<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>dreamerate's blog - 技术文档</title><link>http://blog.csdn.net/baofeng/category/273559.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Mon, 22 Oct 2007 03:50:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>dreamerate</dc:creator><title>去除恶心的IE7/Office2007的字体显示效果</title><link>http://blog.csdn.net/baofeng/archive/2007/10/20/1834959.aspx</link><pubDate>Sat, 20 Oct 2007 22:57:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/10/20/1834959.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1834959.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/10/20/1834959.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1834959.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1834959</trackback:ping><description>最近装了IE7后发现字体变的怪怪地，发现和PDF内的CoolType有点类似，也和XP的“平滑屏幕字体边缘”效果差不多，另外Office2007的word也一样！几经摸索，总结出以下方法可以解决恢复正常的字体显示。&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1834959.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>QQ医生/360安全卫士的漏洞补丁硬盘存放位置</title><link>http://blog.csdn.net/baofeng/archive/2007/10/20/1833832.aspx</link><pubDate>Sat, 20 Oct 2007 08:09:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/10/20/1833832.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1833832.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/10/20/1833832.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1833832.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1833832</trackback:ping><description>通常这在我们系统重新安装后或是给朋友打漏洞时, 手工修复或是用专用的工具进行修复很有用(如360安全卫士, 只适用的WINXP SP2). 所以知道那些常用的工具的漏洞补丁位置是很有用的.&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1833832.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>关于VC++6e重新安装failed时出现的DCOM user account解决方案</title><link>http://blog.csdn.net/baofeng/archive/2007/10/18/1830847.aspx</link><pubDate>Thu, 18 Oct 2007 12:48:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/10/18/1830847.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1830847.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/10/18/1830847.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1830847.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1830847</trackback:ping><description>其实出现这个问题的原因就是在安装Enterprise Tools的Visual Studio Analyzer时，需要用到一个DCOM的组件 MSVSA Local Event Concentrator Class，而这个组件的启动是依赖于VSA Server Account账号进行启动的。当大家看到这里时，有没有发现出什么问题了？...&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1830847.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>在PacificNet的日子（2007-09-20）:Rose series[图]</title><link>http://blog.csdn.net/baofeng/archive/2007/09/21/1793908.aspx</link><pubDate>Fri, 21 Sep 2007 03:16:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/09/21/1793908.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1793908.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/09/21/1793908.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1793908.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1793908</trackback:ping><description>2007-09-20 08：05，天气还不错，距离中秋还有5天……这篇日志主要记录我使用Rational Rose工具描述UML蓝图的相关内容……（Use Case View+Activity Diagram）&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1793908.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>SDK程序员经常写出的一段低效率代码[代码优化][原]</title><link>http://blog.csdn.net/baofeng/archive/2007/06/07/1641565.aspx</link><pubDate>Thu, 07 Jun 2007 01:23:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/06/07/1641565.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1641565.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/06/07/1641565.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1641565.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1641565</trackback:ping><description>WIN32SDK程序员经常会在无意之中，写出一些效率很低的代码。如果对于OllyDbg很熟悉的朋友，就会应该很熟悉那些情况了。推荐大家在写完自己的代码后，用OllyDbg进行反复地跟踪调试，也许你就会发现从来连做梦都想不到的，你的代码居然会……总之会发现很多问题！因为在机器代码的眼中，是直接的最明了的了。根本就没有什么秘密可言。&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1641565.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>C语言操作符（运算符？）的优先级[收藏]</title><link>http://blog.csdn.net/baofeng/archive/2007/05/26/1626642.aspx</link><pubDate>Sat, 26 May 2007 12:15:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/05/26/1626642.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1626642.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/05/26/1626642.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1626642.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1626642</trackback:ping><description>经常忘了-&gt;.和&amp;*!谁高谁低，汗一个先！所以还是贴在这里叮嘱自己天天背N+X次！&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1626642.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>【学习逆向工程，分析机器代码】（二）（C++篇）</title><link>http://blog.csdn.net/baofeng/archive/2007/04/27/1587410.aspx</link><pubDate>Fri, 27 Apr 2007 16:16:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/04/27/1587410.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1587410.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/04/27/1587410.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1587410.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1587410</trackback:ping><description>大家好！再一次和大家见面了！我这次要告诉大家的是，一个C++程序产生的机器代码到底长什么样？
通过这些代码及注释加以分析，您应该能了解C++程序的一些底层机制及CRT内幕！^_^&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1587410.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>【学习逆向工程，分析机器代码】（一）（C语言篇）</title><link>http://blog.csdn.net/baofeng/archive/2007/04/16/1565988.aspx</link><pubDate>Mon, 16 Apr 2007 07:24:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/04/16/1565988.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1565988.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/04/16/1565988.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1565988.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1565988</trackback:ping><description>由于最近对逆向工程产生了浓厚的兴趣，所以就利用UltraEdit32撰写了一个麻雀虽小，但五脏俱全的“test.c”程序。然后用OllyDBG对它进行逆向工程，逐步分析机器代码。主要目的是：探索C/C++编译器是如何产生机器代码；及验证CRT函数及带参数的自定义函数的call对栈产生的影响；push和pop对栈具体的实现；分析for结构和if结构及while产生的机器代码。为此我分别生成了一个优化版本及另一个未经优化版本。&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1565988.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>给激活了WS_HSCROLL，WS_VSCROLL的RichEdit增加自动换行的控制</title><link>http://blog.csdn.net/baofeng/archive/2007/04/03/1550650.aspx</link><pubDate>Tue, 03 Apr 2007 16:03:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/04/03/1550650.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1550650.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/04/03/1550650.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1550650.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1550650</trackback:ping><description>由于RichEdit自身的复杂性，对于一个SDK程序员来说，对它进行编程，着实非一件易事！从Microsoft没把它和公共控件(comctl32.dll)放在一起而独立封将成一riched20.dll文件，就知道它来头不小。&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1550650.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>dotNET下的泛型编程</title><link>http://blog.csdn.net/baofeng/archive/2007/03/27/1543319.aspx</link><pubDate>Tue, 27 Mar 2007 22:11:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/03/27/1543319.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1543319.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/03/27/1543319.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1543319.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1543319</trackback:ping><description>泛型编程为程序设计界中带来了更科学的设计模式，这一点资深的C++程序员有着深切的体会。而dotNET下的泛型编程又是如何的呢？&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1543319.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>C++泛型设计 - 模板规格（译）</title><link>http://blog.csdn.net/baofeng/archive/2007/03/26/1540989.aspx</link><pubDate>Mon, 26 Mar 2007 01:18:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/03/26/1540989.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1540989.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/03/26/1540989.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1540989.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1540989</trackback:ping><description>C++关键字template可以用来声明一批参数化的类或函数。通过template（模板）的引入，终究让我们迎来了通用的（泛型）程式设计。使用模板，特别是在大型的软件工程中，很大的程度上，可显著地提高代码的复用性！这是非常可喜可贺的！&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1540989.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>使用VC++的编译器创建最小的镜像文件（DLL/EXE）[译]</title><link>http://blog.csdn.net/baofeng/archive/2007/03/11/1526351.aspx</link><pubDate>Sun, 11 Mar 2007 23:20:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/03/11/1526351.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1526351.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/03/11/1526351.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1526351.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1526351</trackback:ping><description>本文通过描述一些方法来告诉你如何打造一个最小的镜像文件（DLL/EXE）。这些方法包括：1）  剔除C运行时Stub；2）  编译器(cl.exe)和链接器(link.exe)的一些参数设置。……&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1526351.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>由内联函数引发的unresolved external symbol及inline诠释</title><link>http://blog.csdn.net/baofeng/archive/2007/03/09/1525660.aspx</link><pubDate>Fri, 09 Mar 2007 22:06:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/03/09/1525660.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1525660.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/03/09/1525660.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1525660.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1525660</trackback:ping><description>内联化的函数将可显著提高普通函数所执行的效率，但由于其特性也将会对初学者，带来一些莫明其妙的错误。如：unresolved external symbol……希望我这篇文章能给疑惑的您，指点迷津一二。^_^&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1525660.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>while(cin&gt;&gt;str)无法结束的问题</title><link>http://blog.csdn.net/baofeng/archive/2007/03/09/1525658.aspx</link><pubDate>Fri, 09 Mar 2007 22:04:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/03/09/1525658.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1525658.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/03/09/1525658.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1525658.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1525658</trackback:ping><description>有网友问我她写的while(cin&gt;&gt;str)...为何无论如何总是无法结束？其实在你输入完字符串后，键下回车后，再ctrl+Z（windows环境下是ctrl+z，而linux/unix下是ctrl+d）就OK了！至于原因如下：……&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1525658.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>dreamerate</dc:creator><title>用MASM32写了一个查找替换的字串函数！ANSI及UNICODE两个版本</title><link>http://blog.csdn.net/baofeng/archive/2007/01/20/1488365.aspx</link><pubDate>Sat, 20 Jan 2007 12:49:00 GMT</pubDate><guid>http://blog.csdn.net/baofeng/archive/2007/01/20/1488365.aspx</guid><wfw:comment>http://blog.csdn.net/baofeng/comments/1488365.aspx</wfw:comment><comments>http://blog.csdn.net/baofeng/archive/2007/01/20/1488365.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/baofeng/comments/commentRss/1488365.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1488365</trackback:ping><description>最近在编写软件时老是为没有一个齐全的优良的框架而烦恼。所以，在一而再，再而三的打击、遍体鳞伤之下，在下才祭出屠龙宝刀MASM v8.0，于深山老林中，月圆之夜，潜修武林密决！终于，经过一些高级语言的RTL的冲撞及抛砖引玉之下，在下悟出了一些所谓的盖世神功武林密决——Utils函数……&lt;img src ="http://blog.csdn.net/baofeng/aggbug/1488365.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>