Essential C# 7.0, 6th Edition.pdf
Welcome to one of the most venerable and trusted
franchises you could dream of in the world of C#
books—and probably far beyond! Mark Michaelis’
Essential C# series has been a classic for years, but it
was yet to see the light of day when I first got to
know Mark
beginning-apache-spark-2.pdf
There is no better time to learn Spark than now. Spark has become one of the critical
components in the big data stack because of its ease of use, speed, and flexibility. This
scalable data processing system is being widely adopted across many industries by
many small and big companies, including Fa
Game Scripting Mastery.pdf
If you've been programming games for any reasonable amount of time, you've probably learned that at the end of the day, the really hard part of the job has nothing to do with illumination models, doppler shift, file formats, or frame rates, as the majority of game development
books on the shelves would have you believe. These days, it's more or less evident that everyone
knows everything. Gone are the days where game development gurus separated themselves from
the common folk with their in-depth understanding of VGA registers or their ability to write an 8-
bit mixer in 4K of code. Nowadays, impossibly fast hardware accelerators and monolithic APIs
that do everything short of opening your mail pretty much have the technical details covered.
No, what really make the creation of a phenomenal game difficult are the characters, the plot,
and the suspension of disbelief
Making 8-bit Arcade Games in C.pdf
Why read this book?
1. You want to learn about the internals of Golden Age
arcade games.
2. You want to experience what it would have been like to
program these games if you had access to an advanced 8-
bit C compiler.
3. You want to learn C on devices with slow CPUs and little
RAM.
You’ll learn all about the hardware of late 1970s-early 1980s
arcade games, and we’ll create a few simple games with the C
programming language along the way
Mastering Unity 2017 Game Development with C# - Second Edition.pdf
Greetings and welcome to Mastering Unity 2017! This book begins from a beginner's
knowledge of Unity, and it helps you develop that knowledge into mastery of a certain
kind. Specifically, it develops a general, overarching mastery in which you’ll learn Unity
like a seasoned indie developer, capable of turning your hand to pretty much any
department and feature set within Unity. The following chapter outline explains, in more
detail, the full range of features that we’ll see, but the central aim of this book is to make
you versatile and powerful with Unity; capable of encountering a problem and being able to
solve it in the language of Unity’s feature set. In this book, we’ll concentrate for the most
part on a practical example; we’ll build a first-person combat game, across multiple
chapters, and this will test your typing skills in more ways than one, so let’s go!
Unity 5 Learning C# by Developing Games.pdf
Hello! future game developers. You are reading this course as you are probably curious person trying to
learn more about a great game engine - Unity and specifically, programming in C#.
Each module either pushes your skills in Unity into new areas or pushes them to the very limits of what
they can be used for. This course takes a practical, project-based approach to teach you the specifics
game development with the Unity 3D game engine. We walk through a series of hands-on projects and
step-by-step tutorials using Unity and other free or open-source software. By the end of the course, you
will be equipped to develop rich, interactive experiences using Unity.
Shell Programming in Unix, Linux and OS X, 4th Edition.pdf
It’s no secret that the family of Unix and Unix-like operating systems has emerged over the last
few decades as the most pervasive, most widely used group of operating systems in computing
today. For programmers who have been using Unix for many years, this came as no surprise:
The Unix system provides an elegant and efficient environment for program development.
That’s exactly what Dennis Ritchie and Ken Thompson sought to create when they developed
Unix at Bell Laboratories way back in the late 1960s.
Building a Web Application with PHP and MariaDB.pdf
In the age of the Internet, building a web application is no longer a tough task,
but building the web application in the right way is not a trait mastered by many. Building a Web Application with PHP and MariaDB: A Reference Guide is aimed at taking readers to the next level and to transform them from beginner-level programmers to intermediate or advanced-level programmers. Building a Web Application with PHP and MariaDB: A Reference Guide is a well thought out guide that begins with the basics of PHP and MariaDB and covers complex topics such as caching, security, building a REST API, and performance optimization. Building a web application that will be secure, scale well under pressure, and have an API available to different subscribers is not a simple task, but this book will make this a simple, easy-to-learn, and a memorable journey.
Fundamentals of Deep Learning.pdf
This booked is aimed an audience with a basic operating understanding of calculus,
matrices, and Python programming. Approaching this material without this background
is possible, but likely to be more challenging. Background in linear algebra
may also be helpful in navigating certain sections of mathematical exposition.
By the end of the book, we hope that our readers will be left with an intuition for how
to approach problems using deep learning, the historical context for modern deep
learning approaches, and a familiarity with implementing deep learning algorithms
using the TensorFlow open source library.
RESTful Web Services with Dropwizard
Dropwizard is a Java development framework for RESTful Web Services. It was initially built
by Yammer to be used as the base of their backend systems. Dropwizard is production-ready;
it encapsulates everything you will need for RESTful development.
seven databases in seven weeks
A guide to Modern Databases and the NoSQL Movement
Test iOS Apps with UI Automation
In this book, we’re going to focus on testing by scripting interactions through
the user interface. This is known as full stackor integrationtesting in some
circles. We’re launching the whole app, tapping and gesturing, waiting for
animations, and reacting to results from the screen.
Boost.Asio C++ Network Programming.pdf
Network programming has been around for a very long time, and it's definitely
not a task for the faint-hearted. Boost.Asio provides an excellent abstraction over
it, making sure that with a minimal amount of coding, you can create beautiful
client-server applications and have tons of fun doing it. And it throws some extra
non-networking features, just as a bonus! Code that uses Boost.Asio is compact,
easy to read, and if you follow what I describe in the book, it is bug-free.
50_tips_and_tricks_for_mongodb_developers.pdf
Getting started with MongoDB is easy, but once you’re building applications with it
more complex questions emerge. Is it better to store data using this schema or that one?
Should I break this into two documents or store it all as one? How can I make this
faster? The advice in this book should help you answer these questions.
This book is basically a list of tips, divided into topical sections:
Chapter 1, Application Design Tips
Ideas to keep in mind when you design your schema.
Chapter 2, Implementation Tips
Advice for programming applications against MongoDB.
Chapter 3, Optimization Tips
Ways to speed up your application.
Chapter 4, Data Safety and Consistency
How to use replication and journaling to keep data safe—without sacrificing too
much performance.
Chapter 5, Administration Tips
Advice for configuring MongoDB and keeping it running smoothly.
There are many tips that fit into more than one chapter, especially those concerning
performance. The optimization chapter mainly focuses on indexing, but speed crops
up everywhere, from schema design to implementation to data safety.
20_recipes_for_programming_phonegap.pdf
PhoneGap is a library that allows developers to interface directly with a mobile device
through the use of its JavaScript libraries. With the multitude of mobile platforms it is
very difficult and expensive to create multiple applications in Java, Objective-C, or
other native languages. Through the PhoneGap library, most web developers can convert
their existing knowledge of HTML, CSS, and JavaScript into mobile phone applications
with very little effort. In this book, I will explore many common features of
mobile development and how they are accomplished with PhoneGap. This will include
GPS location, maps, media, accelerometers, and much more.
Pro Spring 3.pdf
Pro Spring 3.pdf
Apress.Beginning.iOS.3D.Unreal.Games.Development.Apr.2012
Apress.Beginning.iOS.3D.Unreal.Games.Development.Apr.2012
SQL基础教程 第3版
SQL基础教程.第3版,非常不错,打好基础。
VMware Workstation 8.0.x 序列号生成器
VMware Workstation 8.0.x keygen,针对8.0.1/2/3都适用。
C++ Templates(简体中文版).pdf
C++ Templates(简体中文版).pdf
O'Reilly 2010 - Apprenticeship Patterns
O'Reilly 2010 - Apprenticeship Patterns.pdf
O'Reilly 2010 - Apprenticeship Patterns.pdf
The Rails 3 Way第二版
经典之作呀。
As I write this new introduction in the spring of 2010, the official release of Rails 3.0
is looming, and what a big change it represents. The “Merb-ification” of Rails is almost
complete! The new Rails is quite different from its predecessors in that its underlying
architecture is more modular and elegant while increasing sheer performance signifi-
cantly. The changes to Active Record are dramatic, with Arel’s query method chaining
replacing hashed find parameters that we were all used to.
There is a lot to love about Rails 3, and I do think that eventually most of the
community will make the change. In most cases, I have not bothered to cover 2.x ways
of doing things in Rails if they are significantly different from the Rails 3 way—hence
the title change. I felt that naming the book “The Rails Way (Second Edition)” would
be accurate, but possibly misleading. This new edition is a fully new book for a fully new
framework. Practically every line of the book has been painstakingly revised and edited,
with some fairly large chunks of the original book not making the new cut. It’s taken
well over a year, including six months of working every night to get this book done!
Even though Rails 3 is less opinionated than early versions, in that it allows for easy
reconfiguration of Rails assumptions, this book is more opinionated than ever. The vast
majority of Rails developers use RSpec, and I believe that is primarily because it is a
superior choice to Test::Unit. Therefore, this book does not cover Test::Unit.I
firmly believe that Haml is vastly, profoundly, better than ERb for view templating, so
the book uses Haml exclusively.
MySQL技术内幕InnoDB存储引擎
本书是国内目前唯一的关于InnoDB的著作,从源代码角度深度解析了InnoDB的体系结构、实现原理、工作机制,并给出了大量的最佳实践。
jQuery.UI.1.7.jQuery用户界面库
Modern web application user interface design requires rapid development and
proven results. jQuery UI, a trusted suite of official plugins for the jQuery JavaScript
library, gives you a solid platform on which to build rich and engaging interfaces
with maximum compatibility, stability, and a minimum of time and effort.
jQuery UI has a series of ready-made, great looking user interface widgets, and
a comprehensive set of core interaction helpers designed to be implemented in a
consistent and developer-friendly way. With all this, the amount of code that
you need to write personally to take a project from conception to completion is
drastically reduced.
Specially revised for version 1.7 of jQuery, this book has been written to maximize
your experience with the library by breaking down each component and walking
you through examples that progressively build upon your knowledge, taking you
from beginner to advanced usage in a series of easy-to-follow steps.
In this book, you'll learn how each component can be initialized in a basic default
implementation and then see how easy it is to customize its appearance and
configure its behavior to tailor it to the requirements of your application. You'll look
at the configuration options and the methods exposed by each component's API to
see how these can be used to bring out the best of the library.
Events play a key role in any modern web application if it is to meet the expected
minimum requirements of interactivity and responsiveness, and each chapter will
show you the custom events fired by the component covered and how these events
can be intercepted and acted upon.
iOS 5 Essentials
Apple's iOS platform, with iPads, iPhones, and iPod touches is the hottest thing in
software development right now. An exquisite OS and hardware demands great
development tools, and Apple has provided those tools in the form of Xcode. Xcode,
just like iOS, is built with ease-of-use in the mind.
Whether you're new to iOS development, or a seasoned pro, this book will guide you
through developing in iOS 5 and Xcode 4 with the same ease-of-use that Xcode is
known for. It's like this book and iOS 5 development were meant for each other.
Just like Xcode 4, iOS 5 has a lot of new development features, including one of the
most-anticipated feature-iCloud. With iCloud, you can store your application's files
and settings in the cloud. This book covers these great new features.
With this book, you'll be developing for iOS 5 and using Xcode 4's newest features in
no time.
Android.3.0.Animations
Android.3.0.Animations
Beginning.Android.4.Games.Development.pdf
Beginning.Android.4.Games.Development.pdf
iOS 5 Core framework iCloud
iOS.5.Core.Frameworks.Develop.and.Design.Working.with.graphics.location.iCloud.and.more.2011.pdf
Beginning.iOS.5.Games.Development
Beginning.iOS.5.Games.Development
Core.Data.Apple's.API.for.Persisting.Data.on.Mac.OS.X
Core.Data.Apple's.API.for.Persisting.Data.on.Mac.OS.X
Core.Animation.for.Mac.OS.X.and.the.iPhone
Core.Animation.for.Mac.OS.X.and.the.iPhone
Intel 64 and IA-32 Architectures Optimization Reference Manual
Intel 64 and IA-32 Architectures Optimization Reference Manual
TCP/IP Fundamentals for Microsoft Windows
This online book is a structured, introductory approach to the basic concepts and principles of the
Transmission Control Protocol/Internet Protocol (TCP/IP) protocol suite, how the most important
protocols function, and their basic configuration in the Microsoft® Windows Vista™, Windows
Server® 2008, Windows® XP, and Windows Server 2003 families of operating systems. This
book is primarily a discussion of concepts and principles to lay a conceptual foundation for the
TCP/IP protocol suite and provides an integrated discussion of both Internet Protocol version 4
(IPv4) and Internet Protocol version 6 (IPv6).
Leader/Followers Pattern
The Leader/Followers architectural pattern provides an efficient concurrency model
where multiple threads take turns sharing a set of event sources in order to detect, demultiplex,
dispatch, and process service requests that occur on these event sources.
Half Sync/Half Async Pattern
The Half-Sync/Half-Async architectural pattern decouples synchronous
tasks from asynchronous tasks in complex concurrent systems.