<!doctype html>
<html>
<head><title>snake</title>
<script>
function Snake(canvas){
this.canvas = canvas;
this.length = 0;
this.direction = 'down';
this.body = [],
this.head = function(){
return this.length == 0 ? null : this.body[0];
};
this.isAlive = true;
this.onDie = null;
this.onEat = null;
this.speed = 200;
this.auto = null;
this.turnLeft = function(){
if(this.direction == 'left' || this.direction == 'right'){
return;
}else{
this.direction = 'left';
}
};
this.turnRight = function(){
if(this.direction == 'left' || this.direction == 'right'){
return;
}else{
this.direction = 'right';
}
};
this.turnUp = function(){
if(this.direction == 'up' || this.direction == 'down'){
return;
}else{
this.direction = 'up';
}
};
this.turnDown = function(){
if(this.direction == 'up' || this.direction == 'down'){
return;
}else{
this.direction = 'down';
}
};
this.moveTo = function(x, y){
this.canvas.clsCanvas(this);
this.body.pop();
this.length--;
this.grow(x, y);
this.canvas.drawSnake(this);
};
this.grow = function(bX, bY){
var head = {
x : bX,
y : bY
};
this.body.unshift(head);
this.length++;
};
this.stepWalk = function(){
if(!this.isAlive){return;}
if(!this.head()){
throw new Error('this snake is not initialized');
}
var nextBlock, head = this.head();
var nX = head.x, nY = head.y;
switch(this.direction){
case 'down':
nY = head.y + 1;
break;
case 'up':
nY = head.y - 1;
break;
case 'left':
nX = head.x - 1;
break;
case 'right':
nX = head.x + 1;
break;
}
if(nX < 1 || nY < 1 || nX > canvas.width || nY > canvas.height || this.contains(nX, nY)){
this.isAlive = false;
if(this.onDie){this.onDie();}
}else{
nextBlock = this.canvas.getBlock(nX, nY);
if(this.canvas.isFoodBlock(nextBlock)){
nextBlock.setAttribute('food',''); // the food has been eaten
this.grow(nX, nY);
if(this.onEat){this.onEat();}
var t = this;
setTimeout(function(){t.stepWalk();},80 );
}else{
this.moveTo(nX, nY);
}
}
};
this.autoWalk = function(){
var snake = this;
this.auto = setInterval(function(){
if(snake.isAlive){
snake.stepWalk();
}else{
clearInterval(snake.auto);
}
}, this.speed );
};
this.contains = function(x,y){
var len = this.length, snakeBody = this.body, b;
for(var i=0;i<len;i++){
b = snakeBody[i];
if(b.x == x && b.y == y){
return true;
}
}
return false;
};
this.init = function(length){
if(length<this.canvas.height){
for(var i=0; i<length;i++){
this.grow(1, i+1);
}
};
this.canvas.drawSnake(this);
this.canvas.createFood();
},
this.pause = function(){
if(this.auto){
clearInterval(this.auto);
this.auto = null;
}
};
}
function SnakeCanvas(div){
this.target = div;
this.createView();
}
SnakeCanvas.prototype = {
width: 20,
height: 16,
currentSnake : null,
createView : function(){
var i = 0, span;
addClass(this.target, 'target');
while(i < 320){
span = document.createElement('span');
span.id = 'span_' + (++i);
addClass(span, 'blocks');
this.target.appendChild( span );
}
},
getBlock : function(x, y){
return document.getElementById('span_' + (y ? ((y-1) * this.width + x) : (x+1)));
},
activateBlock : function(block){
block.setAttribute('act', 'true');
addClass(block, 'snake-body');
},
inActivateBlock: function(block){
block.setAttribute('act', '');
removeClass(block, 'snake-body');
},
switchBlock: function(block){
var active = block.getAttribute('act');
if(active){
this.inActivateBlock(block);
}else{
this.activateBlock(block);
}
},
isFoodBlock: function(block){
return !!(block.getAttribute('food'));
},
createFood : function(){
var posX = 0, posY = 0, done = false, block;
while( !done){
posX = Math.floor(Math.random() * (this.width + 1));
posY = Math.floor(Math.random() * (this.height + 1));
if(posX == 0){ posX = 1;} if(posY == 0){ posY = 1;}
block = this.getBlock(posX, posY);
if(!this.currentSnake || (!this.currentSnake.contains(posX, posY))){
block.setAttribute('food', 'true');
this.switchBlock(block);
done = true;
}
}
},
clsCanvas : function(snake){
var snakeBlock, i = 0;
if(snake){
for(;i<snake.length;i++){
snakeBlock = snake.body[i];
this.inActivateBlock(this.getBlock(snakeBlock.x, snakeBlock.y));
}
}else{
while(i< this.width * this.height){
this.inActivateBlock(this.getBlock(i));
}
}
},
drawSnake : function(snake){
var snakeBlock;
for(var i=0;i<snake.length;i++){
snakeBlock = snake.body[i];
this.activateBlock(this.getBlock(snakeBlock.x, snakeBlock.y));
}
this.currentSnake = snake;
}
};
//---------------------------//
function trim(text){
var rnotwhite = /\S/,
// Used for trimming whitespace
trimLeft = /^\s+/,
trimRight = /\s+$/;
// IE doesn't match non-breaking spaces with \s
if ( rnotwhite.test( "\xA0" ) ) {
trimLeft = /^[\s\xA0]+/;
trimRight = /[\s\xA0]+$/;
}
return text.toString().replace( trimLeft, "" ).replace( trimRight, "" );
}
function addClass(elem, className){
var setClass;
if ( elem.nodeType === 1 ) {
if ( !elem.className ) {
elem.className = className;
} else {
setClass = " " + elem.className + " ";
if ( !~setClass.indexOf( " " + className + " " ) ) {
setClass += className + " ";
}
elem.className = trim(setClass);
}
}
}
function removeClass(elem, value){
var className;
if ( elem.nodeType === 1 && elem.className ) {
if ( value ) {
className = (" " + elem.className + " ").replace( /[\n\t\r]/g, " " );
className = className.replace(" " + value + " ", " ");
elem.className = trim( className );
} else {
elem.className = "";
}
}
}
function keyDown(e){
if(!snake || !snake.isAlive) {
return;
}
e=e||window.event;
var keyCode = e.keyCode||e.which||e.charCode;
switch(keyCode){
case 37://左
snake.turnLeft();
break;
case 38://上
snake.turnUp();
break;
case 39://右
snake.turnRight();
break;
case 40://下
snake.turnDown();
break;
case 80://p 暂停or开始
case 229:
if(snake.auto){
snake.pause();
}else{
snake.autoWalk();
}
break;
}
}
if(document.attachEvent){
document.attachEvent('onkeydown', keyDown);
}else if(document.addEventListener){
document.addEventListener('keydown', keyDown, false);
}
</script>
<style>
div{
margin: 20px auto;
}
.target{
display:block;
width: 400px;
height: 320px;
border: 1px solid black;
overflow: hidden;
}
.blocks{
display:block;
width: 18px;
height: 18px;
border: 1px dotted #ddd;
float:left;
}
.snake-body{
background-color: #111;
border-style: solid;
}
</style>
</head>
<body>
<h1>Snake</h1>
<div id='t'></div>
<div>
操作提示:按上下左右键操作,按 P 键暂停或继续
</div>
<script>
var canvas = new SnakeCanvas( document.getElementById('t') );
var snake = new Snake( canvas );
snake.onDie = function(){
alert('game over');
};
snake.onEat = function(){
snake.canvas.createFood();
};
snake.init(3);
snake.autoWalk();
// snake.pause();
</script>
</html>
JS 贪吃蛇
最新推荐文章于 2024-08-08 13:37:43 发布