[Windows驱动开发](二)基础知识——数据结构

  •     本节主要介绍驱动开发的一些基础知识。


    1. 驱动程序的基本组成

        1.1. 最经常见到的数据结构

               a. DRIVER_OBJECT驱动对象

// WDK中对驱动对象的定义
// 每个驱动程序都会有一个唯一的驱动对象与之对应
// 它是在驱动加载时被内核对象管理程序创建的

typedef struct _DRIVER_OBJECT {
    CSHORT Type;
    CSHORT Size;

    //
    // The following links all of the devices created by a single driver
    // together on a list, and the Flags word provides an extensible flag
    // location for driver objects.
    //

    PDEVICE_OBJECT DeviceObject;
    ULONG Flags;

    //
    // The following section describes where the driver is loaded.  The count
    // field is used to count the number of times the driver has had its
    // registered reinitialization routine invoked.
    //

    PVOID DriverStart;
    ULONG DriverSize;
    PVOID DriverSection;
    PDRIVER_EXTENSION DriverExtension;

    //
    // The driver name field is used by the error log thread
    // determine the name of the driver that an I/O request is/was bound.
    //

    UNICODE_STRING DriverName;

    //
    // The following section is for registry support.  Thise is a pointer
    // to the path to the hardware information in the registry
    //

    PUNICODE_STRING HardwareDatabase;

    //
    // The following section contains the optional pointer to an array of
    // alternate entry points to a driver for "fast I/O" support.  Fast I/O
    // is performed by invoking the driver routine directly with separate
    // parameters, rather than using the standard IRP call mechanism.  Note
    // that these functions may only be used for synchronous I/O, and when
    // the file is cached.
    //

    PFAST_IO_DISPATCH FastIoDispatch;
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