cocos2d-x3.0 Android环境配置

看了网上的各种blog,要么是太旧,要么是我弄了依然不行,只有自己折腾,下面写出解决办法:

首先,官方文档最权威!用py创建跨平台project后会生成proj.android文件夹,里面有个文件README.md

打开

按照里面的一步一步来:

#### Setup Eclipse Environment (only once)




**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.


1. Download Eclipse ADT bundle from [Google ADT homepage](http://developer.android.com/sdk/index.html)


   **OR**


   Install Eclipse with Java. Add ADT and CDT plugins.


2. Only for Windows
    1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).(这步可以搜索其他博文,一定要确认安装成功)
    2. Add `Cygwin\bin` directory to system PATH variable.
    3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
   
3. Set up Variables: 
1. Path Variable `COCOS2DX`: 
* Eclipse->Preferences->General->Workspace->**Linked Resources**
* Click **New** button to add a Path Variable `COCOS2DX` pointing to the root cocos2d-x directory.
![Example](https://lh5.googleusercontent.com/-oPpk9kg3e5w/UUOYlq8n7aI/AAAAAAAAsdQ/zLA4eghBH9U/s400/cocos2d-x-eclipse-vars.png)


2. C/C++ Environment Variable `NDK_ROOT`: 
* Eclipse->Preferences->C/C++->Build->**Environment**.
* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
![Example](https://lh3.googleusercontent.com/-AVcY8IAT0_g/UUOYltoRobI/AAAAAAAAsdM/22D2J9u3sig/s400/cocos2d-x-eclipse-ndk.png)
* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`

4. Import libcocos2dx library project:
1. File->New->Project->Android Project From Existing Code.
2. Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
3. Click **Finish** to add project.

#### Adding and running from Eclipse


![Example](https://lh3.googleusercontent.com/-SLBOu6e3QbE/UUOcOXYaGqI/AAAAAAAAsdo/tYBY2SylOSM/s288/cocos2d-x-eclipse-project-from-code.png) ![Import](https://lh5.googleusercontent.com/-XzC9Pn65USc/UUOcOTAwizI/AAAAAAAAsdk/4b6YM-oim9Y/s400/cocos2d-x-eclipse-import-project.png)


1. File->New->Project->Android Project From Existing Code
2. **Browse** to your project directory. eg: `cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/`
3. Add the project 
4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.

还不算结束,官方文档忽略了一些东西。

cocos2d-x-3.0\projects\***\proj.android\src文件下是空的,没有java代码,要把cocos2d-x-3.0\cocos2dx\platform\android\java\src文件夹下的文件拷贝到cocos2d-x-3.0\projects\***\proj.android\src下。

然后修改cocos2d-x-3.0\projects\MyAirplaneGame\proj.android\jni\Android.mk

如果你的项目里在classes文件夹新建了其他文件,那么要在此增加:

比如上面已经有了:

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp\

如果你增加了什么class就按照上面的格式添加上去就行了。

ok,编译成功。尼玛,真心折腾!这算是全部了。

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