iOS 手势滑动返回功能

方法一

BaseViewController 是要添手势的控制器
BaseViewController.m


#import "BaseViewController.h"

#import "POPAnimation.h"


@interface BaseViewController ()<UINavigationControllerDelegate>

{

    UIPercentDrivenInteractiveTransition *_interactiveTransition;

}

@end


@implementation BaseViewController


- (void)viewDidLoad {

    [super viewDidLoad];

    

    self.view.backgroundColor = [UIColor grayColor];


    

    //该控制器的view添加拖动手势

    self.navigationController.delegate = self; // 设置navigationController的代理为self,并实现其代理方法

    

    self.view.userInteractionEnabled = YES;

    UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(backHandle:)];

    [self.view addGestureRecognizer:panGesture];

}


- (void)backHandle:(UIPanGestureRecognizer *)recognizer

{

    [self customControllerPopHandle:recognizer];

}



- (void)customControllerPopHandle:(UIPanGestureRecognizer *)recognizer

{

    if(self.navigationController.childViewControllers.count == 1)

    {

        return;

    }

    // _interactiveTransition就是代理方法2返回的交互对象,我们需要更新它的进度来控制POP动画的流程。(以手指在视图中的位置与屏幕宽度的比例作为进度)

    CGFloat process = [recognizer translationInView:self.view].x/self.view.bounds.size.width;

    process = MIN(1.0, MAX(0.0, process));

    

    if(recognizer.state == UIGestureRecognizerStateBegan)

    {

        // 此时,创建一个UIPercentDrivenInteractiveTransition交互对象,来控制整个过程中动画的状态

        _interactiveTransition = [[UIPercentDrivenInteractiveTransition alloc] init];

        [self.navigationController popViewControllerAnimated:YES];

    }

    else if(recognizer.state == UIGestureRecognizerStateChanged)

    {

        [_interactiveTransition updateInteractiveTransition:process]; // 更新手势完成度

    }

    else if(recognizer.state == UIGestureRecognizerStateEnded ||recognizer.state == UIGestureRecognizerStateCancelled)

    {

        // 手势结束时,若进度大于0.5就完成pop动画,否则取消

        if(process > 0.5)

        {

            [_interactiveTransition finishInteractiveTransition];

        }

        else

        {

            [_interactiveTransition cancelInteractiveTransition];

        }

        

        _interactiveTransition = nil;

    }

}




// 代理方法1

// 返回一个实现了UIViewControllerAnimatedTransitioning协议的对象    ,即完成转场动画的对象

- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC

{

    if(operation == UINavigationControllerOperationPop) // operationpop,就返回我们自定义的转场动画对象

    {

        return [[POPAnimation alloc] init];

    }

    

    return nil;

}



// 代理方法2

// 返回一个实现了UIViewControllerInteractiveTransitioning协议的对象,即完成动画交互(动画进度)的对象

- (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController

{

    if([animationController isKindOfClass:[POPAnimation class]])

    {

        return _interactiveTransition;

    }

    return nil;

}




- (void)didReceiveMemoryWarning {

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}


/*

#pragma mark - Navigation


// In a storyboard-based application, you will often want to do a little preparation before navigation

- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {

    // Get the new view controller using [segue destinationViewController].

    // Pass the selected object to the new view controller.

}

*/


@end



POPAnimation.m


#import "POPAnimation.h"



@interface POPAnimation ()


@end


@implementation POPAnimation


// 实现两个协议的方法


// 返回动画执行的时间

- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext

{

    return 0.25;

}



//

- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext

{

    __block UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; // 动画来自哪个vc

    UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; // 转场到哪个vc

    

    // 转场动画是两个控制器视图的动画,需要一个containerView作为舞台

    UIView *containerView = [transitionContext containerView];

    [containerView insertSubview:toVC.view belowSubview:fromVC.view];

    

    NSTimeInterval duration = [self transitionDuration:transitionContext]; // 获取动画执行时间(实现的协议方法)

    

    // 执行动画,让fromVCview移动到屏幕最右侧

    [UIView animateWithDuration:duration animations:^{

        fromVC.view.transform = CGAffineTransformMakeTranslation([UIScreen mainScreen].bounds.size.width, 0);

    } completion:^(BOOL finished) {

        // 当动画执行完时,这个方法必须要调用,否则系统会认为你的其余操作都在动画执行过程中

        [transitionContext completeTransition:![transitionContext transitionWasCancelled]];

    }];

    

}



@end




方法二(简洁)

SecViewController.m

#import "SecViewController.h"

@interface SecViewController ()<UIGestureRecognizerDelegate>


@end


@implementation SecViewController


- (void)viewDidLoad {

    [super viewDidLoad];

    self.view.backgroundColor = [UIColor redColor];

    

    id target = self.navigationController.interactivePopGestureRecognizer.delegate;

    

    // handleNavigationTransition:为系统私有API,即系统自带侧滑手势的回调方法,我们在自己的手势上直接用它的回调方法

    UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:target action:@selector(handleNavigationTransition:)];

    panGesture.delegate = self; // 设置手势代理,拦截手势触发

    [self.view addGestureRecognizer:panGesture];

    

    // 一定要禁止系统自带的滑动手势

    self.navigationController.interactivePopGestureRecognizer.enabled = NO;

}




// 什么时候调用,每次触发手势之前都会询问下代理方法,是否触发

// 作用:拦截手势触发

- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer

{

    // 当当前控制器是根控制器时,不可以侧滑返回,所以不能使其触发手势

    if(self.navigationController.childViewControllers.count == 1)

    {

        return NO;

    }

    

    return YES;

}




- (void)didReceiveMemoryWarning {

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}


/*

#pragma mark - Navigation


// In a storyboard-based application, you will often want to do a little preparation before navigation

- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {

    // Get the new view controller using [segue destinationViewController].

    // Pass the selected object to the new view controller.

}

*/


@end



这样就ok啦




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