- 本节主要介绍驱动开发的一些基础知识。
1. 驱动程序的基本组成
1.1. 最经常见到的数据结构
a. DRIVER_OBJECT驱动对象
// WDK中对驱动对象的定义
// 每个驱动程序都会有一个唯一的驱动对象与之对应
// 它是在驱动加载时被内核对象管理程序创建的
typedef struct _DRIVER_OBJECT {
CSHORT Type;
CSHORT Size;
//
// The following links all of the devices created by a single driver
// together on a list, and the Flags word provides an extensible flag
// location for driver objects.
//
PDEVICE_OBJECT DeviceObject;
ULONG Flags;
//
// The following section describes where the driver is loaded. The count
// field is used to count the number of times the driver has had its
// registered reinitialization routine invoked.
//
PVOID DriverStart;
ULONG DriverSize;
PVOID DriverSection;
PDRIVER_EXTENSION DriverExtension;
//
// The driver name field is used by the error log thread
// determine the name of the driver that an I/O request is/was bound.
//
UNICODE_STRING DriverName;
//
// The following section is for registry support. Thise is a pointer
// to the path to the hardware information in the registry
//
PUNICODE_STRING HardwareDatabase;
//
// The following section contains the optional pointer to an array of
// alternate entry points to a driver for "fast I/O" support. Fast I/O
// is performed by invoking the driver routine directly with separate
// parameters, rather than using the standard IRP call mechanism. Note
// that these functions may only be used for synchronous I/O, and when
// the file is cached.
//
PFAST_IO_DISPATCH FastIoDispatch;