简单就实现图片圆角绘制:
一、Bitmap绘制
1、自定义View里面的话draw方法,getDrawable()可以获取要绘制的drawable,转成Bitmap;
2、开始画圆角矩形
//设置画笔,画板
Canvas outputBitmap = new Canvas(outputBitmap);
Paint paint = new Paint();
paint.setShader(new BitmapShader(srcBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
paint.setAntiAlias(true);
//设置绘制区域
RectF rectF = new RectF(0f, 0f, srcBitmap.getWidth(), source.getHeight());
//画圆角矩形(canvas直接就有绘制圆角矩形的方法)
canvas.drawRoundRect(rectF, radius, radius, paint);
//绘制那个圆角不想让它显示(就是把边角按照矩形再绘制一次,覆盖掉之前的圆角)
canvas.drawRect(0, rectF.bottom - radius, radius, rectF.bottom, paint);//左下
canvas.drawRect(rectF.right - radius, rectF.bottom - radius, rectF.right, rectF.bottom, paint);//右下
3、加上Glide的使用
//glide加载用transform
Glide.with(getContext())
.load(data.getImage())
.transform(new GlideTopRoundTransform(getContext(), 2))
.into(ivContent);
//继承提供的接口
public class GlideTopRoundTransform extends BitmapTransformation ...
//实现方法
@Override protected Bitmap transform(BitmapPool pool, Bitmap source, int outWidth, int outHeight) { if (source == null) { return null; } Bitmap result = pool.get(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888); if (result == null) { result = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888); } Canvas canvas = new Canvas(result); Paint paint = new Paint(); paint.setShader(new BitmapShader(source, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP)); paint.setAntiAlias(true); RectF rectF = new RectF(0f, 0f, source.getWidth(), source.getHeight()); canvas.drawRoundRect(rectF, radius, radius, paint); canvas.drawRect(0, rectF.bottom - radius, radius, rectF.bottom, paint); canvas.drawRect(rectF.right - radius, rectF.bottom - radius, rectF.right, rectF.bottom, paint); return result; }