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The.Developers.Guide.to.Debugging.rar
Of all activities in software development, debugging is probably the one that is
hated most. It is guilt-ridden because a technical failure suggests personal failure;
because it points the finger at us showing us that we have been wrong. It is
time-consuming because we have to rethink every single assumption, every single
step from requirements to implementation. Its worst feature though may be that it
is unpredictable: You never know how much time it will take you to fix a bug - and
whether you’ll be able to fix it at all.
Ask a developer for the worst moments in life, and many of them will be related
to debugging. It may be 11pm, you’re still working on it, you are just stepping
through the program, and that’s when your spouse calls you and asks you when
you’ll finally, finally get home, and you try to end the call as soon as possible as
you’re losing grip on the carefully memorized observations and deductions. In such
moments, you may eventually be choosing between restarting your debugging task
or restarting your relationship. My personal estimate is that debugging is the number
one cause for programmer’s divorces.
And yet, debugging can be a joy, as much thrill as solving puzzles, riddles, or
murder mysteries – if you proceed in a systematic way and if you are equipped with
the right tools for the job. This is where The Developer’s Guide to Debugging comes
into play. Thorsten Gr¨otker, Ulrich Holtmann, Holger Keding, and Markus Wloka
speak directly to the entrenched developer, give straight-forward advice on solving
debugging problems and come up with solutions real fast. Whether it is solving
memory problems, debugging parallel programs, or dealing with problems induced
by your very tool chain - this book offers first aid that is tried and proven.
I would have loved to have such a book at the beginning of my debugging career
– I would have gazed at it in amazement of what these debugging tools can do
for me, and by following its advice, I could have saved countless hours of manual
debugging – time I could have spent on other activities. For instance, I could have
made my code more reliable such that in the end, I would not have had to do any
debugging at all.
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