator('2',"Flight",new osgGA::FlightManipulator);


keyswitchManipulator->addMatrixManipulator('3',"Drive",new osgGA::DriveManipulator);


keyswitchManipulator->addMatrixManipulator('4',"Terrain",new osgGA::TerrainManipulator);


viewer.setCameraManipulator(keyswitchManipulator.get());


}


viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);


viewer.realize();


viewer.run();




}

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