<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>buxiangshui_cd的专栏</title><link>http://blog.csdn.net/buxiangshui_cd/</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 06 Mar 2008 20:27:37 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>buxiangshui_cd</dc:creator><title>分形艺术</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2008/03/06/2154945.aspx</link><pubDate>Thu, 06 Mar 2008 20:28:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2008/03/06/2154945.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/2154945.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2008/03/06/2154945.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/2154945.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2154945</trackback:ping><description>分形的简单介绍&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/2154945.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>&amp;lt;strong&amp;gt;和&amp;lt;b&amp;gt;标记 </title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/09/29/1806240.aspx</link><pubDate>Sat, 29 Sep 2007 11:51:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/09/29/1806240.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1806240.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/09/29/1806240.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1806240.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1806240</trackback:ping><description>&amp;lt;strong&amp;gt;和&amp;lt;b&amp;gt;标记 &lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1806240.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>一些网络协议(Gopher,PPPoE,IGMP......)</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/08/22/1755084.aspx</link><pubDate>Wed, 22 Aug 2007 21:53:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/08/22/1755084.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1755084.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/08/22/1755084.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1755084.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1755084</trackback:ping><description>一些网络协议(Gopher,PPPoE,IGMP......)&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1755084.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>关于“一流、二流、三流”的精彩说法</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/08/01/1720444.aspx</link><pubDate>Wed, 01 Aug 2007 02:14:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/08/01/1720444.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1720444.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/08/01/1720444.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1720444.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1720444</trackback:ping><description>关于“一流、二流、三流”的精彩说法&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1720444.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>关于GB18030汉字编码标准集</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/07/28/1713009.aspx</link><pubDate>Sat, 28 Jul 2007 01:15:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/07/28/1713009.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1713009.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/07/28/1713009.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1713009.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1713009</trackback:ping><description>关于GB18030汉字编码标准集&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1713009.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>foo和bar的来源</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/07/23/1704281.aspx</link><pubDate>Mon, 23 Jul 2007 22:44:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/07/23/1704281.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1704281.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/07/23/1704281.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1704281.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1704281</trackback:ping><description>foo和bar的来源，算是八卦一下&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1704281.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>在英国攻读博士学位，体验不一样的放养式教育</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636232.aspx</link><pubDate>Sun, 03 Jun 2007 11:20:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636232.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1636232.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636232.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1636232.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1636232</trackback:ping><description>在英国攻读博士学位，体验不一样的放养式教育&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1636232.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>一位博士师导师谈如何检索文献</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636228.aspx</link><pubDate>Sun, 03 Jun 2007 11:16:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636228.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1636228.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636228.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1636228.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1636228</trackback:ping><description>一位博士师导师谈如何检索文献
&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1636228.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>最牛的博士论文！你写的出来吗？</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636227.aspx</link><pubDate>Sun, 03 Jun 2007 11:15:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636227.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1636227.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/03/1636227.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1636227.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1636227</trackback:ping><description>最牛的博士论文！你写的出来吗？&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1636227.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>error LNK2001: unresolved external symbol _WinMain@16</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/01/1634102.aspx</link><pubDate>Fri, 01 Jun 2007 13:25:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/01/1634102.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1634102.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/06/01/1634102.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1634102.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1634102</trackback:ping><description>unresolved external symbol _WinMain@16链接错误&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1634102.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>OpenGL纹理贴图的基本概概念及API</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/15/1609647.aspx</link><pubDate>Tue, 15 May 2007 11:23:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/15/1609647.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1609647.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/15/1609647.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1609647.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1609647</trackback:ping><description>OpenGL纹理贴图的基本概概念及API
&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1609647.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>OpenGL中gluLookAt()函数的应用</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/13/1607371.aspx</link><pubDate>Sun, 13 May 2007 21:35:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/13/1607371.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1607371.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/13/1607371.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1607371.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1607371</trackback:ping><description>gluLookAt()函数的调用位置&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1607371.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>OpenGL中的平面阴影创建（2） </title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/06/1598368.aspx</link><pubDate>Sun, 06 May 2007 20:38:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/06/1598368.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1598368.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/06/1598368.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1598368.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1598368</trackback:ping><description>在http://www.devmaster.net/articles/shadowprojection/中提供了基于阴影平面上一点的阴影生成算法，

感觉实现的挺好，也很详细，但和超级宝典上的比起来还有所不同吧（不知是不是理解的还不够深）。

在宝典中使用的光线点坐标是长为4的向量，而该篇文章则未考虑最后一位w值的存在。
&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1598368.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>OpenGL中的平面阴影创建（1）</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/06/1598344.aspx</link><pubDate>Sun, 06 May 2007 19:47:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/06/1598344.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1598344.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/05/06/1598344.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1598344.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1598344</trackback:ping><description>OpenGL超级宝典（第三版）第163页提到了一个平面阴影的矩阵生成算法，感觉和《交互式计算机图形学》P168 、P186页的推导过程是相似的，只是更加一般化，应该和第189页的17题是相同解。
&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1598344.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>buxiangshui_cd</dc:creator><title>游戏关卡，出入口技术2</title><link>http://blog.csdn.net/buxiangshui_cd/archive/2007/01/21/1489379.aspx</link><pubDate>Sun, 21 Jan 2007 19:45:00 GMT</pubDate><guid>http://blog.csdn.net/buxiangshui_cd/archive/2007/01/21/1489379.aspx</guid><wfw:comment>http://blog.csdn.net/buxiangshui_cd/comments/1489379.aspx</wfw:comment><comments>http://blog.csdn.net/buxiangshui_cd/archive/2007/01/21/1489379.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/buxiangshui_cd/comments/commentRss/1489379.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1489379</trackback:ping><description>继续粘，感觉这些文章挺好的&lt;img src ="http://blog.csdn.net/buxiangshui_cd/aggbug/1489379.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>