<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>智慧的鱼   MSN:aooang@hotmail.com  - DirectSound</title><link>http://blog.csdn.net/aoosang/category/132107.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Sat, 08 Mar 2008 16:29:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>aoosang</dc:creator><title>利用Directsound 3D实现游戏中3D音效 </title><link>http://blog.csdn.net/aoosang/archive/2005/12/13/551606.aspx</link><pubDate>Tue, 13 Dec 2005 20:28:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/12/13/551606.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/551606.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/12/13/551606.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/551606.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=551606</trackback:ping><description>3D游戏中，增强的3D音效会让游戏玩家产生震撼的听觉效果，本文通过一个示例演示了如何采用微软的Directsound 3D 实现3D环绕立体声。
你在下面地址也可以看到这篇文章http://dev.yesky.com/300/2232300.shtml?412&lt;img src ="http://blog.csdn.net/aoosang/aggbug/551606.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>aoosang</dc:creator><title>利用Directsound编程实现实时混音 </title><link>http://blog.csdn.net/aoosang/archive/2005/12/13/551597.aspx</link><pubDate>Tue, 13 Dec 2005 20:22:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/12/13/551597.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/551597.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/12/13/551597.aspx#Feedback</comments><slash:comments>9</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/551597.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=551597</trackback:ping><description>将多个音频文件或多路音频数据同时输出到音频输出设备上，就可同时听到多个不同的声音，这就是混音。在游戏开发，网络视频会议开发中都会用到混音技术，本文详细介绍如何利用Directsound实现几路不同的音频进行实时的混音。你在下面地址也可以看到这篇文章：http://dev.yesky.com/412/2205912.shtml&lt;img src ="http://blog.csdn.net/aoosang/aggbug/551597.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>aoosang</dc:creator><title>Directsound开发指南（4）</title><link>http://blog.csdn.net/aoosang/archive/2005/11/08/525635.aspx</link><pubDate>Tue, 08 Nov 2005 23:43:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/11/08/525635.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/525635.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/11/08/525635.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/525635.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=525635</trackback:ping><description>Directsound SDK  学习摘要  智慧的鱼翻译 &lt;img src ="http://blog.csdn.net/aoosang/aggbug/525635.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>aoosang</dc:creator><title>Directsound开发指南（3）</title><link>http://blog.csdn.net/aoosang/archive/2005/11/01/520913.aspx</link><pubDate>Tue, 01 Nov 2005 22:23:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/11/01/520913.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/520913.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/11/01/520913.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/520913.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=520913</trackback:ping><description>DirectSound SDK学习摘要，智慧的鱼翻译&lt;img src ="http://blog.csdn.net/aoosang/aggbug/520913.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>aoosang</dc:creator><title>Directsound开发指南（2）</title><link>http://blog.csdn.net/aoosang/archive/2005/11/01/520907.aspx</link><pubDate>Tue, 01 Nov 2005 22:15:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/11/01/520907.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/520907.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/11/01/520907.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/520907.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=520907</trackback:ping><description>Directsound SDK学习摘要 ，智慧的鱼翻译&lt;img src ="http://blog.csdn.net/aoosang/aggbug/520907.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>aoosang</dc:creator><title>DirectSound开发指南（1）</title><link>http://blog.csdn.net/aoosang/archive/2005/11/01/520903.aspx</link><pubDate>Tue, 01 Nov 2005 22:11:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/11/01/520903.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/520903.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/11/01/520903.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/520903.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=520903</trackback:ping><description>directsound SDK 学习摘要，智慧的鱼翻译&lt;img src ="http://blog.csdn.net/aoosang/aggbug/520903.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>aoosang</dc:creator><title>利用DirectSound实现声卡录音</title><link>http://blog.csdn.net/aoosang/archive/2005/08/17/456262.aspx</link><pubDate>Wed, 17 Aug 2005 00:25:00 GMT</pubDate><guid>http://blog.csdn.net/aoosang/archive/2005/08/17/456262.aspx</guid><wfw:comment>http://blog.csdn.net/aoosang/comments/456262.aspx</wfw:comment><comments>http://blog.csdn.net/aoosang/archive/2005/08/17/456262.aspx#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://blog.csdn.net/aoosang/comments/commentRss/456262.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=456262</trackback:ping><description>本文详细讲述了如何利用DirectSound对经过声卡和麦克风的数据进行捕获，进行录音，并保存为wave格式的文件。 
&lt;img src ="http://blog.csdn.net/aoosang/aggbug/456262.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>