<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>爱睡觉的窝 - about face</title><link>http://blog.csdn.net/asj/category/60756.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 03 Aug 2007 16:42:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第五章：用户建模——人物角色和目标</title><link>http://blog.csdn.net/asj/archive/2004/12/27/231625.aspx</link><pubDate>Mon, 27 Dec 2004 23:37:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/12/27/231625.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/231625.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/12/27/231625.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/231625.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=231625</trackback:ping><description>到了我最感兴趣的一章了。人物角色。&lt;img src ="http://blog.csdn.net/asj/aggbug/231625.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第四章（3）：其他类型调研</title><link>http://blog.csdn.net/asj/archive/2004/12/25/229177.aspx</link><pubDate>Sat, 25 Dec 2004 17:53:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/12/25/229177.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/229177.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/12/25/229177.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/229177.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=229177</trackback:ping><description>焦点团体 市场统计和市场分隔 可用性和用户测试&lt;img src ="http://blog.csdn.net/asj/aggbug/229177.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第四章（2）：人志学访谈</title><link>http://blog.csdn.net/asj/archive/2004/12/14/216482.aspx</link><pubDate>Tue, 14 Dec 2004 21:20:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/12/14/216482.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/216482.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/12/14/216482.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/216482.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=216482</trackback:ping><description>惭愧惭愧，这次拖了将近一个月。我恨没有插图的章节&lt;img src ="http://blog.csdn.net/asj/aggbug/216482.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第四章：定性调研</title><link>http://blog.csdn.net/asj/archive/2004/11/19/186837.aspx</link><pubDate>Fri, 19 Nov 2004 09:14:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/19/186837.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/186837.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/19/186837.aspx#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/186837.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=186837</trackback:ping><description>定性调研技术包括：
■涉众（Stakeholders）面谈
■主题专家（SME）面谈
■用户和客户面谈
■使用观察/人类学现场研究
■文献回顾
■产品/原型与竞争对手审查
&lt;img src ="http://blog.csdn.net/asj/aggbug/186837.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第三章（2）：为中等用户优化</title><link>http://blog.csdn.net/asj/archive/2004/11/16/183689.aspx</link><pubDate>Tue, 16 Nov 2004 17:52:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/16/183689.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/183689.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/16/183689.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/183689.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=183689</trackback:ping><description>的确，你必须为专家级用户提供这些特性。的确，你必须为新手提供支持。但是你必须把你的才能、时间和资源投入到尽可能好的服务永久的中等用户中。&lt;img src ="http://blog.csdn.net/asj/aggbug/183689.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第三章：初学者，专家和中等用户</title><link>http://blog.csdn.net/asj/archive/2004/11/15/182254.aspx</link><pubDate>Mon, 15 Nov 2004 12:29:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/15/182254.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/182254.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/15/182254.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/182254.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=182254</trackback:ping><description>我们大部分人都是中等用户，软件应该为中等用户服务&lt;img src ="http://blog.csdn.net/asj/aggbug/182254.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第二章（4）：机械时代表现模型 vs 信息时代表现模型</title><link>http://blog.csdn.net/asj/archive/2004/11/11/176930.aspx</link><pubDate>Thu, 11 Nov 2004 11:46:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/11/176930.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/176930.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/11/176930.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/176930.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=176930</trackback:ping><description>思维方式的转变总是最难的，怎样利用已有的经验而又不被它禁锢是个微妙的问题。不仅界面设计如此，程序设计和开发过程的转换都面临着相同的问题。&lt;img src ="http://blog.csdn.net/asj/aggbug/176930.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face 2.0——第二章（3）：大部分的软件符合的是实现模型</title><link>http://blog.csdn.net/asj/archive/2004/11/09/173824.aspx</link><pubDate>Tue, 09 Nov 2004 12:10:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/09/173824.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/173824.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/09/173824.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/173824.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=173824</trackback:ping><description>工程师容易迫使用户了解软件的内部才能使用它&lt;img src ="http://blog.csdn.net/asj/aggbug/173824.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face 2.0——第二章（2）：表现模型</title><link>http://blog.csdn.net/asj/archive/2004/11/08/171882.aspx</link><pubDate>Mon, 08 Nov 2004 10:27:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/08/171882.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/171882.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/08/171882.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/171882.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=171882</trackback:ping><description>表现模型，这是数字产品特有的一个模型&lt;img src ="http://blog.csdn.net/asj/aggbug/171882.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face2.0——第二章：实现模型和心理模型</title><link>http://blog.csdn.net/asj/archive/2004/11/06/170200.aspx</link><pubDate>Sat, 06 Nov 2004 16:33:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/11/06/170200.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/170200.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/11/06/170200.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/170200.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=170200</trackback:ping><description>实现的和理解的模型是不同的&lt;img src ="http://blog.csdn.net/asj/aggbug/170200.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>游戏的需求？兼作About face这一段的读后感</title><link>http://blog.csdn.net/asj/archive/2004/10/27/155106.aspx</link><pubDate>Wed, 27 Oct 2004 19:20:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/10/27/155106.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/155106.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/10/27/155106.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/155106.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=155106</trackback:ping><description>只有能够指导游戏设计的需求过程才是真正有用的，不知道这个可不可以算作需求工程方面的图灵测试呢&lt;img src ="http://blog.csdn.net/asj/aggbug/155106.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face 2.0——第一章（3）：规划并设计行为 </title><link>http://blog.csdn.net/asj/archive/2004/10/26/153408.aspx</link><pubDate>Tue, 26 Oct 2004 21:34:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/10/26/153408.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/153408.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/10/26/153408.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/153408.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=153408</trackback:ping><description>目标和任务的辨析非常的有见地，不仅仅是设计软件，其实在处理生活中的事情也是一样。&lt;img src ="http://blog.csdn.net/asj/aggbug/153408.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face 2.0——第一章（2）：制造业设计的演变</title><link>http://blog.csdn.net/asj/archive/2004/10/21/146412.aspx</link><pubDate>Thu, 21 Oct 2004 23:14:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/10/21/146412.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/146412.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/10/21/146412.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/146412.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=146412</trackback:ping><description>其实内容没有多少，但是图太难画了，画到最后都没画全，早知道就都不画图了，真是自讨苦吃啊，呵呵&lt;img src ="http://blog.csdn.net/asj/aggbug/146412.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face 2.0——第一章：目标导向设计</title><link>http://blog.csdn.net/asj/archive/2004/10/15/137226.aspx</link><pubDate>Fri, 15 Oct 2004 00:57:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/10/15/137226.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/137226.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/10/15/137226.aspx#Feedback</comments><slash:comments>17</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/137226.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=137226</trackback:ping><description>好长的一章，今天熬到半夜终于搞定了&lt;img src ="http://blog.csdn.net/asj/aggbug/137226.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>爱睡觉</dc:creator><title>about face 2.0——第一部分：了解你的用户</title><link>http://blog.csdn.net/asj/archive/2004/09/27/118746.aspx</link><pubDate>Mon, 27 Sep 2004 21:50:00 GMT</pubDate><guid>http://blog.csdn.net/asj/archive/2004/09/27/118746.aspx</guid><wfw:comment>http://blog.csdn.net/asj/comments/118746.aspx</wfw:comment><comments>http://blog.csdn.net/asj/archive/2004/09/27/118746.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/asj/comments/commentRss/118746.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=118746</trackback:ping><description>第一章的简介&lt;img src ="http://blog.csdn.net/asj/aggbug/118746.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>