<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>起飞 踏上.NET Framework 3.5开发之旅 - </title><link>category/260701.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Wed, 11 Jun 2008 11:05:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>汉飞扬</dc:creator><title>Silverlight 2.0beta2发布</title><link>http://blog.csdn.net/artlife/archive/2008/06/10/2529571.aspx</link><pubDate>Tue, 10 Jun 2008 10:49:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2008/06/10/2529571.aspx</guid><wfw:comment>comments/2529571.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2008/06/10/2529571.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2529571.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2529571</trackback:ping><description>Silverlight 2.0beta2版本已经发布了，同时Silverlight交互设计工具Expression Blend 2.5 June 2008 Preview六月份新版本也发布了，很期待每次发布的版本会带给我们哪些新的体验让我们拭目以待吧。&lt;img src ="aggbug/2529571.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>汉飞扬</dc:creator><title>wpf三维模型中进行二维交互介绍</title><link>http://blog.csdn.net/artlife/archive/2008/05/22/2469999.aspx</link><pubDate>Thu, 22 May 2008 16:24:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2008/05/22/2469999.aspx</guid><wfw:comment>comments/2469999.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2008/05/22/2469999.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2469999.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2469999</trackback:ping><description>在.net3.5中对三维图形呈现方面，增加了很多新功能，在三维交互方面给了我们提供方便：如可以支持诸如输入、焦点和事件等 UIElement3D，还有将交互式二维内容放置在三维对象上Viewport2DVisual3D&lt;img src ="aggbug/2469999.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>汉飞扬</dc:creator><title>Blend中如何自定义控件模版，实现“vista button动画效果”(附图)</title><link>http://blog.csdn.net/artlife/archive/2007/02/05/1502425.aspx</link><pubDate>Mon, 05 Feb 2007 11:06:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2007/02/05/1502425.aspx</guid><wfw:comment>comments/1502425.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2007/02/05/1502425.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1502425.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1502425</trackback:ping><description> vista已正式上市了，全新的界面视觉效果给大家留下了深刻的印象。在这里我给大家介绍一下，如何在blend中实现这种vista button效果。首先我打开blend新建一个project，之后我们先在project菜单中选择add existing item导入一张图片作为背景，接下来在toolbox中选择button按纽，然后在主窗口中拖出一个button控件,选择object菜单/edit control parts(complate)/edit complate copy…&lt;img src ="aggbug/1502425.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>汉飞扬</dc:creator><title>关于使用Expression Blend的个人心得（附图）</title><link>http://blog.csdn.net/artlife/archive/2007/01/11/1480321.aspx</link><pubDate>Thu, 11 Jan 2007 16:17:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2007/01/11/1480321.aspx</guid><wfw:comment>comments/1480321.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2007/01/11/1480321.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1480321.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1480321</trackback:ping><description>微软于2006/12/4推出Expression新套装，其中Expression Blend就是以前sparkle的新beta版，我使用过之后感觉不错，所以给大家谈谈我个人使用的感想，给大家参考参考。当我第一次看到“ Blend”庐山真面目时，我就不自觉的想和它的前身“sparkle”做一个对比。首先给我的第一印象是“酷”的感觉，不管是现代科技感的黑灰色界面，还是方便快捷的操作布局，都会给人一种好象在使用一款“神秘”工具的感觉……
&lt;img src ="aggbug/1480321.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>Expression家族"重装上阵"</title><link>http://blog.csdn.net/artlife/archive/2007/01/05/1474989.aspx</link><pubDate>Fri, 05 Jan 2007 17:24:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2007/01/05/1474989.aspx</guid><wfw:comment>comments/1474989.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2007/01/05/1474989.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1474989.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1474989</trackback:ping><description>微软公司在2006/12/4公开发布了Expression新的命名规则以及相应的预览版本。&lt;img src ="aggbug/1474989.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>用sparkle来给一个对象添加鼠标行为动作</title><link>http://blog.csdn.net/artlife/archive/2007/01/04/1474100.aspx</link><pubDate>Thu, 04 Jan 2007 17:53:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2007/01/04/1474100.aspx</guid><wfw:comment>comments/1474100.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2007/01/04/1474100.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1474100.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1474100</trackback:ping><description>在sparkle中可以很方便给对象添加行为动作，使开发人员工作效率大大提高。&lt;img src ="aggbug/1474100.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>在sparkle中如何对3d模型设置不同的Brush材质</title><link>http://blog.csdn.net/artlife/archive/2006/12/31/1470718.aspx</link><pubDate>Sun, 31 Dec 2006 11:27:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/31/1470718.aspx</guid><wfw:comment>comments/1470718.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/31/1470718.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1470718.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1470718</trackback:ping><description>sparkle中对3d模型材质brush的设定,类型包含(imagebrush、drawingbrush、visualbrush).&lt;img src ="aggbug/1470718.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>轨迹动画在sparkle中的运用(Motion Path图解)</title><link>http://blog.csdn.net/artlife/archive/2006/12/31/1470662.aspx</link><pubDate>Sun, 31 Dec 2006 11:24:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/31/1470662.aspx</guid><wfw:comment>comments/1470662.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/31/1470662.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1470662.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1470662</trackback:ping><description>使用Motion Path来实现路径轨迹动画,可以使图形、3d模型按特定路径运动.&lt;img src ="aggbug/1470662.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>sparkle中的蒙板效果运用(OpcityMask)</title><link>http://blog.csdn.net/artlife/archive/2006/12/28/1465858.aspx</link><pubDate>Thu, 28 Dec 2006 15:48:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/28/1465858.aspx</guid><wfw:comment>comments/1465858.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/28/1465858.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1465858.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1465858</trackback:ping><description>用sparkle来实现透明蒙板效果 &lt;img src ="aggbug/1465858.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>用sparkle来给3d模型打上灯光效果(图解)</title><link>http://blog.csdn.net/artlife/archive/2006/12/28/1465542.aspx</link><pubDate>Thu, 28 Dec 2006 11:48:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/28/1465542.aspx</guid><wfw:comment>comments/1465542.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/28/1465542.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1465542.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1465542</trackback:ping><description>一切物体之所以被人们看到是因为有光的存在,而在三维模型中的空间感,也主要表现在灯光的作用上.下面我们就来在sparkle中实现它吧.&lt;img src ="aggbug/1465542.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>sparkle中如何导入3d模型(图解)</title><link>http://blog.csdn.net/artlife/archive/2006/12/28/1465472.aspx</link><pubDate>Thu, 28 Dec 2006 11:11:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/28/1465472.aspx</guid><wfw:comment>comments/1465472.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/28/1465472.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1465472.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1465472</trackback:ping><description>sparkle可以获取主流三维软件的3d模型,从而使软件开发实现三维效果更加容易方便.&lt;img src ="aggbug/1465472.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>sparkle中如何来实现移动变形动画(图解)</title><link>http://blog.csdn.net/artlife/archive/2006/12/28/1465412.aspx</link><pubDate>Thu, 28 Dec 2006 10:16:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/28/1465412.aspx</guid><wfw:comment>comments/1465412.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/28/1465412.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1465412.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1465412</trackback:ping><description>使用sparkle可以很方便的制作图形移动、变形、变色等常用动画,这种动画在开发过程中都可以作为xmal形式实现资源共享.&lt;img src ="aggbug/1465412.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>浅谈两大交互动画创作利器"Sparkle" 与 "Flash"</title><link>http://blog.csdn.net/artlife/archive/2006/12/27/1464723.aspx</link><pubDate>Wed, 27 Dec 2006 17:40:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/27/1464723.aspx</guid><wfw:comment>comments/1464723.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/27/1464723.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1464723.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1464723</trackback:ping><description>交互动画设计工具PK篇,微软进军网络图形设计市场,挑战"图形老大"Adobe,flash的"克星"sparkle&lt;img src ="aggbug/1464723.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>丝路行者</dc:creator><title>微软交互式动画创作工具 “Sparkle” 全新体验</title><link>http://blog.csdn.net/artlife/archive/2006/12/27/1464085.aspx</link><pubDate>Wed, 27 Dec 2006 09:39:00 GMT</pubDate><guid>http://blog.csdn.net/artlife/archive/2006/12/27/1464085.aspx</guid><wfw:comment>comments/1464085.aspx</wfw:comment><comments>http://blog.csdn.net/artlife/archive/2006/12/27/1464085.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1464085.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1464085</trackback:ping><description>基于WinFX技术新一代交互动画创作工具“Sparkle”&lt;img src ="aggbug/1464085.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>