通过伽马矫正改变计算机屏幕亮度封装代码示例

有些显卡允许你通过程序修改其自身伽玛矫正值,因此你可以使用此特点来改变整个屏幕的亮度。


该SetDeviceGammaRamp API函数接受256个RGB值的数组,在这个数组增加值会让你的屏幕更亮。


并减少这些值将会使你的屏幕变暗。您也可以增加或减少红/绿/蓝分量值。例如:增加蓝色成分在所有的RGB值将增加


更多的蓝色到整个画面。下面的类封装了调用GetDeviceGammaRamp和SetDeviceGammaRamp,并提供SetBrightness函数


用于设置屏幕的亮度。


Class header file: (gammaramp.h)
#ifndef GAMMARAMP_H_
#define GAMMARAMP_H_


/*
CGammaRamp class

Encapsulates the Gamma Ramp API and changes the brightness of 
the entire screen.


*/

class CGammaRamp
{
protected:
	HMODULE hGDI32;
	HDC hScreenDC;
	typedef BOOL (WINAPI *Type_SetDeviceGammaRamp)(HDC hDC, LPVOID lpRamp);

	Type_SetDeviceGammaRamp pGetDeviceGammaRamp;
	Type_SetDeviceGammaRamp pSetDeviceGammaRamp;

public:

	CGammaRamp();
	~CGammaRamp();
	BOOL LoadLibrary();
	void FreeLibrary();
	BOOL LoadLibraryIfNeeded();
	BOOL SetDeviceGammaRamp(HDC hDC, LPVOID lpRamp);
	BOOL GetDeviceGammaRamp(HDC hDC, LPVOID lpRamp);
	BOOL SetBrightness(HDC hDC, WORD wBrightness);

};
#endif
Class C++ File: (gammaramp.cpp)
#include <windows.h>
#include "gammaramp.h"


/*
CGammaRamp class

Encapsulates the Gamma Ramp API and changes the brightness of 
the entire screen.

*/

CGammaRamp::CGammaRamp()
{
	//Initialize all variables.
	hGDI32 = NULL;
	hScreenDC = NULL;
	pGetDeviceGammaRamp = NULL;
	pSetDeviceGammaRamp = NULL;
}

CGammaRamp::~CGammaRamp()
{
	FreeLibrary();
}


BOOL CGammaRamp::LoadLibrary()
{
	BOOL bReturn = FALSE;

	FreeLibrary();
	//Load the GDI library.
	hGDI32 = ::LoadLibrary("gdi32.dll");
	if (hGDI32 != NULL)
	{
		//Get the addresses of GetDeviceGammaRamp and SetDeviceGammaRamp API functions.
		pGetDeviceGammaRamp = 
			(Type_SetDeviceGammaRamp)GetProcAddress(hGDI32, "GetDeviceGammaRamp");
		
		pSetDeviceGammaRamp = 
			(Type_SetDeviceGammaRamp)GetProcAddress(hGDI32, "SetDeviceGammaRamp");
		
		//Return TRUE only if these functions exist.
		if (pGetDeviceGammaRamp == NULL || pSetDeviceGammaRamp == NULL)
			FreeLibrary();
		else
			bReturn = TRUE;
	}

	return bReturn;
}


void CGammaRamp::FreeLibrary()
{
	//Free the GDI library.
	if (hGDI32 != NULL) 
	{
		::FreeLibrary(hGDI32);
		hGDI32 = NULL;
	}
}


BOOL CGammaRamp::LoadLibraryIfNeeded()
{
	BOOL bReturn = FALSE;

	if (hGDI32 == NULL)
		LoadLibrary();

	if (pGetDeviceGammaRamp != NULL && pSetDeviceGammaRamp != NULL)
		bReturn = TRUE;

	return bReturn;
}


BOOL CGammaRamp::SetDeviceGammaRamp(HDC hDC, LPVOID lpRamp)
{
	//Call to SetDeviceGammaRamp only if this function is successfully loaded.
	if (LoadLibraryIfNeeded())
	{
		return pSetDeviceGammaRamp(hDC, lpRamp);
	}
	else
		return FALSE;
}


BOOL CGammaRamp::GetDeviceGammaRamp(HDC hDC, LPVOID lpRamp)
{
	//Call to GetDeviceGammaRamp only if this function is successfully loaded.
	if (LoadLibraryIfNeeded())
	{
		return pGetDeviceGammaRamp(hDC, lpRamp);
	}
	else
		return FALSE;

}


BOOL CGammaRamp::SetBrightness(HDC hDC, WORD wBrightness)
{
	/*
	Changes the brightness of the entire screen.
	This function may not work properly in some video cards.

	The wBrightness value should be a number between 0 and 255.
	128 = Regular brightness
	above 128 = brighter
	below 128 = darker

    If hDC is NULL, SetBrightness automatically load and release 
	the display device context for you.

	*/
	BOOL bReturn = FALSE;
	HDC hGammaDC = hDC;

	//Load the display device context of the entire screen if hDC is NULL.
	if (hDC == NULL)
		hGammaDC = GetDC(NULL);

	if (hGammaDC != NULL)
	{
		//Generate the 256-colors array for the specified wBrightness value.
		WORD GammaArray[3][256];

		for (int iIndex = 0; iIndex < 256; iIndex++)
		{
			int iArrayValue = iIndex * (wBrightness + 128);

			if (iArrayValue > 65535)
				iArrayValue = 65535;

			GammaArray[0][iIndex] = 
			GammaArray[1][iIndex] = 
			GammaArray[2][iIndex] = (WORD)iArrayValue;
			
		}

		//Set the GammaArray values into the display device context.
		bReturn = SetDeviceGammaRamp(hGammaDC, GammaArray);
	}

	if (hDC == NULL)
		ReleaseDC(NULL, hGammaDC);

	return bReturn;
}
Example for using the CGammaRamp class:
#include <windows.h>
#include "gammaramp.h"


int WINAPI WinMain(
  HINSTANCE hInstance,      // handle to current instance
  HINSTANCE hPrevInstance,  // handle to previous instance
  LPSTR lpCmdLine,          // command line
  int nCmdShow              // show state
)
{
	//Example for changing the brightness with CGammaRamp class:
	//Be aware that this exmaple may not work properly in all
	//Video cards.

	CGammaRamp GammaRamp;

	//Make the screen darker:
	GammaRamp.SetBrightness(NULL, 64);

	//Wait 3 seconds:
	Sleep(3000);

	//Return back to normal:
	GammaRamp.SetBrightness(NULL, 128);

	return 0;
}


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Gamma Manager is based on Gamma Slider control. This control allows to change gamma monitor on most graphic cards. The goal for this project is very simple and control is for VC6 & VC7. The other day I downloaded a N64 emulator but the screen was so black that I did not see anything. I had thus to find this solution to lighten my screen. I know that the tools of my video chart make it possible to change gamma of my screen, but it is faster with this tool. Implementation The implementation of this slider control is very easy. Import GammaSlider.h and GammaSlider.cpp into your project. Include reference to the class control. Add slider control on a form. Use ClassWizard to declare variable name derived from CGammaSlider control. That's it, enjoy! Under the hood Windows provides two APIs GetDeviceGammaRamp/ SetDeviceGammaRamp to perform gamma correction. In fact we need to have a 3 dimensional buffer of 256 WORD to manipulate gamma correction. To change gamma, it is necessary to change the RGB value of each color contained in the buffer by a float factor between 0.0 and 2.0. Example We need to save current gamma for future restore. Collapse Copy CodeWORD m_RampSaved[256*3]; if (!GetDeviceGammaRamp(::GetDC(NULL), m_RampSaved)) { TRACE("WARNING: Cannot initialize DeviceGammaRamp.\n"); }To change gamma, cycle into ramp buffer and change RGB color where Gamma is the float factor. Collapse Copy CodeWORD ramp[256*3]; for( int i=0; i<256; i++ ) { ramp[i+0] = ramp[i+256] = ramp[i+512] = (WORD)min(65535, max(0, pow((i+1) / 256.0, Gamma) * 65535 + 0.5)); } SetDeviceGammaRamp(::GetDC(NULL), ramp);Now to trap slider control message, we need to use a special message ON_WM_HSCROLL_REFLECT() that can provide message to be dispatched into control class itself.

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