Android中仿IOS圆盘时间选择器

通过自定义view实现仿ios实现滑动两端的点选择时间的效果

效果图
这里写图片描述

这里写图片描述

自定义的view代码

public class Ring_Slide2 extends View {

    private static final double RADIAN = 180 / Math.PI;
    private int max_progress; // 设置最大进度
    private int cur_progress; //设置锚点1当前进度
    private int cur_progress2; //设置锚点2进度
    private int bottom_color;//设置底色
    private int circle_color; //设置圆的颜色(锚点)
    private int slide_color;  //设置滑动过的颜色
    private float ring_width; //圆环的宽度
    private double cur_Angle;  //当前锚点1旋转角度
    private double cur_Angle2; //当前锚点2的旋转角度
    private float ring_Radius;//圆环的半径

    private final int[] arrColorCircle = new int[]{0xFFFFde37, 0xFFFFa400};
    private int main_width;  //圆的宽度
    private float mWheelCurX, mWheelCurY; //圆的位置
    private float mWheelCurX2, mWheelCurY2; //圆2的位置

    private Paint circle_Paint; //圆环的画笔
    private Paint select_Paint;//选中的画笔
    private Paint dot1;   //圆点1
    private Paint dot2;   //圆点2
    private Context context;
    private OnSeekBarChangeListener changeListener,changeListener2;
    public Ring_Slide2(Context context) {
        this(context,null);
    }

    public Ring_Slide2(Context context, AttributeSet attrs) {
        this(context, attrs,0);
    }

    public Ring_Slide2(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        this.context=context;
        initAttrs(attrs,defStyleAttr);
        initPadding();
        //初始化画笔
        initPaints();
    }

    //初始化属性
    private void initAttrs(AttributeSet attrs, int defStyle){
        TypedArray typedArray = getContext().obtainStyledAttributes(attrs, R.styleable.Cricle_slide, defStyle, 0);
        max_progress=typedArray.getInt(R.styleable.Cricle_slide_max_progress,720);
        cur_progress=typedArray.getInt(R.styleable.Cricle_slide_cur_progress,420);
        cur_progress2=typedArray.getInt(R.styleable.Cricle_slide_cur_progress2,540);
        if (cur_progress > max_progress) cur_progress = max_progress;
        if (cur_progress2 > max_progress) cur_progress2 = max_progress;
        Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.mipmap.select_sun_bg2);
        main_width= bitmap.getWidth();
        ring_width=typedArray.getFloat(R.styleable.Cricle_slide_Ring_Width,main_width);
        bottom_color=typedArray.getColor(R.styleable.Cricle_slide_bottom_color,getColor(R.color.select_main_bg_color));
        circle_color=typedArray.getColor(R.styleable.Cricle_slide_circle_color,getColor(R.color.duration));
        slide_color=typedArray.getColor(R.styleable.Cricle_slide_slide_color,getColor(R.color.time));
        typedArray.recycle();
    }
    //初始化边距
    private void initPadding(){
        int paddingLeft = getPaddingLeft();
        int paddingTop = getPaddingTop();
        int paddingRight = getPaddingRight();
        int paddingBottom = getPaddingBottom();
        int paddingStart = 0, paddingEnd = 0;
        if (Build.VERSION.SDK_INT >= 17) {
            paddingStart = getPaddingStart();
            paddingEnd = getPaddingEnd();
        }
        int maxPadding = Math.max(paddingLeft, Math.max(paddingTop,
                Math.max(paddingRight, Math.max(paddingBottom, Math.max(paddingStart, paddingEnd)))));
        setPadding(maxPadding, maxPadding, maxPadding, maxPadding);
    }
    private void initPaints(){

        /*
        圆环的画笔
         */
        circle_Paint=new Paint(Paint.ANTI_ALIAS_FLAG);
        circle_Paint.setAntiAlias(true);
        circle_Paint.setColor(bottom_color);
        circle_Paint.setStyle(Paint.Style.STROKE);
        circle_Paint.setStrokeWidth(ring_width);

        /*
        选中区域的画笔
         */
        select_Paint=new Paint(Paint.ANTI_ALIAS_FLAG);
        select_Paint.setShader(new SweepGradient(0, 0, arrColorCircle, null));
        /*select_Paint.setColor(circle_color);*/
        select_Paint.setAntiAlias(true);
        select_Paint.setStyle(Paint.Style.STROKE);
        select_Paint.setStrokeWidth(ring_width);

       // 画锚点
        dot1 = new Paint(Paint.ANTI_ALIAS_FLAG);
        dot1.setColor(circle_color);
        dot1.setAntiAlias(true);
        dot1.setStyle(Paint.Style.FILL);

       // 画锚点2
        dot2 = new Paint(Paint.ANTI_ALIAS_FLAG);
        dot2.setColor(slide_color);
        dot2.setAntiAlias(true);
        dot2.setStyle(Paint.Style.FILL);

    }
    //获取宽度
    private float getDimen(int dimenId) {
        return getResources().getDimension(dimenId);
    }
    //获取颜色
    @TargetApi(Build.VERSION_CODES.M)
    private int getColor(int colorId) {
        final int version = Build.VERSION.SDK_INT;
        if (version >= 23) {
            return getContext().getColor(colorId);
        } else {
            return ContextCompat.getColor(getContext(), colorId);
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.mipmap.setalarm_colock_bg);
        int height = bitmap.getHeight()+main_width*2;
        int width = bitmap.getWidth()+main_width*2;
        int min = Math.min(height, width);
        setMeasuredDimension(min,min);
        initposition();
    }
    private void initposition(){
        //转换为360度
        cur_Angle=(double) cur_progress / max_progress*360.0;
        cur_Angle2=(double)cur_progress2 / max_progress*360.0;
        //计算初始化旋转的角度
        double cos = -Math.cos(Math.toRadians(cur_Angle));
        double cos2 = -Math.cos(Math.toRadians(cur_Angle2));
        //根据旋转的角度来确定位置
        MakeCurPosition(cos);
        MakeCurPosition2(cos2);
        //确定圆环的半径
        ring_Radius=(getMeasuredWidth() - getPaddingLeft() - getPaddingRight() - ring_width) / 2;
    }
    private void MakeCurPosition(double cos){
        //根据旋转的角度来确定圆的位置
        //确定x点的坐标
        mWheelCurX = calcXLocationInWheel(cur_Angle, cos);
        //确定y点的坐标
        mWheelCurY=calcYLocationInWheel(cos);
    }
    private void MakeCurPosition2(double cos2){
        //根据旋转的角度来确定圆的位置
        //确定x点的坐标
        mWheelCurX2 = calcXLocationInWheel(cur_Angle2, cos2);
        //确定y点的坐标
        mWheelCurY2=calcYLocationInWheel(cos2);
    }
    //确定x点的坐标
    private float calcXLocationInWheel(double angle,double cos){
        if (angle < 180) {
            return (float) (getMeasuredWidth() / 2 + Math.sqrt(1 - cos * cos) * ring_Radius); //Math.sqrt正平分根  9-3
        } else {
            return (float) (getMeasuredWidth() / 2 - Math.sqrt(1 - cos * cos) * ring_Radius);
        }
    }

    //确定y点的坐标
    private float calcYLocationInWheel(double cos) {
        return getMeasuredWidth() / 2 + ring_Radius * (float) cos;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        float left = getPaddingLeft() + ring_width / 2;
        float top = getPaddingTop() + ring_width / 2;
        float right = canvas.getWidth() - getPaddingRight() - ring_width / 2;
        float bottom = canvas.getHeight() - getPaddingBottom() - ring_width / 2;
        float centerX = (left + right) / 2;
        float centerY = (top + bottom) / 2;

        float wheelRadius = (canvas.getWidth() - getPaddingLeft() - getPaddingRight()) / 2 - ring_width / 2;
        canvas.drawCircle(centerX, centerY, wheelRadius, circle_Paint);
        //画选中区域
      //  canvas.drawArc(new RectF(left, top, right, bottom), (float) (Math.PI * RADIAN + Math.acos(cur_Angle) * RADIAN), (float) (Math.abs(cur_Angle-cur_Angle2)), false, select_Paint);
        Log.i("TAG","第一个的角度="+cur_Angle);
        Log.i("TAG","第一个的角度2="+cur_Angle2);
        float begin=0; //圆弧的起点位置
        float stop=0;
        if(cur_Angle>180  && cur_Angle>cur_Angle2 ){   //180  -- 360
            begin=(float) (-Math.abs(cur_Angle-360)-90);
            stop=(float) Math.abs(Math.abs(cur_Angle-360)+cur_Angle2);
            Log.i("TAG","begin="+begin);
            Log.i("TAG","stop="+stop);
        }else if(cur_Angle>cur_Angle2){
            begin=(float) cur_Angle-90;
            stop=(float)(360-(cur_Angle-cur_Angle2));
        }else {
             begin=(float) cur_Angle-90;
            stop=(float) Math.abs(cur_Angle-cur_Angle2);
        }
        canvas.drawArc(new RectF(left, top, right, bottom), begin,stop, false, select_Paint);

        //画锚点   画圆
        canvas.drawCircle(mWheelCurX, mWheelCurY, ring_width/2, dot1);
        //画锚点   画圆
        canvas.drawCircle(mWheelCurX2, mWheelCurY2, ring_width/2, dot2);

        Log.i("TAG","锚点1Y"+mWheelCurY+"锚点1X"+mWheelCurX);
        Log.i("TAG","锚点2Y"+mWheelCurY2+"锚点1X"+mWheelCurX2);

    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();
        int flag=0;
        //判断是否触控到两个点中的其中某个点

        if(isMovedot2(x,y)){
            flag=2;
        }else if(isMovedot1(x,y)){
            flag=1;
        }
       /* if(isMovedot1(x,y)){
            flag=1;
        }else if(isMovedot2(x,y)){
            flag=2;
        }*/
        if(event.getAction()==MotionEvent.ACTION_MOVE || isMovedot1(x,y) ==true || isMovedot2(x,y)==true ){
            Log.i("TAG","进入X="+x+"进入Y="+y);
            //通过触摸点算出cos角度值
            float cos = calculateCos(x, y);
            // 通过反三角函数获得角度值
            double angle;   //获取滑动的角度
            if (x < getWidth() / 2) { // 滑动超过180度
                angle = Math.PI * RADIAN + Math.acos(cos) * RADIAN;    //通过计算得到滑动的角度值
            } else { // 没有超过180度
                angle = Math.PI * RADIAN - Math.acos(cos) * RADIAN; //PI 周长比直径    返回弧角度的余弦值
            }
            if(flag==1){
                cur_Angle=angle;
                cur_progress=getSelectedValue(cur_Angle);
                MakeCurPosition(cos);
                if (changeListener != null) {
                    changeListener.onChanged(this, cur_progress);
                }
            }else if(flag==2){
                cur_Angle2=angle;
                cur_progress2=getSelectedValue(cur_Angle2);
                MakeCurPosition2(cos);
                if (changeListener2 != null) {
                    changeListener2.onChanged(this, cur_progress2);
                }
            }
            invalidate();
            return true;
        }else {
            return super.onTouchEvent(event);
        }
    }

    private  boolean isMovedot1(float x,float y){
        float dot1x = Math.abs(mWheelCurX - x);
        float dot1y = Math.abs(mWheelCurY - y);
        if(dot1x<30 && dot1y<30){
            return true;
        }else{
            return false;
        }
    }
    private boolean isMovedot2(float x,float y){
        float dot1x = Math.abs(mWheelCurX2 - x);
        float dot1y = Math.abs(mWheelCurY2 - y);
        if(dot1x<30 && dot1y<30){
            return true;
        }else{
            return false;
        }
    }

    //拿到切斜角的cos值
    private float calculateCos(float x, float y){
        float width = x - getWidth() / 2;
        float height = y - getHeight() / 2;
        float slope = (float) Math.sqrt(width * width + height * height);
        return height / slope;
    }

    private int getSelectedValue(double mCurAngle) {  //角度转进度
        return Math.round(max_progress * ((float) mCurAngle / 360));  //四舍五入
    }

    public void setOnSeekBarChangeListener(OnSeekBarChangeListener listener) {
        changeListener = listener;
    }
    public void setOnSeekBarChangeListener2(OnSeekBarChangeListener listener) {
        changeListener2 = listener;
    }
    public void initRadian(int pro1,int pro2){
        this.cur_progress=pro1;
        this.cur_progress2=pro2;
        invalidate();
    }

    public interface OnSeekBarChangeListener {
        void onChanged(Ring_Slide2 seekbar, int curValue);
    }
}

自定义stayle样式,在values下新建sttrs.xml文件

 <declare-styleable name="Cricle_slide">
        //设置最大进度
        <attr name="max_progress" format="integer"></attr>
        //设置当前进度
        <attr name="cur_progress" format="integer"></attr>
        //设置当前进度
        <attr name="cur_progress2" format="integer"></attr>
        //设置底色
        <attr name="bottom_color" format="color"></attr>
        //设置圆的颜色
        <attr name="circle_color" format="color"></attr>
        //设置滑动的颜色
        <attr name="slide_color" format="color"></attr>
        //圆环的宽度  (dimension是代表尺寸值)
        <attr name="Ring_Width" format="dimension"></attr>

    </declare-styleable>

《Kotlin语法基础到实战开发》系列课程视频

http://edu.csdn.net/course/detail/6409?locationNum=7&fps=1&ref=srch&loc=1

http://edu.csdn.net/course/play/6409/123752

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