Image watch +vs2013 配置和使用

http://www.cnblogs.com/liu-jun/p/3161654.html
Image Watch是在VS2012上使用的一款OpenCV工具,能够实时显示图像和矩阵Mat的内容,跟Matlab很像,方便程序调试,相当好用。跟VS2012配合使用,简直就是一款神器!让我一下就爱上它了!

第一次看到Image Watch是今年3、4月份的时候,当时是在微博上看到新闻,点击链接的下载页面一直出问题,后面就忘了这事,昨天碰巧在OpenCV主页看到OpenCV2.4.5的Change Logs里面有链接,点进能下载果断试用下啊!

闲话少说,先看看部分相关链接。

1、Image Watch 的下载链接。

2、OpenCV关于Image Watch的介绍页面链接。

3、OpenCV2.4.5在线文档关于Image Watch的介绍文档。

4、更详细的信息参见Image Watch的官方网站。

直接上图,有个直观印象。

下面利用一个实际的例子,来说明下Image Watch。

利用二维SURF特征和单映射寻找已知物体。输入两幅图像,一幅是需要寻找的物体图像,另一幅是场景中包含此物体的图像。

SURF特征的特征描述方法封装在SurfFeatureDetector类中,利用成员函数detect函数检测出SURF特征的关键点,保存在vector容器中,再利用SurfDesciptorExtractor类进行特征向量的计算,将之前的vector变量变成矩阵形式保存在Mat中。

利用FLANN特征匹配算法进行匹配,此算法封装在FlannBaseMatcher类中,匹配后保留好的特征匹配点。利用findHomography获取匹配特征点之间的变换,最后利用perspectiveTransform定位到场景图中物体的4个点。

代码如下:

复制代码

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使用 Kivy 打包 APK,您需要遵循以下步骤: 1. 安装 Kivy 和 Buildozer 您需要运行以下命令来安装 Kivy 和 Buildozer: ``` pip install kivy pip install buildozer ``` 2. 创建一个 Kivy 应用程序 创建一个 Kivy 应用程序,并确保它可以在本地计算机上运行。 3. 配置 buildozer.spec 文件 在您的 Kivy 应用程序目录中创建一个名为 buildozer.spec 的文件,并配置以下选项: ``` [app] # (str) Title of your application title = My Application # (str) Package name package.name = myapp # (str) Package domain (needed for android/ios packaging) package.domain = org.test # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude #source.exclude_dirs = tests, bin # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements requirements = kivy # (str) Custom source folders for requirements # (it's relative to the current directory) #source.custom_kivy = ../kivy # (list) Permissions android.permissions = INTERNET # (str) Android logcat filters to use android.logcat_filters = *:S python:D # (str) Android entry point android.entrypoint = org.test.myapp.myapp # (int) Target Android API, should be as high as possible. #android.api = 27 # (int) Minimum API your APK will support. android.minapi = 21 # (int) Android SDK version to use android.sdk = 20 # (str) Android NDK version to use #android.ndk = 19b # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #android.p4a_dir = # (list) python-for-android whitelist #android.whitelist = # (str) OUYA Console category. 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It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/icon-ouya-console.png # (str) XML file to include as an intent filters in <activity> tag #android.manifest.intent_filters = # (list) Android additionnal libraries #android.add_libs = libs/android/*.so # (list) Add Java jars #android.add_jars = foo.jar,bar.jar # (str) JNI directory containing the Android.mk file to use #android.jni_directory = None # (str) java directory containing the Android.mk file to use #android.java_directory = None # (bool) Use --bootstrap when building the Android app #android.bootstrap = False # (str) Path to a custom AndroidManifest.xml #android.manifest.custom = # (str) If you need to insert variables into your AndroidManifest.xml file, # you can do so with the manifestPlaceholders property. # See: https://developer.android.com/studio/build/manifest-build-variables.html #android.manifest.placeholders = # (str) Path to a custom build.py file #android.build.custom_dir = # (str) Path to a custom __init__.py file to use as __init__.py for the whole build #android.build.source_init = # (list) List of Java classes to add to the build process (can be java or aars) #android.add_classpaths = foo.jar,bar.jar # (list) List of Java classes to add to the build process (can be java or aars) #android.add_aars = foo.jar,bar.jar # (list) Gradle dependencies to add (currently works only with sdl2 bootstrap) #android.gradle_dependencies = # (str) Set the gradle version (default is 2.2.0) #android.gradle_version = 2.2.0 # (bool) If True, attempt to run the app on the device via adb #android.try_build_ext = False # (str) iOS bundle identifier #ios.bundle_identifier = org.test.myapp # (str) iOS App Store ID #ios.app_store_id = # (str) iOS SDK to use #ios.sdk = 10.1 # (str) The name of the certificate to use for signing the debug version of the app # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer" # (str) The name of the certificate to use for signing the release version of the app #ios.codesign.release = %(ios.codesign.debug)s # (str) The path to the provisioning profile to use for the debug version of the app # Get a list of available provisioning profiles: buildozer ios list_profiles #ios.provisioning_profile_debug = # (str) The path to the provisioning profile to use for the release version of the app #ios.provisioning_profile_release = # (bool) Compile with the SaleorSDK #ios.use_salesforce_mobile_sdk = False # (list) Icon files #icon.filename = %(source.dir)s/data/icon.png #icon.filename = %(source.dir)s/data/icon-256.png #icon.filename = %(source.dir)s/data/icon-512.png #icon.filename = %(source.dir)s/data/icon-1024.png # (str) Keystore location (if you want to enable signing with a custom keystore) #android.sign.keystore = # (str) Keystore alias (if you want to enable signing with a custom keystore) #android.sign.alias = # (str) Keystore password (if you want to enable signing with a custom keystore) #android.sign.keystore_password = # (str) Key password (if you want to enable signing with a custom keystore) #android.sign.key_password = # (int) Number of permissions to prompt in the ``Permissions`` popup #android.max_permissions = 5 # (str) Bootstrap to use. 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This file will be read by the app at runtime. #android.obb.main = # (str) Path to a custom obb file that should be put into the assets directory. This file will be read by the app at runtime. #android.obb.patch = # (bool) Enables Android App Bundle format #android.bundle.enable = False # (str) Specifies the format to use for the Android App Bundle. 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