Android事件分发机制

一、View有dispatchTouchEvent方法和onTouchEvent方法
在View的dispatchTouchEvent中,如果View设置了onTouchListener,会先执行该Listener的onTouch方法,如果返回true,则dispatchTouchEvent方法直接返回true,这个事件到此结束;如果返回false,则执行onTouchEvent方法。如果View没设置onTouchListener,则直接进入onTouchEvent方法。

public boolean dispatchTouchEvent(MotionEvent event) {  
    if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&  
            mOnTouchListener.onTouch(this, event)) {  
        return true;  
    }  
    return onTouchEvent(event);  
}  

onTouchEvent方法主要是处理click和longClick事件的,如果View是可点击的,那么一定返回true,否则返回false。也就是说一个事件结束的标志是dispatchTouchEvent返回true,想让dispatchTouchEvent返回false,只有View是不可点击的这一种情况。当然也可以自己重写onTouchEvent方法,去处理滑动事件,自己决定返回true或false来实现一些逻辑。

public boolean onTouchEvent(MotionEvent event) {  
    final int viewFlags = mViewFlags;  
    if ((viewFlags & ENABLED_MASK) == DISABLED) {  
        // A disabled view that is clickable still consumes the touch  
        // events, it just doesn't respond to them.  
        return (((viewFlags & CLICKABLE) == CLICKABLE ||  
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));  
    }  
    if (mTouchDelegate != null) {  
        if (mTouchDelegate.onTouchEvent(event)) {  
            return true;  
        }  
    }  
    if (((viewFlags & CLICKABLE) == CLICKABLE ||  
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {  
        switch (event.getAction()) {  
            case MotionEvent.ACTION_UP:  
                boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;  
                if ((mPrivateFlags & PRESSED) != 0 || prepressed) {  
                    // take focus if we don't have it already and we should in  
                    // touch mode.  
                    boolean focusTaken = false;  
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {  
                        focusTaken = requestFocus();  
                    }  
                    if (!mHasPerformedLongPress) {  
                        // This is a tap, so remove the longpress check  
                        removeLongPressCallback();  
                        // Only perform take click actions if we were in the pressed state  
                        if (!focusTaken) {  
                            // Use a Runnable and post this rather than calling  
                            // performClick directly. This lets other visual state  
                            // of the view update before click actions start.  
                            if (mPerformClick == null) {  
                                mPerformClick = new PerformClick();  
                            }  
                            if (!post(mPerformClick)) {  
                                performClick();  //在这里执行设置的ClickListener的onClick方法
                            }  
                        }  
                    }  
                    if (mUnsetPressedState == null) {  
                        mUnsetPressedState = new UnsetPressedState();  
                    }  
                    if (prepressed) {  
                        mPrivateFlags |= PRESSED;  
                        refreshDrawableState();  
                        postDelayed(mUnsetPressedState,  
                                ViewConfiguration.getPressedStateDuration());  
                    } else if (!post(mUnsetPressedState)) {  
                        // If the post failed, unpress right now  
                        mUnsetPressedState.run();  
                    }  
                    removeTapCallback();  
                }  
                break;  
            case MotionEvent.ACTION_DOWN:  
                if (mPendingCheckForTap == null) {  
                    mPendingCheckForTap = new CheckForTap();  
                }  
                mPrivateFlags |= PREPRESSED;  
                mHasPerformedLongPress = false;  
                postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());  
                break;  
            case MotionEvent.ACTION_CANCEL:  
                mPrivateFlags &= ~PRESSED;  
                refreshDrawableState();  
                removeTapCallback();  
                break;  
            case MotionEvent.ACTION_MOVE:  
                final int x = (int) event.getX();  
                final int y = (int) event.getY();  
                // Be lenient about moving outside of buttons  
                int slop = mTouchSlop;  
                if ((x < 0 - slop) || (x >= getWidth() + slop) ||  
                        (y < 0 - slop) || (y >= getHeight() + slop)) {  
                    // Outside button  
                    removeTapCallback();  
                    if ((mPrivateFlags & PRESSED) != 0) {  
                        // Remove any future long press/tap checks  
                        removeLongPressCallback();  
                        // Need to switch from pressed to not pressed  
                        mPrivateFlags &= ~PRESSED;  
                        refreshDrawableState();  
                    }  
                }  
                break;  
        }  
        return true;  //只要是可点击的都会返回true
    }  
    return false;  //否则就会返回false
}  

二、ViewGroup有dispatchTouchEvent方法、onInterceptTouchEvent方法和onTouchEvent方法
如果onInterceptTouchEvent方法返回false,即不拦截事件,那么事件就会根据触摸位置分发给子View,执行子View的dispatchTouchEvent方法。如果拦截,那么target为null,就执行ViewGroup的父类的dispatchTouchEvent方法(super.dispatchTouchEvent,执行的是View中的dispatchTouchEvent,即先onTouch,再onTouchEvent,再onClick)。还有两种情况,当不拦截时,如果触摸位置下没有子View,那么自然下发不下去,target为null,如果有子View但不可点击(即执行子View的dispatchTouchEvent方法返回false)则target也为null,这两种情况都会执行ViewGroup的父View的dispatchTouchEvent方法(onTouch,再onTouchEvent,再onClick)。

public boolean dispatchTouchEvent(MotionEvent ev) {  
    final int action = ev.getAction();  
    final float xf = ev.getX();  
    final float yf = ev.getY();  
    final float scrolledXFloat = xf + mScrollX;  
    final float scrolledYFloat = yf + mScrollY;  
    final Rect frame = mTempRect;  
    boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;  
    if (action == MotionEvent.ACTION_DOWN) {  
        if (mMotionTarget != null) {  
            mMotionTarget = null;  
        }  
        //如果不拦截就进入
        if (disallowIntercept || !onInterceptTouchEvent(ev)) {  
            ev.setAction(MotionEvent.ACTION_DOWN);  
            final int scrolledXInt = (int) scrolledXFloat;  
            final int scrolledYInt = (int) scrolledYFloat;  
            final View[] children = mChildren;  
            final int count = mChildrenCount;  
            for (int i = count - 1; i >= 0; i--) {  
                final View child = children[i];  
                if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE  
                        || child.getAnimation() != null) {  
                    child.getHitRect(frame);  
                    //如果触摸位置下有子View就进入
                    if (frame.contains(scrolledXInt, scrolledYInt)) {  
                        final float xc = scrolledXFloat - child.mLeft;  
                        final float yc = scrolledYFloat - child.mTop;  
                        ev.setLocation(xc, yc);  
                        child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
                        //将事件分发给子View
                        if (child.dispatchTouchEvent(ev))  { 
                        //只有子View的dispatchTouchEvent返回true,mMotionTarget才会被赋值,
                        //ViewGroup的dispatchTouchEvent也会返回true,这个Down事件结束
                            mMotionTarget = child;  
                            return true;  
                        }  
                    }  
                }  
            }  
        }  
    }  
    boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||  
            (action == MotionEvent.ACTION_CANCEL);  
    if (isUpOrCancel) {  
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;  
    }  
    //当ViewGroup拦截事件时,或者触摸位置下没有子View时,或者子View的dispatchTouchEvent方法返回false时
    //(可能是因为子View不可点击,或者人为重写onTouchEvent返回false),都会使得target为null    
    final View target = mMotionTarget;  
    if (target == null) {  
        ev.setLocation(xf, yf);  
        if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {  
            ev.setAction(MotionEvent.ACTION_CANCEL);  
            mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
        }  
        //如果target为null,就执行ViewGroup的父类的dispatchTouchEvent(ViewGroup是View的子类,重写了View的
        //的dispatchTouchEvent方法,这里相当于调用父类View的方法,即依次调用onTouch---onTouchEvent---onClick)
        //如果ViewGroup的dispatchTouchEvent还是返回false的话,那么就继续往上找父容器,直到一个ViewGroup的
        //dispatchTouchEvent方法返回了true,这个Down事件到此结束。由于在Down事件时使得target为null,错过了唯一
        //赋值的机会,接下来同一事件序列中的事件都会因为target为null直接执行ViewGroup的父类的dispatchTouchEvent
        //(这个ViewGroup就是返回了true的那个ViewGroup)。也就是说这个ViewGroup将这个事件序列接下来的事件都包揽了
        return super.dispatchTouchEvent(ev);  
    }  
    if (!disallowIntercept && onInterceptTouchEvent(ev)) {  
        final float xc = scrolledXFloat - (float) target.mLeft;  
        final float yc = scrolledYFloat - (float) target.mTop;  
        mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
        ev.setAction(MotionEvent.ACTION_CANCEL);  
        ev.setLocation(xc, yc);  
        if (!target.dispatchTouchEvent(ev)) {  
        }  
        mMotionTarget = null;  
        return true;  
    }  
    if (isUpOrCancel) {  
        mMotionTarget = null;  
    }  
    final float xc = scrolledXFloat - (float) target.mLeft;  
    final float yc = scrolledYFloat - (float) target.mTop;  
    ev.setLocation(xc, yc);  
    if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {  
        ev.setAction(MotionEvent.ACTION_CANCEL);  
        target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;  
        mMotionTarget = null;  
    }  
    //如果target不为null,即子View处理了Down事件返回true,那么该事件序列接下来的事件分发给子View
    return target.dispatchTouchEvent(ev);  
}  

View的dispatch返回true
View的dispatch返回false
ViewGroup拦截事件

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