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俄罗斯方块游戏

标签: colorsimportnullthreaddelayclass
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.image.*;


class Bzw{
  int column;
  int row;
  int color;
  Bzw(int column,int row,int color){
     this.column=column;
     this.row=row;
     this.color=color;
   }  

   boolean InBounds(){
     return(column>=0&&column<D.cols&&
         row>=0&&row<D.rows+4);
   }

   boolean IsEqual(Bzw s){
      return (column==s.column)&&(row==s.row)&&(color==s.color);
   }
 }

 


 public class D extends JFrame implements Runnable{
    
 private static final long serialVersionUID = 1L;
 static int sqlength;
     static final int xoffset=150;
     static int cols;
     static int rows;
     int field[][];
     int oldField[][];
     Bzw curPiece[]=new Bzw[4];
     boolean gameInPlay;
     boolean needNewPiece;
     Thread theThread=null;
     Color colors[];
     int theScore=0;
     int playLevel;
     int totalPieces;

  boolean moveBzws(Bzw from[],Bzw to[]){
    outerlabel:
    for(int i=0;i<to.length;i++){
      if(to[i].InBounds()==false) return false;
      if(field[to[i].column][to[i].row]!=0){
         for(int j=0;j<from.length;j++)
            if(to[i].IsEqual(from[j]))
              continue outerlabel;
         return false;
      }
    }
   for(int i=0;i<from.length;i++)
     if(from[i].InBounds())
       field[from[i].column][from[i].row]=0;
   for(int i=0;i<to.length;i++)
      field[to[i].column][to[i].row]=to[i].color;
      return true;
 }
 void newPiece(){
   Bzw old[]=new Bzw[4];
   old[0]=old[1]=old[2]=old[3]=new Bzw(-1,-1,0);
   int middle=cols/2;
   int top=rows;

   switch((int)(Math.random()*7)){
      case 0:
      curPiece[0]=new Bzw(middle-1,top-1,1);
      curPiece[1]=new Bzw(middle-2,top-1,1);
      curPiece[2]=new Bzw(middle,top-1,1);
      curPiece[3]=new Bzw(middle+1,top-1,1);
      break;
      case 1:
      curPiece[0]=new Bzw(middle,top-2,5);
      curPiece[1]=new Bzw(middle,top-1,5);
      curPiece[2]=new Bzw(middle-1,top-2,5);
      curPiece[3]=new Bzw(middle+1,top-2,5);
      break;
      case 2:
      curPiece[0]=new Bzw(middle,top-2,2);
      curPiece[1]=new Bzw(middle-1,top-1,2);
      curPiece[2]=new Bzw(middle,top-1,2);
      curPiece[3]=new Bzw(middle+1,top-2,2);
      break;
      case 3:
      curPiece[0]=new Bzw(middle,top-2,7);
      curPiece[1]=new Bzw(middle+1,top-1,7);
      curPiece[2]=new Bzw(middle,top-1,7);
      curPiece[3]=new Bzw(middle-1,top-2,7);
      break;
      case 4:
      curPiece[0]=new Bzw(middle-1,top-1,3);
      curPiece[1]=new Bzw(middle,top-1,3);
      curPiece[2]=new Bzw(middle-1,top-2,3);
      curPiece[3]=new Bzw(middle,top-2,3);
      break;
      case 5:
      curPiece[0]=new Bzw(middle,top-1,6);
      curPiece[1]=new Bzw(middle-1,top-1,6);
      curPiece[2]=new Bzw(middle+1,top-1,6);
      curPiece[3]=new Bzw(middle+1,top-2,6);
      break;
      case 6:
      curPiece[0]=new Bzw(middle,top-1,4);
      curPiece[1]=new Bzw(middle+1,top-1,4);
      curPiece[2]=new Bzw(middle-1,top-1,4);
      curPiece[3]=new Bzw(middle-1,top-2,4);
      break;
      }
      gameInPlay=moveBzws(old, curPiece);
 }
  private synchronized boolean movecurPiece(int byx,int byy,boolean rotate)
  {
     Bzw newpos[]=new Bzw[4];
     for(int i=0;i<4;i++){
        if(rotate){
           int dx=curPiece[i].column-curPiece[0].column;
           int dy=curPiece[i].row-curPiece[0].row;
           newpos[i]=new Bzw(curPiece[0].column-dy,
                     curPiece[0].row+dx,curPiece[i].color);
        }else{
         newpos[i]=new Bzw(curPiece[i].column+byx,
                     curPiece[i].row+byy, curPiece[i].color);
              }
    }
    if(moveBzws(curPiece,newpos)==false) return false;
       curPiece=newpos;
       return true;
    }

    void removelines(){
    outerlabel:
    for(int j=0;j<rows;j++){
      for(int i=0;i<cols;i++)
       if(field[i][j]==0)
         continue outerlabel;
    for(int k=j;k<rows-1;k++)
      for(int i=0;i<cols;i++)
         field[i][k]=field[i][k+1];
         theScore+=100;
         totalPieces+=1;
         playLevel=0+totalPieces/10;
         j-=1;
    }
  }
                    
     public  D(){
        setBackground(Color.GRAY);
        sqlength=20;
        cols=10;
        rows=19;
        addKeyListener(new MykeyListener());
        requestFocus();
        field=new int[cols][rows+4];
        oldField=new int[cols][rows+4];
        colors=new Color[8];
        colors[0]=new Color(40,40,40);
        colors[1]=new Color(255,0,0);
        colors[2]=new Color(0,200,0);
        colors[3]=new Color(0,200,255);
        colors[4]=new Color(255,255,0);
        colors[5]=new Color(255,150,0);
        colors[6]=new Color(210,0,240);
        colors[7]=new Color(40,0,240);
    }

  public void start(){
    for(int i=0;i<cols;i++){
      for(int j=0;j<rows+4;j++){
        field[i][j]=0;
        oldField[i][j]=-1;
       }
    }
    playLevel=0;
    theScore=0;
    totalPieces=0;
    needNewPiece=true;
    gameInPlay=true;
    theThread=new Thread(this);
     theThread.start();
    requestFocus();
  }

  public synchronized void stop(){
    if(theThread!=null)
     theThread=null;
  }

  static int delay_map[]={
   600,600,600,600,500,400,300,250,200,150,100};

   public void run(){
     while(gameInPlay){
         try{
            int t;
            if(playLevel>10) t=75;
            else t=delay_map[playLevel];
            Thread.sleep(t);
         }catch(InterruptedException e) {}
         if(needNewPiece){
            removelines();
            newPiece();
            needNewPiece=false;
         }else{
               needNewPiece=!movecurPiece(0,-1,false);
          }
       repaint();
     }
     theThread=null;
 }

 class MykeyListener implements KeyListener{

 
    public void keyPressed(KeyEvent evt){
    int key=evt.getKeyCode(); 
     switch(key){
      case KeyEvent .VK_ENTER :
      stop();
      start();
      break;
      case KeyEvent.VK_Q:
        stop();
        System.exit(0);
        break;
      case KeyEvent.VK_A :
      case KeyEvent.VK_LEFT:
      movecurPiece(-1,0,false);
      needNewPiece=false;
      repaint();
      break;
      case KeyEvent.VK_D :
      case KeyEvent.VK_RIGHT:
      movecurPiece(1,0,false);
      needNewPiece=false;
      repaint();
      break;
      case KeyEvent.VK_W :
      case KeyEvent.VK_SPACE :
      movecurPiece(0,0,true);
      repaint();
      break;
      
      case KeyEvent.VK_S :
      case KeyEvent.VK_DOWN:
      while(movecurPiece(0,-1,false))
        repaint();
        break;
    }
 }
   public void keyReleased(KeyEvent e){
   }

   public void keyTyped(KeyEvent e){}


}

 public synchronized void paint(Graphics g1){


   BufferedImage bu=new BufferedImage(getSize().width,getSize().height,
       BufferedImage.TYPE_INT_ARGB);
   Graphics2D g=bu.createGraphics();
   g.setFont(new Font("helvetica",0,18));
   
   int gx=sqlength;
   int gy=sqlength*rows/4;
   g.setColor(Color.GRAY);
   g.fillRect(0,0,120,400);
   g.setColor(Color.white);
   g.drawString("目前的分数:"+theScore,gx-20,gy);
   gy+=40;
   g.drawString("目前的等级:"+playLevel,gx-20,gy);

   
   g.drawString("开始键按 Enter",gx-10,430);
   g.drawString("退出键按 Q",gx+160,430);
   g.drawString(" 变换键按 空格 " ,gx+300,430   );
   for(int i=0;i<cols;i++)
      for(int j=0;j<rows;j++){
         if(
            oldField[i][rows-1-j]==-1||
            oldField[i][rows-1-j]!=field[i][rows-1-j]){
           g.setColor(colors[field[i][rows-1-j]]);
              g.fill3DRect(
              xoffset+sqlength*i,
              sqlength+sqlength*j,
              sqlength,sqlength,true);
         }    
         oldField[i][rows-1-j]=field[i][rows-1-j];
         }
     g1.drawImage(bu,0,0,this);
    }
    public static void main(String args[]){
      D  aa=new D();
      aa.addWindowListener(new WindowAdapter(){
             public void windowClosing(WindowEvent e){
                 System.exit(0);
             }
      });
      aa.setTitle("白贞伟_俄罗斯方块游戏");
      aa.setSize(500,830);
      aa.setResizable(false);
      aa.setVisible(true);
      aa.start();
    }

     
  }
 

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