#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
Triangle(double=1,double=1,double=1);
double perimeter();
double area();
void show_message();
bool is_triangle(double,double,double);
private:
double a,b,c;
};
int main()
{
Triangle tri1(3,4,5),tri2,tri3(1.5),tri4(1.5,3.7);
tri1.show_message();
tri2.show_message();
tri3.show_message();
tri4.show_message();
return 0;
}
Triangle::Triangle(double x,double y,double z):a(x),b(y),c(z){}
void Triangle::show_message()
{
if(is_triangle(a,b,c))
{
cout<<"该三角形的三边长为:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三角形周长为:"<<perimeter()<<",面积为:"<<area()<<endl;
}
else
{
cout<<"该三角形三边长为:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三边无法构成三角形。";
}
}
double Triangle::perimeter()
{
return a+b+c;
}
double Triangle::area()
{
double p=(a+b+c)/2;
return sqrt(p*(p-a)*(p-b)*(p-c));
}
bool Triangle::is_triangle(double x,double y,double z)
{
if(x+y>z&&x+z>y&&y+z>x)
return true;
else
return false;
}
包含了各种初始化方式,不用担心关于初始化的一些重载的问题或者是函数冲突的问题。