libevent简单分析

一看名字就知道是围绕eventloop转的。
那首先肯定是eventloop是个什么?一般都是IO事件,timer事件的管理器。
那首先看如何new出来一个eventloop:
1、因为libevent是跨平台的,在不同平台上会有不同的配置,首先读配置:
struct event_config {
TAILQ_HEAD(event_configq, event_config_entry) entries;


int n_cpus_hint;
enum event_method_feature require_features;
enum event_base_config_flag flags;
};
有一个event_config 的结构,目的就是为了描述将要创建的event_base的配置。
#define TAILQ_HEAD(name, type) \
struct name { \
struct type *tqh_first; \
struct type **tqh_last; \
}
TAILQ_HEAD是一个结构体的宏。
好吧,为了方便阅读我把宏给干掉了:


struct event_config_entry {
struct {
event_config_entry* tqe_next;
event_config_entry** tqe_prev;
} next;
const char *avoid_method;
};






struct event_config {
struct event_configq{
struct event_config_entry *tqh_first;
struct event_config_entry **tqh_last;
} entries;


int n_cpus_hint;
enum event_method_feature require_features;
enum event_base_config_flag flags;
};
现在清楚了event_config_new就是分配了这个结构体(链表)的内存,并对链表做了初始化。
下一步要开始初始化配置了:
event_base_new_with_config在做这个工作:
哇塞,这个函数里就开始new eventBase了:
而且在对base做初始化
1,、初始化base的时间:
gettime(base, &base->event_tv);
看下实现就清楚了:
static int gettime(struct event_base *base, struct timeval *tp)
{
EVENT_BASE_ASSERT_LOCKED(base);


if (base->tv_cache.tv_sec) {
*tp = base->tv_cache;
return (0);
}


return (evutil_gettimeofday(tp, NULL));
}
如果base的tv_cache保存的有时间就直接用这个时间,以避免调用函数获取时间太频繁;
否则调用evutil_gettimeofday 是会调用各个系统获取当前时间的函数。
之后设置这个几个参数:
base->sig.ev_signal_pair[0] = -1;
base->sig.ev_signal_pair[1] = -1;
base->th_notify_fd[0] = -1;
base->th_notify_fd[1] = -1;
sig是与信号相关的,linux下的,windows下的貌似没什么用;重点看th_notify_fd的作用:
evutil_socket_t th_notify_fd[2];
意思是用来由一些线程通知函数唤醒主线程的。


event_deferred_cb_queue_init(&base->defer_queue);
初始化defer_queue队列,这个队列的作用是:
这个队列内部结构如下:
struct deferred_cb_queue {
void *lock;


int active_count;


void (*notify_fn)(struct deferred_cb_queue *, void *);
void *notify_arg;


TAILQ_HEAD (deferred_cb_list, deferred_cb) deferred_cb_list;
};
里面还有个链表:
struct deferred_cb {
TAILQ_ENTRY (deferred_cb) cb_next;
unsigned queued : 1;
deferred_cb_fn cb;
void *arg;
};
之后设置根据配置backend;
在windows下可以设置为select或者iocp;如果是select代码会在win32select.c里:
struct eventop win32ops = {
"win32",
win32_init,
win32_add,
win32_del,
win32_dispatch,
win32_dealloc,
0,
0,
sizeof(struct idx_info),
}
初始化时:
void *
win32_init(struct event_base *_base)
{
struct win32op *winop;
size_t size;
if (!(winop = mm_calloc(1, sizeof(struct win32op))))
return NULL;
winop->num_fds_in_fd_sets = NEVENT;
size = FD_SET_ALLOC_SIZE(NEVENT);
if (!(winop->readset_in = mm_malloc(size)))
goto err;
if (!(winop->writeset_in = mm_malloc(size)))
goto err;
if (!(winop->readset_out = mm_malloc(size)))
goto err;
if (!(winop->writeset_out = mm_malloc(size)))
goto err;
if (!(winop->exset_out = mm_malloc(size)))
goto err;
winop->readset_in->fd_count = winop->writeset_in->fd_count = 0;
winop->readset_out->fd_count = winop->writeset_out->fd_count
= winop->exset_out->fd_count = 0;


if (evsig_init(_base) < 0)
winop->signals_are_broken = 1;


return (winop);
 err:
XFREE(winop->readset_in);
XFREE(winop->writeset_in);
XFREE(winop->readset_out);
XFREE(winop->writeset_out);
XFREE(winop->exset_out);
XFREE(winop);
return (NULL);
}
里面分配了32个fd;
好吧Eventbase的事情终于搞完了。好辛苦!!!!
关键是看event_base_dispatch如何进行mainloop的:
int
event_base_loop(struct event_base *base, int flags)
{
const struct eventop *evsel = base->evsel;
struct timeval tv;
struct timeval *tv_p;
int res, done, retval = 0;


EVBASE_ACQUIRE_LOCK(base, th_base_lock);


if (base->running_loop) {
event_warnx("%s: reentrant invocation.  Only one event_base_loop"
   " can run on each event_base at once.", __func__);
EVBASE_RELEASE_LOCK(base, th_base_lock);
return -1;
}


base->running_loop = 1;


clear_time_cache(base);


if (base->sig.ev_signal_added && base->sig.ev_n_signals_added)
evsig_set_base(base);


done = 0;


#ifndef _EVENT_DISABLE_THREAD_SUPPORT
base->th_owner_id = EVTHREAD_GET_ID();
#endif


base->event_gotterm = base->event_break = 0;


while (!done) {
base->event_continue = 0;


if (base->event_gotterm) {
break;
}


if (base->event_break) {
break;
}


timeout_correct(base, &tv);


tv_p = &tv;
if (!N_ACTIVE_CALLBACKS(base) && !(flags & EVLOOP_NONBLOCK)) {
timeout_next(base, &tv_p);
} else {
evutil_timerclear(&tv);
}


if (!event_haveevents(base) && !N_ACTIVE_CALLBACKS(base)) {
event_debug(("%s: no events registered.", __func__));
retval = 1;
goto done;
}


gettime(base, &base->event_tv);


clear_time_cache(base);


res = evsel->dispatch(base, tv_p);


if (res == -1) {
event_debug(("%s: dispatch returned unsuccessfully.",
__func__));
retval = -1;
goto done;
}


update_time_cache(base);


timeout_process(base);


if (N_ACTIVE_CALLBACKS(base)) {
int n = event_process_active(base);
if ((flags & EVLOOP_ONCE)
   && N_ACTIVE_CALLBACKS(base) == 0
   && n != 0)
done = 1;
} else if (flags & EVLOOP_NONBLOCK)
done = 1;
}
event_debug(("%s: asked to terminate loop.", __func__));


done:
clear_time_cache(base);
base->running_loop = 0;


EVBASE_RELEASE_LOCK(base, th_base_lock);


return (retval);
}
跟之前看过的libev是一个模子出来的,都是先检测有木有可读、可写的马上去处理,然后调用backend->dispatch检测事件,处理timer事件。一直转,除非外部要停止或者木有fd了。
下面看下select事件的检测吧:
int
win32_dispatch(struct event_base *base, struct timeval *tv)
{
struct win32op *win32op = base->evbase;
int res = 0;
unsigned j, i;
int fd_count;
SOCKET s;


if (win32op->resize_out_sets) {
size_t size = FD_SET_ALLOC_SIZE(win32op->num_fds_in_fd_sets);
if (!(win32op->readset_out = mm_realloc(win32op->readset_out, size)))
return (-1);
if (!(win32op->exset_out = mm_realloc(win32op->exset_out, size)))
return (-1);
if (!(win32op->writeset_out = mm_realloc(win32op->writeset_out, size)))
return (-1);
win32op->resize_out_sets = 0;
}


fd_set_copy(win32op->readset_out, win32op->readset_in);
fd_set_copy(win32op->exset_out, win32op->writeset_in);
fd_set_copy(win32op->writeset_out, win32op->writeset_in);


fd_count =
   (win32op->readset_out->fd_count > win32op->writeset_out->fd_count) ?
   win32op->readset_out->fd_count : win32op->writeset_out->fd_count;


if (!fd_count) {
long msec = tv ? evutil_tv_to_msec(tv) : LONG_MAX;
if (msec < 0)
msec = LONG_MAX;
Sleep(msec);
return (0);
}


EVBASE_RELEASE_LOCK(base, th_base_lock);


res = select(fd_count,
    (struct fd_set*)win32op->readset_out,
    (struct fd_set*)win32op->writeset_out,
    (struct fd_set*)win32op->exset_out, tv);


EVBASE_ACQUIRE_LOCK(base, th_base_lock);


event_debug(("%s: select returned %d", __func__, res));


if (res <= 0) {
return res;
}


if (win32op->readset_out->fd_count) {
i = rand() % win32op->readset_out->fd_count;
for (j=0; jreadset_out->fd_count; ++j) {
if (++i >= win32op->readset_out->fd_count)
i = 0;
s = win32op->readset_out->fd_array[i];
evmap_io_active(base, s, EV_READ);
}
}
if (win32op->exset_out->fd_count) {
i = rand() % win32op->exset_out->fd_count;
for (j=0; jexset_out->fd_count; ++j) {
if (++i >= win32op->exset_out->fd_count)
i = 0;
s = win32op->exset_out->fd_array[i];
evmap_io_active(base, s, EV_WRITE);
}
}
if (win32op->writeset_out->fd_count) {
SOCKET s;
i = rand() % win32op->writeset_out->fd_count;
for (j=0; jwriteset_out->fd_count; ++j) {
if (++i >= win32op->writeset_out->fd_count)
i = 0;
s = win32op->writeset_out->fd_array[i];
evmap_io_active(base, s, EV_WRITE);
}
}
return (0);
}
考虑的很周到,select之前会释放lock,因为select这里是阻塞的,但不希望阻塞主线程,select会继续加锁。把可读,可写fd进行copy,里面还用了一个简单的随机 保证公平。
之后就更新timecache为当前时间,然后检测timer时间,到点就执行timer事件:
static void
timeout_process(struct event_base *base)
{
struct timeval now;
struct event *ev;


if (min_heap_empty(&base->timeheap)) {
return;
}


gettime(base, &now);


while ((ev = min_heap_top(&base->timeheap))) {
if (evutil_timercmp(&ev->ev_timeout, &now, >))
break;


event_del_internal(ev);


event_debug(("timeout_process: call %p",
ev->ev_callback));
event_active_nolock(ev, EV_TIMEOUT, 1);
}
}
一看代码就明白了使用最小堆管理时间的,当然时间间隔最小的要先执行,处理流程是这样的:
检测时间堆里的事件,如果时间已经超过当前时间,那么先把这个事件从堆里删除,然后再active这个event,就是调用注册进来的timer函数。
好了,暂时写到这里吧。
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